Digital Desktop’s newest replace allows you to use Quest 3’s Inside-Out Physique Monitoring and Generative Legs to emulate worn Vive Trackers for SteamVR physique monitoring.
Vive Trackers are primarily utilized by VRChat customers to trace physique elements reminiscent of their torso, elbows, legs, and ft to drive their avatar in real-time. However this incurs a big added price. The normal Vive Trackers price $130 every and require SteamVR Monitoring base stations ($150 every) whereas the inside-out Vive Final Trackers price $200 every – and each require $40-$50 straps too. Additional, utilizing conventional Vive Trackers with headsets that do not use SteamVR Monitoring requires a guide calibration course of, as does utilizing Vive Final Trackers with headsets apart from HTC Vive standalone headsets.
Digital Desktop’s newest replace on Meta Quest headsets, out now, can as an alternative offer you emulated Vive Trackers in your total physique.
To drive the positions of the higher physique emulated trackers, on Quest 3 the replace leverages the Inside-Out Physique Monitoring (IOBT) function the headset acquired in December, which makes use of the headset’s downwards-facing aspect cameras. On older Quest headsets it’s going to merely use inverse kinematics (IK), a mathematical estimation based mostly in your head and hand positions.
For the decrease physique emulated trackers Digital Desktop makes use of Meta’s Generative Legs function, which Meta says makes use of a “leading edge” AI mannequin to estimate your legs positions. Generative Legs helps Quest 2, Quest Professional, and Quest 3.
You possibly can configure which trackers are enabled and which are not utilizing a community-made device. This allows you to, for instance, use Quest 3’s IOBT for the higher physique and actual Vive Trackers for the decrease physique, providing you with true 6DoF physique monitoring on the lowest potential price.
And emulated Vive Trackers is not the one new function on this Digital Desktop replace. It additionally provides the flexibility to emulate Valve Index controllers utilizing Quest’s controller-free hand monitoring, enabling finger monitoring in SteamVR video games which assist it.
Lastly, the replace brings the next bug fixes and common enhancements:
• Improved movement extrapolation high quality of Synchronous Spacewarp (SSW) for all headsets
• Now sending headset battery stage and charging state to SteamVR
• Diminished video compression artifacts with 10-bit codecs
• Improved desktop streaming latency on macOS
• Added Large movement assist with hand monitoring on Quest
• Switched to recognizing index and finger curl for set off / grip presses when utilizing common hand monitoring
• Fastened concern with Unreal/Unity/WebXR the place the VR session wasn’t ending correctly
• Fastened desktop being cutoff on some resolutions with AMD
• Fastened sport compatibility with: Laborious Bullet, Resonite, JKXR, Roblox
Whereas Valve’s Steam Hyperlink nowadays gives a free and frictionless gateway to SteamVR and Meta lately considerably improved Air Hyperlink’s session battery life, Digital Desktop’s developer Man Godin continues to push the bounds and add new options and enhancements you will not discover on both of the free options, making his $20 app nonetheless the wi-fi PC VR device of alternative for a lot of Quest homeowners.