Hexworks’ Lords of the Fallen is formally PS5 Professional-ready, simply in time for launch. Nonetheless, Model 1.6 affords many extra options, revamps and enhancements. The ever-annoying mob density has been fine-tuned in some encounters, whereas ranged enemies ought to assault from extra truthful distances.
These going through hassle when platforming in Pilgrim’s Perch can look ahead to higher indicators whereas PvP has acquired steadiness changes for spells and magic-infused arms. PvE stays unchanged, although. Soulflay and Syphoning now have tutorial spots in Redcopse for a much less annoying studying atmosphere. The Lightreaper can be gone from the tutorial space, although he’s nonetheless current in New Recreation Plus.
If that wasn’t sufficient, the enemy spawn curve has been paced higher in Umbral, and gamers have extra time to discover the realm earlier than the Scarlet Shadow offers chase. PC gamers also can look ahead to “efficiency enhancements” within the extra “graphically demanding areas.”
Take a look at the entire modifications beneath. Lords of the Fallen is on the market for Xbox Collection X/S, PS5, and PC. Take a look at our evaluate right here.
Model 1.6 Notes
Gameplay Enhancements
We’ve carried out additional gameplay changes knowledgeable by group suggestions and in depth playtesting. It’s rewarding to see our Steam ‘Latest Overview’ rating rising, reflecting the optimistic impression of those ongoing enhancements, and we’re dedicated to persevering with this journey along with your precious enter.
Highlights embrace:
- Mob Density: Based mostly in your suggestions, we’ve fine-tuned sure mob encounters to create a smoother, extra immersive fight expertise by isolating cases to forestall mobs from stacking up. Returning gamers might discover it worthwhile to start out anew, as we’ve added a number of recent surprises alongside the best way! (Authentic enemy distribution and density can nonetheless be accessed by way of NG+ modifiers.)
- Ranged Enemies: We’ve adjusted the notion of sure ranged items to appropriate cases that felt unfair or unrealistic.
- Leaping: Platforming in Pilgrim’s Perch has been refined with improved indicators, making jumps clearer and navigation smoother.
- PvP Scaling: To raise skill-based play in PvP, we’ve rebalanced scaling mechanics, notably the place magic-infused weapons and spells are involved. These tweaks apply completely to PvP, so PvE gamers can proceed with their present builds unaffected.
- Assault Displacement: Some weapon assaults have acquired slight changes to cut back displacement, offering a higher sense of management whereas preserving effectiveness and supporting your playstyle.
Enhanced Tutorialisation, Onboarding, and Begin-Up Expertise
We’ve taken steps to additional enrich the onboarding expertise for brand spanking new gamers in Lords of the Fallen, constructing on suggestions from our veteran Lampbearers. We wish each new participant to really feel empowered on their journey, and we perceive that some early tutorials might have offered a steep studying curve. Right here’s what’s new:
- Improved Lighting within the Defiled Sepulchre: Enhanced lighting and visible changes make this preliminary tutorial space clearer and simpler to navigate.
- Gradual Umbral Tutorialization: Core talents like ‘soulflay’ and ‘syphoning’ now have devoted tutorial areas later in Redcopse, permitting new gamers to have interaction with every function extra step by step.
- Simplified First Bounce Tutorial: We’ve refined the bounce tutorial to be extra accessible (fingers up within the feedback in the event you cleared it on the primary try!).
- Lightreaper Boss Adjustment in NG0: To make clear the intentional design of this encounter, we’ve eliminated the Lightreaper boss battle from the tutorial space for NG0 gamers. Relaxation assured: the Lightreaper nonetheless lurks inside Mournstead and can make a return as a shock in NG+.
A Extra Immersive Umbral Realm for Explorers
Umbral, the parallel realm intertwined with the dwelling world of Axiom, is accessible at any level within the recreation, providing an expansive world of alternate pathways, hidden treasures, and secrets and techniques. We all know how a lot you get pleasure from exploring Mournstead, and plenty of of you could have requested for a extra exploration-friendly Umbral realm. Embracing this concept, we’ve made some tweaks to boost its immersive vibe whereas preserving its mysterious, difficult nature.
Whereas Umbral stays deliberately hostile, we’ve made changes to its sounds, visuals, and enemy spawn curve. Now, the threads (Umbral natives) are slower to detect your presence, permitting you some valuable time to discover earlier than the realm’s haunting intensifies. Finally, the Scarlet Shadow will seem, forcing you to determine: escape or interact in an epic showdown.
These modifications make Umbral higher suited to exploration whereas preserving its eerie depth and difficult ambiance:
- Dynamic Ambient Sound: Preliminary entry into Umbral is now accompanied by subtler soundscapes, constructing in depth as you stay longer, reaching a crescendo earlier than you will need to discover an exit, or danger going through the Crimson Reaper.
- Adjusted Enemy Spawn Curve: Enemy appearances at the moment are higher paced to create a smoother, gradual build-up of stress.
- Elevated Delay for Scarlet Shadow: You’ll now have extra time to discover earlier than the Scarlet Shadow emerges, enhancing the suspense.
- Diminished Vignette Impact: Based mostly on participant suggestions, the vignette impact has been softened to enhance visibility whereas exploring Umbral.
- Clearer Umbral Eggs: We’ve added a particular VFX to eggs set to spawn Umbral natives, as we observed some gamers had problem distinguishing between energetic and inactive ones.
These updates create a richer exploration expertise inside Umbral, preserving its darkish attract and escalating stress for daring adventurers.
Efficiency Enhancements
We’ve carried out further efficiency enhancements throughout a number of of the sport’s extra graphically demanding areas, optimising the expertise for gamers with lower-spec computer systems.