Arcana Playing cards are a vital element of Hades 2, which is befitting, seeing as the sport casts you as a literal witch.
Like Keepsakes (equipment), Arcana Playing cards grant you passive perks. Some enhance your stats. Some are much more useful, going as far as to revive you from demise. Not like Keepsakes, although, consider Arcana Playing cards extra like a ability tree. As you unlock extra playing cards, you’ll get entry to even higher playing cards.
Right here’s the right way to unlock Arcana Playing cards in Hades 2, plus an inventory of each Arcana Card we’ve seen thus far and its skills.
The way to unlock Arcana Playing cards in Hades 2
![Melinoe stands near the tablet for unlocking new Arcana Cards in Hades 2.](https://cdn.vox-cdn.com/thumbor/KRg17qiKS8ERdLk4yTuETjifJk4=/0x0:1280x800/1200x0/filters:focal(0x0:1280x800):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/25435791/hades_2_arcana_cards_tablet.jpeg)
You’ll be able to unlock Arcana Playing cards by interacting with the stone slab on the entrance of the room proper earlier than you embark on a run.
The first useful resource for unlocking new Arcana Playing cards is ashes, a useful resource mostly discovered as a reward for clearing encounters (the chambers with fight). Search for chambers marked by a grey flourish of sand.
Unlocking an Arcana Card for the primary time will unveil the playing cards adjoining to it, increasing the variety of playing cards you may unlock.
The way to enhance grasp and equip extra Arcana Playing cards in Hades 2
![A Hades 2 menu shows the list of Arcana Cards in Hades 2.](https://cdn.vox-cdn.com/thumbor/XImLcAQx6Uy68enMkKidKYUcAos=/0x0:1920x1080/1200x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/25435713/hades_2_tarot_cards_board.png)
Your grasp meter determines what number of Arcana Playing cards you may equip without delay. Every Arcana Card comes with a grasp price, starting from one to 5, with the higher playing cards usually related to a better grasp price.
You begin Hades 2 with 10 grasp. You’ll be able to enhance your grasp restrict by spending psyche, additionally a useful resource that’s earned by clearing encounters. Search for the chambers with the little inexperienced will-o-wisp as a reward.
Some playing cards don’t have any grasp price and are as an alternative activated by an “awakening” — whether or not or not you’re in a position to equip it’s contingent on whether or not or not you’ve met a sure set of pre-requisites. We’ve famous such “awakenings” within the desk under.
Arcana Card skills record in Hades 2
There are 25 Arcana Playing cards in Hades 2. Every card is related to a roman numeral. There are 5 rows, with 5 Arcana Playing cards per row; seek advice from the picture above to see every card’s placement on the Arcana Card board.
To date, we’ve uncovered 20 Arcana Playing cards, although be aware that these we’ve but to uncover are marked within the desk under as “TBD.”
Arcana Playing cards record in Hades 2
Card quantity | Card identify | Impact | Unlock price | Grasp price |
---|---|---|---|---|
Card quantity | Card identify | Impact | Unlock price | Grasp price |
I | The Sorceress | Slows down time for two seconds whilst you channel Omega strikes. | 1 Ash | 1 |
II | The Wayward Son | Restore 2 well being once you exit a chamber, or twice that should you’re under 30% well being. | 3 Ash | 1 |
III | The Huntress | When your magick meter is not full, your assaults and specials deal +30% injury. | 10 Ash | 3 |
IV | Loss of life | Your Omega strikes have +3% probability to deal crucial injury. | 15 Ash | 3 |
V | The Messenger | You have got +6% probability to dodge. | 20 Ash, 1 Pearl | 0, Awakening: Activate not less than 3 playing cards that use the identical quantity of magick |
VI | The Furies | Deal 20% extra injury to foes together with your solid. | 3 Ash | 2 |
VII | The Titan | Achieve +20 max well being and +20 max magick. | 7 Ash | 2 |
VIII | The Unseen | Restore 2 magick each second. | 20 Ash | 5 |
IX | Night time | Your Hex prices up robotically as if you used 2 magick each second. | 25 Ash | 4 |
X | The Lovers | In fights towards Guardians (space bosses), you are taking 0 injury the primary time you might be hit | 30 Ash | 2 |
XI | The Swift Runner | You dash 20% quicker. | 10 Ash | 1 |
XII | Eternity | Begin every run with one Loss of life Defiance (automated revive). | 20 Ash | 4 |
XIII | The Centaur | Each 5 chambers, acquire +3 max well being and +3 magick. | 25 Ash, 1 Cinder | 0, Awakening: Activate Playing cards that use 1 grasp by means of 5 grasp |
XIV | The Moon | Your Omega solid has +50 energy at any time when it detonates. | 30 Ash | 3 |
XV | Power | Whereas you don’t have any greater than 30% well being, you are taking -30% injury and deal +30%. | 35 Ash | 5 |
XVI | The Fates | Begin every run with +1 Change of Destiny (which lets you alter rewards from every chamber). | 15 Ash | 3 |
XVII | The Boatman | Begin every run with 200 gold. | 25 Ash | 5 |
XVIII | Origination | Deal +25% injury to foes with not less than 2 curse results. | 30 Ash | 3 |
XIX | Excellence | Any boons you might be supplied have a +30% probability to be uncommon. | 35 Ash | 5 |
XX | TBD | TBD | TBD | TBD |
XXI | TBD | TBD | TBD | TBD |
XXII | The Champions | Begin every run with +1 Change of Destiny (which lets you alter boons). | 30 Ash | 4 |
XXIII | TBD | TBD | TBD | TBD |
XXIV | TBD | TBD | TBD | TBD |
XXV | TBD | TBD | TBD | TBD |
We’ll replace this information after we uncover the remaining 5 Arcana Playing cards.