Arcadia: Colony is an journey platformer developed and printed by Kibe Software program Home. This 2D anime-style metroidvania has plenty of potential. Sadly, it misses the mark.
The premise of this title is that mechanical puppets are wreaking havoc, and it’s as much as you – the three foremost characters – to avoid wasting the world. When it comes to plot, it’s not the strongest, however it’s nice for a recreation akin to this. My downside with it’s that it’s not executed or defined properly. For instance, characters converse as you run into NPCs, however it wasn’t engaging sufficient to make me need to learn the speech bubbles. The gameplay was already so sluggish that I didn’t need to hearken to something the NPCs needed to say. (However extra on that later.)
Upon beginning Arcadia: Colony, you’re launched to the three protagonists, every with their very own particular talents. Airi is a bunny who can double leap, Enji is a porcupine who can decide up and throw objects, and Tazpo is a mole who can dig and transfer by way of tunnels. The gameplay consists of the participant swapping between the characters primarily based on no matter potential the platformer presently wants. Actually, I spent most of my time as Airi as a result of her motion was essentially the most fluid.
Nonetheless, that doesn’t imply the motion and controls in Arcadia: Colony labored properly as a result of they didn’t. The enter wasn’t at all times responsive on the primary strive, or it was means too delicate. For instance, Airi would leap too far onto a platform, falling to her dying in a pit. Or, it’d take me too many tries to get Enji to select up an object. The tunnel physics with Tazpo have been irritating at finest. Regardless of which course he was transferring within the tunnel, I needed to maintain the analog persist with the correct, or else he’d cease. However when it got here time to exit the tunnel? Then, I’d have to push the analog stick within the appropriate course. Even then, he’d sit there for a couple of seconds till the sport realized it was supposed to answer my controls.
I died rather a lot. Fortunately, the characters have three well being and, when you lose all of it, you’ll respawn at a checkpoint. Checkpoints are generously in every single place, which is nice as a result of there’s no map. The degrees are enormous and when getting into a brand new place, your character merely walks off-screen solely to look in a equally trying space. I just like the artwork fashion, however it’s troublesome to inform what’s a part of the background and what isn’t.
As I discussed earlier, the gameplay is sluggish. Weirdly, that is good, because the controls weren’t at all times responsive. Nonetheless, I spent extra of my time ready. There are such a lot of transferring platforms, and so they’re sluggish. (And no, it’s not lag.) As an example, there’s one platform that brings you from one aspect to the opposite that takes a strong 30 seconds with nothing within the background. I missed it at one level and needed to look forward to it to succeed in the opposite aspect after which come all the way in which again to me.
If the gameplay wasn’t irritating sufficient, I needed to begin the sport from scratch after placing 5 hours into it. I’m undecided if my specific recreation glitched, however there was no save possibility for me. Naturally, I assumed it autosaved. I turned off the sport and, after I turned it again on once more, all my progress was gone – 5 hours of frustration misplaced.
The sport’s solely saving grace is the artwork fashion. Sadly, that’s not sufficient for me to need to maintain enjoying a recreation. The premise of switching between three characters with distinctive expertise is cool in concept. Sadly, it didn’t work properly due to the controls. Arcadia: Colony actually has potential, however it wants a severe tune-up.