HomeVideo Games15 Best Melee Weapons, Ranked

15 Best Melee Weapons, Ranked

Metal can’t mislead you. As you journey by way of Baldur’s Gate 3, you’ll must struggle by way of hazard after hazard. You want a trusty weapon at your aspect to see you thru the hardship.

Melee weapons sacrifice vary for larger harm and a greater diversity of injury varieties. Magic weapons develop that much more by providing enchantments to boost your talents, and typically grant distinctive assaults sure to the weapon. The very best weapons are both laborious to get, or fairly costly. Listed here are the very best Melee weapons in Baldur’s Gate 3. As a word, magic staffs are exempt, as focus is weapon assaults.

Up to date by Huzaifa Haq, March 18, 2024: Added 5 extra entries to offer gamers extra choices to select from of their gameplay. Highlighted how you can acquire the weapon in every entry, and up to date hyperlinks.

15 Faithbreaker

Absolute Area

Faithbreaker, Best Melee Weapon, Baldur's Gate 3

Faithbreaker is not a sport breaking weapon by any stretch of the creativeness, nevertheless it distinguishes itself from the big selection of Warhammers obtainable to the participant by it is particular means: Absolute Energy. When used, gamers roll an additional d6 for harm and even push enemies again 5-16 toes.

When wielded in two arms, Warhammers deal a base harm of d10, making them deadly in the best arms. Add the additional d6 of Hearth harm to that, and you have got among the finest Warhammers within the sport in your arms. You’ll be able to acquire Faithbreaker by looting Dror Ragzlin within the Shattered Sanctum in Act One.

Class

Injury

Worth

Warhammer

1d8/1d10+1+Str Modifier+1d6 Hearth

300 gp

14 Imaginative and prescient Of The Absolute

Bane Of The Arachnids

Vision Of The Absolute, Best Melee Weapons, Baldur's Gate 3

Contemplating you may acquire the Imaginative and prescient Of The Absolute by merely combining two damaged items collectively, it is an extremely helpful merchandise. As a spear, it offers a d8 for harm, nothing significantly superb. Nevertheless, its essential performance comes from Absolute Evening, the related means it grants to the participant.

Absolute Evening blinds enemies that fail a dexterity saving throw and deal an additional d6 of injury to multi-eyed enemies. Whereas that may sound very ineffective, keep in mind that spiders are a serious enemy kind in Act One and a weapon that offers additional harm to them is extraordinarily helpful, particularly so early on within the sport. You should mix the Shaft of a Damaged Spear (Edowin within the Forest west of the Druid Grove) and Head Of a Damaged Spear (Lootable from the Owlbear within the Owlbear Nest) to create Imaginative and prescient Of The Absolute.

Class

Injury

Worth

Spear

1d8+Str Modifier

330 gp

13 Belm

Sweeping Strikes And Quick Assaults

Baldur's Gate 3 Belm

Belm shall be a well-recognized title to veterans of the Baldur’s Gate collection. First showing in Baldur’s Gate 2, the weapon will be discovered as soon as once more at Jaheira’s home contained in the decrease metropolis. It’s a light-weight weapon, regardless of its measurement, letting or not it’s utilized in any character’s off-hand. Nevertheless, it does work higher in the principle hand.

It has the particular means to allow you to use your bonus motion to assault each flip. This allows you to get the advantages of twin wielding whereas conserving a protect in your off-hand. You can even slash in a circle as soon as per quick relaxation, and hit all enemies adjoining to the wielder.

Class

Injury

Worth

Scimitar

1d6+2 slashing

480 gp

12 Handmaiden’s Mace

Energy Boosted Poison Mace

Baldur's Gate 3 Handmaiden's Mace

Multiclassed characters and hybrid casters typically wrestle with the place to place their stat attributes as a result of dependence on a number of stats. The Handmaiden’s Mace helps by boosting the wielder’s power to a decent 18. This not solely improves their efficiency with the mace, however will increase their weight capability, shove distance and leap peak.

As a weapon, the mace is kind of robust with its additional poison harm. To get it, you need to defeat Viconia DeVir on the home of grief. It has two drawbacks: poison is usually resisted, and the power enchantment can have no impact if the wielder is already stronger.

Class

Injury

Worth

Mace

1d6+2 bludgeoning +1d6 poison

480 gp

11 Halberd Of Vigilance

Ever Vigilant

Halberd of Vigilance, Best Melee Weapons, Baldur's Gate 3

Halberd of Vigilance is a superb weapon that advantages the participant outdoors of fight in addition to inside it. As a halberd, it has the biggest attain of any melee weapon, letting gamers keep away from the dreaded assaults of alternatives. Furthermore, its excessive base stats make it an amazing alternative for dealing as a lot harm as you may to the enemy. The d4 power harm you may deal makes it well worth the two-handed slot.

The passives you acquire when wielding the Halberd of Vigilance offer you a bonus to Notion means checks, and a +1 to Initiative rolls, making you extra more likely to begin the battle off on the best foot. Moreover, the weapon additionally makes it so that you simply roll for any reactions with a bonus. You should purchase this weapon from Lann Tarv in Moonrise Towers (Act Two).

Class

Injury

Worth

Halberd

1d10+2+Str Modifier+1d4 Drive Injury

960 gp

10 Foebreaker

Resistance Ignoring Blows

Baldur's Gate 3 Foebreaker

Bodily resistance is frustratingly widespread in Baldur’s Gate. Many enemies will ignore half the harm from weapons whether or not they’re magical or not. Resistance like this successfully doubles an enemy’s well being if all you have got are weapon strikes. Foebreaker smashes by way of that resistance.

In comparison with an everyday maul, Foebreaker has little to set it aside, however a bit goes a good distance. Along with its plus-two enchantment, it has the Deadly Weapon means, letting it ignore bludgeoning resistance. You’ll deal your full harm at all times, and it really works very nicely with the Nice Weapon Grasp feat. It may be discovered contained in the Karsus vault underneath Ramazinth’s tower.

Class

Injury

Worth

Maul

2d6+2 bludgeoning

480 gp

9 Drakethroat Glaive

Injury Of Your Alternative

Baldur's Gate 3 Drakethroat Glaive

The Drakethroat Glaive is a weapon made with Dragonborn characters in thoughts, however anybody can nonetheless make good use of it. Weapons with elemental harm connected are considerably unusual, and with one exception, you’re caught with no matter factor kind the weapon offers you. This glaive is that one exception. You should purchase it from Roah Moonglow at Moonrise Towers.

The glaive’s Draconic Elemental Weapon permits you to decide between Hearth, Ice, Acid, Lightning, or Thunder, and add that harm kind to the glaive. Whereas that means is lively, you additionally acquire an extra one-point enhance to your assaults. It’s successfully a plus-three enchantment. Some elemental gadgets require you to deal particular harm to realize results, and with this glaive you may meet these necessities no matter they be.

Class

Injury

Worth

Glaive

1d10+2 slashing

960 gp

8 The Blood Of Lathander

Blinding Undead And Hanging With Holy Gentle

Baldur's Gate 3 Blood of Lathander

Because the earliest legendary Weapon obtainable in Baldur’s Gate 3, the Blood of Lathander doesn’t disappoint. Although it requires the participant to go on a long-winded quest, it is nicely well worth the effort. It’s the primary plus three weapon yow will discover, and that enhance to your accuracy goes a good distance as you enter act two. With the second act stuffed to the brim with undead enemies, the mace’s means to blind all undead inside six meters is invaluable.

The mace makes you each deadlier and extra resilient. In case you are knocked to zero hit factors, the mace will heal you 2d6 factors, and close by allies for half that. Whereas wielding the weapon, you may forged Sunbeam, a degree six spell dealing radiant harm in an act the place a variety of enemies are susceptible to radiant harm.

Class

Injury

Worth

Mace

1d6+3 Bludgeoning

640 gp

7 Skinburster

Drive Conduit Resilence

Baldur's Gate 3 Skinburster

Martial warriors specializing in melee weapons must dive straight into enemy traces the place the combating is thickest. Whereas this exposes them to extra hazard, it’s the surroundings the place the Skinburster shines. What at first appears an unremarkable halberd turns its wielder right into a nigh-unkillable monster. You’ll be able to discover it in Creche Y’llek.

It does this by way of granting two stacks of Drive Conduit each assault. Drive Conduit reduces incoming bodily harm by one for each stack remaining as much as a most of seven. This discount can also be utilized after resistance cuts incoming harm. After getting 5 stacks or extra, each hit taken causes you to blow up with 1d4 power harm, damaging throughout you.

Class

Injury

Worth

Halberd

1d10+1 slashing

130 gp

6 Knife Of The Undermountain King

Reroll For Higher Outcomes

Knife Of The Undermountain King, Best Melee Weapons, Baldur's Gate 3

One of many greatest issues holding again weapons in Baldur’s Gate 3 is the rolling mechanic. In the event you’re unfortunate, you may even roll a 1 and get a essential failure, losing your flip. Nevertheless, once you roll a harm of two or decrease with Knife Of The Undermountain King, you will have an opportunity to roll once more, with the upper roll counting in direction of the ultimate harm. This primarily offers you advantange on a harm roll.

Moreover, 19 roll of the cube will rely as a essential hit, doubling your probabilities to deal additional harm to your enemies. The best power of this weapon is which you can get it as early as Act One, by shopping for it from the Githyanki Dealer, A’jak’nir Jeera in Crèche Y’llek.

Class

Injury

Worth

Shortsword

1d6+2+Str/Dex Modifier

480 gp

5 Bloodthirst

Doubling Injury and Getting Crits

Baldur's Gate 3 Bloodthirst

Because the beloved dagger of Orin the Crimson, Bloodthirst is a weapon enabling homicide with each thrust that may be obtained when you defeat it is unique wielder. Its talents differ relying on which hand the wielder footwear to carry it. The larger advantages come from it being in the principle hand, particularly when utilized by a rogue.

As your essential weapon, Bloodthrist makes your targets acquire vulnerability to piercing harm when caught by the weapon. Vulnerability doubles harm dealt. Mixed with Sneak Assault, you’ll deal big quantities of injury in melee. Within the off-hand, it permits you to counter missed assaults with True Strike, and acquire a small bonus to armor class.

Class

Injury

Worth

Dagger

1d4+2 piercing

640 gp

4 Nyrulna

Thunder Powered Trident With Distinctive Actions

Baldur's Gate 3 Nyrulna

Throwing weapons isn’t a typical tactic in fight. Normally, placing together with your most popular weapon in melee shall be simpler and received’t go away a large number so that you can decide up afterward. Then weapons like Nyrulna come alongside and alter your playstyle to be a bizarre hybrid mixture of ranged and Melee. This legendary trident needs to be thrown, and returns to your hand when it does.

Nyrulna does additional thunder harm on its assaults, and causes thunder explosions when thrown. It additionally has two thunder-based weapon actions: Zephyr Flash, a robust cost, and Zephyr break, a robust damaging gust. Getting Nyrulna requires you to win the jackpot from Akabi and unlock the painted chest within the jungle he sends you to.

Class

Injury

Worth

Trident

1d6/1d8+2 piercing + 1d6 thunder harm

840 gp

3 Duelist’s Prerogative

Necrotic Injury And Further Assaults

Baldur's Gate 3 Duelists' prerogative

Dexterity fighters, that is your weapon. Duelist’s Prerogative is a robust rapier of legendary high quality. It combines necrotic harm boosts with additional assaults and a better crit likelihood. To get it, you need to save Vanra from Auntie Ethel.

To make use of this weapon greatest, you must hold your off-hand empty. Whereas it’s, your crit window is elevated by one, and you may make an additional assault with a bonus motion. Whenever you hit, you should utilize a response to deal additional necrotic harm as nicely, and the weapon grants you an additional response to do it twice a flip. You can even problem an enemy to a duel forcing them to focus on you.

Class

Injury

Worth

Rapier

1d8+3 piercing +1d4 necrotic

1300 gp

2 Selune’s Spear Of The Evening

Smite Enemies With Moon Beams

Selune's Spear Of The Night, Best Melee Weapons, Baldur's Gate 3

Certainly, Selune’s Spear has one of many highest base stats out of any weapon in all the sport. The +3 modifier it grants due to it is legendary standing is difficult to overstate, and that is with out the power modifier added onto it. Wielders of the spear acquire entry to 2 highly effective spells, Moonbeam (forged as a lvl 3 spell for 3d10 Radiant harm) and Moonmote (cantrip that buffs allies and debuffs enemies).

Acquiring Selune’s Spear is not any straightforward process, requiring the participant to full Shadowheart’s companion quest in Act 2. Completely different decisions within the quest result in completely different weapons, however Selune’s Spear Of The Evening is arguably the very best reward out of all of them.

Class

Injury

Worth

Spears

1d6+3+Str Modifier

640 gp

1 Balduran’s Large Slayer

Enlarging Self With Anti-Giant Assaults

Baldur's Gate 3 Baldurans giant slayer

Balduran’s Large Slayer is the weapon to wield for power builds. This legendary greatsword stacks enhance after enhance to make you a power nothing can cease. You’ll be able to solely get it by defeating the undead dragon Ansur, and looting it from his physique.

With Giantslayer, the sword doubles the harm out of your Energy bonus. With Large kind, you develop to a large’s measurement, gaining extra harm and non permanent hit factors. You’ll be able to strike large-sized enemies or bigger with Topple the Massive People, and deal 2d6 additional harm and knock them susceptible. Combines with Nice Weapon Grasp and 20 Energy, every hit can have an additional 20 harm along with no matter you roll.

Class

Injury

Worth

Greatsword

2d6+3 slashing

1300 gp

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