Over the course of Future 2’s life, there have been seven distinctive expansion-marketed content material drops. Some are revered as a number of the finest gaming experiences in the marketplace, whereas others are one thing gamers attempt to neglect. This text will rank all seven DLCs within the fairest approach doable, combining goal and subjective metrics to supply an correct rating.
Given how tough it may be to rank video games and experiences, there will probably be disagreements as somebody’s treasure is one other’s trash, so, with the intention to present an correct portrayal of a DLC’s high quality, it’s essential to provide you with metrics by which to grade the expansions. The overall ‘state’ of the sport will not be factored into these rankings, and an growth’s rating will probably be decided in a vacuum. These are the 5 scales we are going to use to find out a DLCs rating (not together with circumstantial standards):
- Loot High quality (Legendaries and Exotics)
- Marketing campaign/Story (Gameplay and Plot)
- Common Actions (Vacation spot, Strikes, PvP, and many others.)
- Endgame Content material (Raids, Dungeons, and many others.)
- Sport Programs (High quality of Life, Subclasses Updates, Bugs, Options, and many others.)
After all, there are different elements that may play into how good/unhealthy a DLC feels at any given time. Nonetheless, these are the 5 most vital elements in deciding how good a DLC really is. Every entry will obtain a grade and a justification for its place.
8
Curse of Osiris
Loot High quality |
8/20 |
---|---|
Marketing campaign/Story |
8/20 |
Common Actions |
8/20 |
Endgame Content material |
6/20 |
Sport Programs |
13/20 |
General |
43/100 |
Curse of Osiris was horrible. Arguably the worst launch in Future 2’s historical past, the primary growth for Future 2 got here with a minuscule vacation spot, missing loot, a remarkably underwhelming marketing campaign, and virtually nothing to do within the endgame exterior the Eater of Worlds Raid Lair, which is likely one of the worst raid releases that Future has seen. The expectations for Curse of Osiris weren’t precisely excessive, however they have been increased than the printed materials — which doesn’t assist the DLC’s case. Nonetheless, it marginally edges out Warmind’s marketing campaign resulting from what Warmind does fallacious moderately than what the Curse of Osiris marketing campaign does proper.
Nonetheless, Curse of Osiris did not precisely fail by way of high quality of life and bug administration, with the one memorable bug being the ‘Lazer Tag’ Prometheus Lens bug. General, Curse of Osiris was an extremely missing piece of content material that did not reside as much as the usual that just about each participant had hoped for, giving it a poor rating of 43/100.
7
Warmind
Loot High quality |
15/20 |
---|---|
Marketing campaign/Story |
7/20 |
Common Actions |
14/20 |
Endgame Content material |
12/20 |
Sport Programs |
12/20 |
General |
61/100 |
Warmind did some issues very properly and others very poorly. When it comes to loot, it introduced the primary variation of a number of the extra iconic Legendary Weapons to the sport, the IKELOS suite of weapons. The IKELOS shotgun, SMG, and Sniper are some examples of weapons that, by reprisals, are nonetheless a number of the strongest weapons within the sport. For its time, the Warmind loot pool was one thing particular.
The marketing campaign, nonetheless, was an absolute letdown. Xol, a Worm God, was diminished to be the underwhelming closing boss of a forgettable five-mission-long marketing campaign that left a horrible style in gamers’ mouths concerning main villains within the Future universe. Nonetheless, the secrecy behind the Whisper of the Worm mission and Escalation Protocol, mixed with an attractive raid and respectable sport stability lifts the Warmind DLC to a good 61/100.
6
Shadowkeep
Loot High quality |
13/20 |
---|---|
Marketing campaign/Story |
10/20 |
Common Actions |
14/20 |
Endgame Content material |
14/20 |
Sport Programs |
16/20 |
General |
68/100 |
Shadowkeep was the primary DLC launch since Bungie’s public announcement of splitting from Activision, and it dropped mediocrely. It got here with some revolutionary modifications to the armor and mod methods, in addition to implementing fight modifications such because the additions of Champions, seasonal artifacts, and extra. Merely put, Shadowkeep was solidifying a brand new period established by Forsaken in a seasonal-release mannequin moderately than extra expansive DLCs.
Shadowkeep’s loot was strong, however it did not convey an excessive amount of to the desk, however with weapons like Divinity, Xenophage, and Eriana’s Vow being a number of the finest exotics within the sport, it’s exhausting to provide it a harsher ranking. Whereas the marketing campaign felt missing, the overarching story of Shadowkeep arrange the specter of the Darkness and the way it may be a villainous drive towards the Mild. The endgame noticed the discharge of Backyard of Salvation and Pit of Heresy, which, whereas strong entries, aren’t something particular. General, Shadowkeep is on the great facet of being mediocre, giving it a commendable 68/100.
5
Lightfall
Loot High quality |
16/20 |
---|---|
Marketing campaign/Story |
14/20 |
Common Actions |
13/20 |
Endgame Content material |
13/20 |
Sport Programs |
15/20 |
General |
70/100 |
Lightfall is a sophisticated launch. Whereas its ranking suggests it’s a strong DLC, many gamers will declare it’s a lot worse, which is a completely truthful evaluation. Lightfall got here with excessive expectations and, largely, did not match them. Participant expectation would not essentially make Lightfall’s high quality decline, however there are plain highs and lows in Lightfall’s content material drop. A notable high-point of Lightfall is Strand, the brand new subclass that was launched with the Lightfall DLC. Strand is highly effective, and extremely enjoyable, however not too game-breaking to dominate the meta.
Nonetheless, the story has been a selected sore spot for gamers. Regardless of how pleasurable the marketing campaign’s gameplay was, the story was an utter letdown, dragging the marketing campaign rating down from what may have been a really strong grade. General, Lightfall objectively is a satisfactory launch in most regards, giving it a good 70/100, nonetheless, your mileage with this DLC will little doubt range primarily based by yourself enjoyment of the sport as a complete and your angle in direction of Future.
4
Past Mild
Loot High quality |
14/20 |
---|---|
Marketing campaign/Story |
13/20 |
Common Actions |
14/20 |
Endgame Content material |
16/20 |
Sport Programs |
15/20 |
General |
72/100 |
There’s nearly nothing between Lightfall and Past Mild. Each DLCs do a lot proper and lots fallacious. Nonetheless, Past Mild marginally edges it out resulting from its preliminary innovation with Stasis and the wonderful Deep Stone Crypt Raid. Stasis alone was very new to Future, because it was the primary Darkness-based energy that Guardians had ever wielded, making Past Mild a tad extra particular than Lightfall’s Strand launch.
The loot in Past Mild was fairly the let-down, although. Whereas exotics like Cloudstrike and Lament are enjoyable, there weren’t actually any nice Legendary choices exterior the Raid loot, which did not bode properly for the typical participant. When it comes to sport methods, it was the revolutionary content material launch that impressed the revamp to the Mild subclasses, as Stasis’ subclass system was so well-received that gamers wished it all over the place. General, Past Mild was extra vital for Future than a number of the different releases on this listing, and it got here out swinging with main hits like Deep Stone Crypt’s unbelievable soundtrack and surroundings and the primary ever Darkness energy, Stasis, giving it a really strong ranking of 72/100.
3
The Witch Queen
Loot High quality |
17/20 |
---|---|
Marketing campaign/Story |
19/20 |
Common Actions |
14/20 |
Endgame Content material |
16/20 |
Sport Programs |
14/20 |
General |
80/100 |
The Witch Queen is likely one of the finest releases that Future has ever seen. Beginning the chain of Subclass updates with the highly effective Void revamp, The Witch Queen was revolutionary in some ways, largely by its stellar marketing campaign. A mix of a fantastic story with the brand new ‘Legendary’ marketing campaign issue made for a satisfying story expertise — one thing Future had all the time lacked.
The Witch Queen was fairly missing typically content material, although. Wellspring wasn’t seen as a smash hit, and the core playlists did not obtain an excessive amount of consideration (except for some modifications to Gambit). The endgame of The Witch Queen was carried by Vow of the Disciple and weapon crafting. Grinding weapons to craft a god roll, and the brand new raid, offered an pleasurable expertise to endgame content material lovers.
General, Witch Queen was a success amongst followers, regardless of having its personal issues, giving it a great rating of 82/100.
2
Forsaken
Loot High quality |
19/20 |
---|---|
Marketing campaign/Story |
17/20 |
Common Actions |
17/20 |
Endgame Content material |
19/20 |
Sport Programs |
20/20 |
General |
91/100 |
Forsaken is the Golden Youngster of the Future franchise. Stated by many to be the most effective DLC that Bungie has ever made, Forsaken pulled no punches and virtually saved the sport after an abysmal first 12 months. Forsaken added a ton of exotics, introduced a traditional, emotional story of vengeance, gave truthful seems to be to its core playlists by including a complete new gamemode (Gambit), added among the finest raids in Future historical past in Final Want, and re-added Particular Weapons to Future, making the sport rather more pleasurable to play.
Forsaken didn’t relent on any entrance, bringing content material for hardcore veterans and informal avid gamers alike, making it an unforgettable growth to nearly each participant who performed it, giving it a wonderful however correct ranking of 91/100.
1
The Last Form
Loot High quality |
17/20 |
Marketing campaign/Story |
20/20 |
Common Actions |
18/20 |
Endgame Content material |
20/20 |
Sport Programs |
20/20 |
General |
97/100 |
Ending the prolonged saga of Mild and Darkness in Future 2, The Last Form has develop into the most effective growth that the sport has ever acquired, each from lore and gameplay standpoints. After Lightfall, it was exhausting to consider that Bungie may come again from that distress in story-telling, however The Last Form proved we have been fallacious.
Not solely did Bungie handle to conclude the story of The Witness masterfully however it additionally introduced a brand new subclass that was like a breath of recent air for the whole lot of the fight system in Future 2. Apart from that, The Last Form delivered among the finest raids within the historical past of Future 2 with a finale exercise that could not be extra epic!