HomeReviewsAll Augments in Dragon’s Dogma 2 and how to unlock them

All Augments in Dragon’s Dogma 2 and how to unlock them

When you can’t swap abilities and weapons between Vocations in Dragon’s Dogma 2, you’ll be able to apply Augments to any class after you’ve unlocked them. Augments are the primary manner you can customise your Dragon’s Dogma 2 construct, however you must stage up particular Vocations to unlock them.

It takes fairly a while to get each Vocation to the max stage, although, and a few gamers simply wish to know which courses they should grind to get the very best Augments for his or her important Vocation. This information will present you a whole record of each Vocation in Dragon’s Dogma 2, together with which Vocations you must stage up and how a lot Self-discipline you’ll want to buy them.

All Vocation Augments in Dragon’s Dogma 2

Increase Description Vocation Unlock Degree Self-discipline Price
Ambuscade Will increase harm dealt by your assaults when targets usually are not in battle stance. Archer 2 300
Avidity Lets you clamber up cliffs and scale foes and different surfaces extra shortly. Archer 9 5,000
Endurance Will increase your most Stamina. Archer 4 900
Lethality Will increase harm dealt when hanging a goal’s vitals. Archer 8 3,000
Radiance Causes your lantern to eat much less oil and illuminate a wider space. Archer 6 1,8000
Diligence Hastens restoration when downed or crawling. Fighter 9 5,000
Dominion Means that you can carry up and pin down foes for an prolonged length. Fighter 8 3,000
Mettle Augments your bodily protection. Fighter 2 300
Provocation Will increase the chance of being focused by foes. Fighter 4 900
Thew Lets you carry further weight. Fighter 6 1,800
Apotropaism Augments your Magick Protection. Mage 2 300
Beatitude Will increase the quantity of Well being recovered by curatives and healing magicks. Mage 4 900
Exaltation Augments your Stamina restoration velocity. Mage 9 5,000
Intervention Reduces the length of debilitations you might be troubled with. Mage 6 1,800
Perpetuation Extends the length of enchantments and invigorations. Mage 8 3,000
Gratification Barely restores Well being once you ship a killing blow to a foe. Thief 4 900
Poise Reduces the Stamina consumed when struggling in a foe’s grip. Thief 6 1,800
Subtlety Decreases the chance of being focused by foes. Thief 2 300
Verve Augments your Power. Thief 9 5,000
Vigor Reduces the Stamina consumed when clinging to or pinning down foes. Thief 8 3,000
Asperity Will increase the chance of inflicting debilitations together with your assaults. Sorcerer 2 300
Catlysis Will increase harm dealt when exploiting a hostile goal’s elemental weak spot. Sorcerer 8 3,000
Fidelity Augments your Knockdown Resistance. Sorcerer 6 1,800
Sagacity Augments your Magick. Sorcerer 9 5,000
Stasis Reduces the speed at which gadgets deteriorate. Sorcerer 4 900
Dominance Augments your Knockdown Energy. Warrior 8 3,000
Influence Improves your potential to push and pull targets when grabbing maintain. Warrior 4 900
Intrepidity Reduces cumulation of the loss gauge when receiving harm. Warrior 9 5,000
Pertinacity Improves your potential to interrupt by means of an opponent’s guard. Warrior 6 1,800
Vitality Will increase your most Well being. Warrior 2 300
Athleticism Reduces Stamina consumed whereas dashing. Mystic Spearhand 9 5,000
Conveyance Hastens motion velocity whereas carrying or lifting. Mystic Spearhand 2 300
Opulence Will increase gold obtained when buying coin pouches. Mystic Spearhand 4 900
Polarity Augments your Power throughout the day and your Magick at night time. Mystic Spearhand 6 1,800
Refulgence Will increase the quantity of rift crystals obtained when buying rift fragments and the like. Mystic Spearhand 8 3,000
Amelioration Reduces the period of time taken for fallen pawns to revive. Magick Archer 9 5,000
Ascendancy Augments the Power and Magick of pawns in your celebration. Magick Archer 8 3,000
Prolificity Will increase the chance that smaller targets will drop gadgets. Magick Archer 6 1,800
Sustainment Augments the bodily Protection and Magick Protection of pawns in your celebration. Magick Archer 2 300
Voractity Recovers a small quantity of Stamina once you ship the killing blow to a goal. Magick Archer 4 900
Attract Lets you increase your affinity with folks extra simply. Trickster 9 5,000
Detection Alerts you to the presence of any Seeker’s Tokens or Wakestone shards within the neighborhood with sound and blinking mild. Trickster 2 300
Enlightenment You might have an opportunity of making yet one more of the ensuing product when combining supplies. Trickster 4 900
Fugacity Decreases the chance of being beset by hostile targets whereas tenting or driving in an oxcart. Trickster 6 1,800
Obfuscation Decreases the chance that hostile targets will detect you if you end up not in battle stance. Trickster 8 3,000
Dynamism Reduces the quantity by which weight impacts your motion velocity. Warfarer 9 5,000
Zeal Reduces the Stamina consumed when performing a weapon ability. Warfarer 6 1,800

When you’ve unlocked any of those Augments, you should use it together with your most popular Vocation by visiting a Vocation Guild in any main metropolis. You solely have to unlock them as soon as after which you should use them with any class. Experimenting with totally different Vocations is inspired if you wish to unlock as many Augments as potential. Don’t neglect that you must unlock them on your Primary Pawn, too.


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