HomePlayStationHideo Kojima Talks About Doing “Everything” In-House During Metal Gear Solid 5:...

Hideo Kojima Talks About Doing “Everything” In-House During Metal Gear Solid 5: The Phantom Pain’s Development

With the arrival of September marking the ninth anniversary of the discharge of Metallic Gear Strong 5: The Phantom Ache, recreation director Hideo Kojima has taken to social media platform Twitter to speak in regards to the growth of the title. As caught by GamesRadar, in his put up on Twitter, Kojima talked about engaged on numerous features of the sport and its growth, together with ideas, layouts, and enhancing promotional movies and trailers.

“I edit and create the promotional movies myself,” wrote Kojima. “Trailers, key visuals, package deal, I do all of that too. Ideas, layouts, checking, all that. I labored straight with Kyle on the MGSV brand. I at all times work in-house, with out outsourcing to PR businesses or outdoors businesses. For me, the ‘recreation’ I create is not only the sport. It contains the whole lot. That’s my fashion.”

Kojima then adopted this put up up with one other one, describing all of his work on Metallic Gear Strong 5: The Phantom Ache as being a part of his function, together with “not all, however many of the merch too.”

Metallic Gear Strong 5: The Phantom Ache was the final mainline entry within the Metallic Gear collection, with later releases being both spinoffs like Metallic Gear Survive, or remasters of older titles, like Metallic Gear Strong Grasp Assortment Vol. 1. The Phantom Ache had an infamously tough growth interval, main to numerous side-effects, together with lower content material, and Kojima’s departure from Konami.

Konami itself is presently engaged on a remake of Metallic Gear Strong 3: Snake Eater, titled Metallic Gear Strong Delta: Snake Eater. For extra particulars on the remake, listed here are 10 issues we just lately discovered about it.


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