HomeVideo GamesA Quest Designer Who Worked On Morrowind Has Written An Expansive Mod...

A Quest Designer Who Worked On Morrowind Has Written An Expansive Mod For The Game

Douglas Goodall, a designer who labored at Bethesda from 2001-2002, has offered writing for Purple Knowledge: An Ashlander Prophecy, a quest mod for Morrowind that explores the lore of Ashlanders, the nomadic tribes of Vvardenfell (great place, RPS). Goodall is credited underneath his pseudonym AFFA, a reputation he used on Bethesda boards.


The mission is a collaboration between Goodall and fellow modders Greatness7 and Melchior Dahrk. The introductory blurb of the mod reads, “Embark on a mystical journey as you unravel the traditional prophecy of Purple Knowledge. Be part of forces with wide-eyed Nirani to unlock the hidden truths that lie inside the sacred burial websites of the tribes.”

In keeping with the mod web page, Purple Knowledge boasts the next options.

  • Writing by AFFA also called Douglas Goodall.
  • Discover a model new grotto utilized by the Ahemmusa tribe to ‘bury’ their useless.
  • Go to the outside burial websites of the Erabenimsum and Zainab tribes.
  • Gather 4 elemental-themed Ashlander trinkets, all with customized artwork.
  • Expertise new Ashlander lore by means of the trials of a younger Sensible Lady apprentice.
  • Interoperability options like tooltips, achievements, graphic herbalism, and quest notification icons.



Return to Vvardenfell

Goodall returned to the Morrowind group final yr with the discharge of ‘Fargoth Says Howdy’, a mod primarily based on an inside joke between Goodall and fellow Morrowind designer Mark Nelson. He then launched the extra substantial AFFresh, a mod that provides 30 low-level quests to Seyda Neen and Balmora.

Goodall initially left Bethesda due to heated artistic disagreements in regards to the Tribunal growth for Morrowind. Goodall speaks about these conflicts in an interesting interview with The Imperial Library.

“Frankly, the principle quest by no means made sense to me,” Goodall says. “I felt it contradicted an excessive amount of current lore. I couldn’t get emotionally concerned in the principle quest or discern the motivations of key gamers.”


He goes on to discuss how his writing processes contrasted with Ken Rolston’s, the lead designer of Morrowind. He additionally says with out ex-Bethesda author Michael Kirkbride, the Elder Scrolls could be “indistinguishable from dozens of fantasy video games.”

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