HomePC GamesHelldivers 2 developer rolls out even more buffs in second big patch

Helldivers 2 developer rolls out even more buffs in second big patch

Helldivers 2 developer Arrowhead Sport Studios has been regularly tweaking the horde shooter since launch, and a few of these adjustments have been higher acquired than others. After many nerfs to widespread weapons and stratagems made the neighborhood sad, Arrowhead reversed course with a 60-day plan. The primary patch launched in September to nice acclaim, and now a second spherical of buffs is arriving with Tuesday’s new patch.

The complete patch notes can be found on Helldivers 2’s Steam web page, however the highlights embody heavier heavy armor, a balancing cross on over 70 weapons and stratagems, decreased armor on Hulks, Chargers, Impalers, and Bile Titans, and fewer rockets from Devastators and Gunships.

Followers of plasma weapons could also be significantly happy, as Arrowhead has buffed this class of weapon throughout the board. Throwing weapons are additionally a lot stronger, with Excessive Explosive, Frag, and Incendiary grenades seeing huge buffs within the wake of final patch’s tremendously empowered Thermite grenade. Throwing Knives, that are very cool however not robust sufficient to justify bringing, are far more interesting now that Helldivers have gone from taking eight to twenty on the sphere of battle.

The Autocannon and Recoilless Rifles, each very robust stratagem weapons, are extra versatile attributable to programmable ammunition. The Autocannon has flak projectiles that may be turned on or off, which makes close-quarters fight with a swarm of Terminids a lot much less lethal. The Recoilless Rifle, which I already adore for its capability to one-shot bot drops, now has a high-yield explosive ammo kind for larger booms.

Maybe most intriguing are the adjustments to Anti-Tank Mines, which gamers did not get 3 times earlier than ultimately incomes the instrument. The mines now solely set off when heavy models like Chargers and Hulks transfer over them, and their harm has been upped from 800 to 2,000. In accordance with Arrowhead, extra adjustments are coming to mines — an infamously unpopular selection — however will want extra time to roll out.

Patrol spawning has been tweaked, so that when a mission is finished, the elevated spawn charge on patrols stays, however is now concentrated over the extraction. This is sensible, as some extractions may very well be downright boring because the patrols occurred to be nowhere close by. It additionally makes it simpler to comb the map for samples earlier than heading to extract, because the enemies are specializing in the launch level.

Together with all these good adjustments, and a few nerfs to the Automatons, Arrowhead additionally did the great deed of canonising the fan joke of “John Helldiver,” the last word protagonist of Helldivers 2. As Arrowhead places it, ““In response to their disapproval of a newly put in cannon on the Automaton Hulk Bruisers, Tremendous Earth Excessive Command despatched a crack commando to sabotage their manufacturing amenities. The expert operative promptly escaped into the shadows after finishing their mission. At the moment, nonetheless wished by the Automatons, they survive as a soldier of fortune. If in case you have an issue, if nobody else may also help, and if you will discover them, perhaps you possibly can enlist… John Helldiver”

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