The Final of Us Half 2 Remastered has acquired a brand new patch, providing fixes for minor points however, extra importantly, including help for the PS5 Professional. Efficiency and Constancy modes are nonetheless accessible, boasting increased body charges than on the PS5. Nevertheless, there’s additionally a brand new Professional mode rendering at 1440p and upscaling it to 4K utilizing the PS5 Professional’s PlayStation Spectral Tremendous Decision.
Its body price targets 60 frames per second, although a appropriate show is required. As for fixes, they handle points like Trophies not unlocking after save knowledge from the PS4 model and Abby’s torso disappearing when swapping bonus skins. No Return has additionally acquired some fixes for points just like the stun bomb not counting in direction of Stun stats.
Weapon kills carried out between stealth kills also needs to be tracked correctly. Try the total patch notes under. The Final of Us Half 2 Remastered is accessible for PS5. You’ll be able to learn our overview for extra particulars. A port can also be allegedly prepared for PC, although Sony hasn’t introduced a launch date.
The Final of Us Half 2 Remastered Patch 1.2.0
PlayStation 5 Professional
- New rendering mode added that takes benefit of PlayStation® Spectral Tremendous Decision (PSSR)
- New “Professional” mode renders at 1440p, with PSSR upscaling output to 4K, whereas sustaining a goal of 60 fps*
- Efficiency and Constancy rendering modes are nonetheless accessible and supply smoother expertise and excessive framerates in comparison with the unique PS5*
*Enhanced options require a appropriate show along with the PlayStation 5 Professional console.
Common
- Fastened a difficulty the place some trophies wouldn’t unlock after importing PS4 save knowledge
- Fastened a difficulty the place Abby’s torso might disappear when switching between her bonus skins
Gameplay
- [The Tunnels] Fastened a difficulty the place Dina might be grabbed a further time whereas escaping within the subway
No Return
- Fastened a difficulty the place the stun bomb was not being precisely counted towards the participant’s “Stun” stats
- Fastened a difficulty the place some weapon kills weren’t precisely monitoring towards participant’s stats when performing stealth kills in between these weapon kills
- Fastened a difficulty the place shiv kills weren’t being precisely counted towards the participant’s “Shiv” stats
Audio
- [On Foot] Fastened a difficulty the place music tracks wouldn’t progress as meant when speedrunning
Accessibility
- Added extra help so extra PlayStation 5 console Accessibility settings at the moment are mirrored in-game
- [The Tunnels] Fastened a difficulty the place code for the locked room couldn’t be positioned utilizing Enhanced Pay attention Mode
- [No Return] Fastened a difficulty the place enemies specified by a Gambit weren’t correctly recognized when utilizing Excessive Distinction Mode
Localization
- Numerous minor localization fixes throughout a number of languages