HomeVideo GamesA Poisonous Proposal Quest Walkthrough

A Poisonous Proposal Quest Walkthrough

Quests in Dragon’s Dogma 2 could be exceptionally tough to deal with, relying in your stage of understanding of the sport’s mechanics and what the search itself desires you to do.



A Toxic Proposal is a quest issued by an eccentric man named Jarle in Bakbattahl. An avid researcher of all issues Poison, Jarle desires you and ultimately himself to be subjected to varied poisons to proceed his analysis. The search is split into three components, every finding out the toxic results of a unique number of monsters.


How To Begin A Toxic Proposal

Jarle has a home in Bakbattahl (proven above) the place he’s discovered always of the day. Enter Battahl by whichever means fits your pursuits and make your method to the primary metropolis. When you attain Bakbattahl, all you want to do is discuss to Jarle in his home on the outskirts of city, close to the Riftstone.

To set off the search, merely enter his home and he’ll provoke a cutscene the place he’ll suggest that you simply discover an Asp close by and let it poison you in order that he can research the Poison’s results.

How To Get Poisoned By An Asp


Asps are the purple-skinned, spear-wielding, toxic variant of Saurians that use Poison as their main means of harm. The closest location with Asps is simply west of Bakbattahl, which is the situation marked on the map. All you want to do to get poisoned is stroll as much as the Asps and wait. Each the spit and spear assaults of Asps deal toxic injury. As quickly as you see the Poison debilitation icon above your well being bar (pictured above), run towards the search marker. Speak to Jarle in his tent, and he’ll instantly acknowledge that you simply’re poisoned, triggering a cutscene.

Getting poisoned just isn’t the arduous half, it’s staying poisoned that may get surprisingly tough. There are two foremost the explanation why you would possibly fail in getting poisoned.


  1. Pawns heal you: Pawns with expertise like Halidom or the Chirurgeon specialization will all the time heal you of any debilitations if they’ll. Utilizing the Wait command can work, however it’s iffy at finest, as Pawns can randomly resolve to disregard your instructions in the event that they really feel your well being falls extraordinarily low. It’s higher to dismiss any and all Pawns at some stage in this quest and alter your foremost Pawn’s vocation to one thing like Fighter to allow them to’t heal you.
  2. Passage of Time: Debilitations will naturally fade away if an excessive amount of time passes. Because of this it is very important discover the closest gathering of Asps to get poisoned by.

How To Get Poisoned By A Venin Harpy Poison

The following Jarle units for you is getting poisoned by a Venin Harpy, and he’ll level out three places the place Venin Harpies spawn. When you can use these markers as a reference, there may be one other assortment of Venin Harpies a lot nearer by, and so they’re simpler to get poisoned by.


Activate the raise proven within the screenshot above and ensure no Mage is with you. About midway to the following cease, you’ll go above a rocky outcrop with two Venin Harpies. They’ll aggro on you as quickly as you enter their vary. Reverse the raise to return the best way you got here, letting the Venin Harpies chase you. In the event you’ve not already been poisoned, cease the raise slightly methods away from the cease and let the harpy assault freely. As quickly as you get poisoned, soar off the raise and make a beeline in direction of Jarle’s home (it’s simply across the nook) to finish this a part of the search.

How To Get Poisoned By A Chimera


Comply with the search marker to seek out Jarle able to face off towards a Chimera. The aim this time is to let Jarle get poisoned. The best manner to do that is to seize Jarle and carry him over to the tail of the Chimera. A Chimera’s Poison comes from its snake half, which is positioned at its rear. Let your Pawns tank the Chimera’s assaults whereas retaining your self positioned dealing with its snake tail. Ultimately, the snake will assault you and, by extension, Jarle with its poison spit, poisoning you each. Instantly after this occurs, a cutscene will play out, and Jarle will go away. Return to his home in Bakbattahl and discuss to him to finish the search. You’ll get the next rewards:

It’s also possible to let Jarle assault the Chimera on his personal, hoping it poisons him. Nonetheless, if Jarle dies within the try – which frequently occurs – revive him with a Wakestone.

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