When you can’t swap abilities and weapons between Vocations in Dragon’s Dogma 2, you’ll be able to apply Augments to any class after you’ve unlocked them. Augments are the primary manner you can customise your Dragon’s Dogma 2 construct, however you must stage up particular Vocations to unlock them.
It takes fairly a while to get each Vocation to the max stage, although, and a few gamers simply wish to know which courses they should grind to get the very best Augments for his or her important Vocation. This information will present you a whole record of each Vocation in Dragon’s Dogma 2, together with which Vocations you must stage up and how a lot Self-discipline you’ll want to buy them.
All Vocation Augments in Dragon’s Dogma 2
Increase | Description | Vocation | Unlock Degree | Self-discipline Price |
---|---|---|---|---|
Ambuscade | Will increase harm dealt by your assaults when targets usually are not in battle stance. | Archer | 2 | 300 |
Avidity | Lets you clamber up cliffs and scale foes and different surfaces extra shortly. | Archer | 9 | 5,000 |
Endurance | Will increase your most Stamina. | Archer | 4 | 900 |
Lethality | Will increase harm dealt when hanging a goal’s vitals. | Archer | 8 | 3,000 |
Radiance | Causes your lantern to eat much less oil and illuminate a wider space. | Archer | 6 | 1,8000 |
Diligence | Hastens restoration when downed or crawling. | Fighter | 9 | 5,000 |
Dominion | Means that you can carry up and pin down foes for an prolonged length. | Fighter | 8 | 3,000 |
Mettle | Augments your bodily protection. | Fighter | 2 | 300 |
Provocation | Will increase the chance of being focused by foes. | Fighter | 4 | 900 |
Thew | Lets you carry further weight. | Fighter | 6 | 1,800 |
Apotropaism | Augments your Magick Protection. | Mage | 2 | 300 |
Beatitude | Will increase the quantity of Well being recovered by curatives and healing magicks. | Mage | 4 | 900 |
Exaltation | Augments your Stamina restoration velocity. | Mage | 9 | 5,000 |
Intervention | Reduces the length of debilitations you might be troubled with. | Mage | 6 | 1,800 |
Perpetuation | Extends the length of enchantments and invigorations. | Mage | 8 | 3,000 |
Gratification | Barely restores Well being once you ship a killing blow to a foe. | Thief | 4 | 900 |
Poise | Reduces the Stamina consumed when struggling in a foe’s grip. | Thief | 6 | 1,800 |
Subtlety | Decreases the chance of being focused by foes. | Thief | 2 | 300 |
Verve | Augments your Power. | Thief | 9 | 5,000 |
Vigor | Reduces the Stamina consumed when clinging to or pinning down foes. | Thief | 8 | 3,000 |
Asperity | Will increase the chance of inflicting debilitations together with your assaults. | Sorcerer | 2 | 300 |
Catlysis | Will increase harm dealt when exploiting a hostile goal’s elemental weak spot. | Sorcerer | 8 | 3,000 |
Fidelity | Augments your Knockdown Resistance. | Sorcerer | 6 | 1,800 |
Sagacity | Augments your Magick. | Sorcerer | 9 | 5,000 |
Stasis | Reduces the speed at which gadgets deteriorate. | Sorcerer | 4 | 900 |
Dominance | Augments your Knockdown Energy. | Warrior | 8 | 3,000 |
Influence | Improves your potential to push and pull targets when grabbing maintain. | Warrior | 4 | 900 |
Intrepidity | Reduces cumulation of the loss gauge when receiving harm. | Warrior | 9 | 5,000 |
Pertinacity | Improves your potential to interrupt by means of an opponent’s guard. | Warrior | 6 | 1,800 |
Vitality | Will increase your most Well being. | Warrior | 2 | 300 |
Athleticism | Reduces Stamina consumed whereas dashing. | Mystic Spearhand | 9 | 5,000 |
Conveyance | Hastens motion velocity whereas carrying or lifting. | Mystic Spearhand | 2 | 300 |
Opulence | Will increase gold obtained when buying coin pouches. | Mystic Spearhand | 4 | 900 |
Polarity | Augments your Power throughout the day and your Magick at night time. | Mystic Spearhand | 6 | 1,800 |
Refulgence | Will increase the quantity of rift crystals obtained when buying rift fragments and the like. | Mystic Spearhand | 8 | 3,000 |
Amelioration | Reduces the period of time taken for fallen pawns to revive. | Magick Archer | 9 | 5,000 |
Ascendancy | Augments the Power and Magick of pawns in your celebration. | Magick Archer | 8 | 3,000 |
Prolificity | Will increase the chance that smaller targets will drop gadgets. | Magick Archer | 6 | 1,800 |
Sustainment | Augments the bodily Protection and Magick Protection of pawns in your celebration. | Magick Archer | 2 | 300 |
Voractity | Recovers a small quantity of Stamina once you ship the killing blow to a goal. | Magick Archer | 4 | 900 |
Attract | Lets you increase your affinity with folks extra simply. | Trickster | 9 | 5,000 |
Detection | Alerts you to the presence of any Seeker’s Tokens or Wakestone shards within the neighborhood with sound and blinking mild. | Trickster | 2 | 300 |
Enlightenment | You might have an opportunity of making yet one more of the ensuing product when combining supplies. | Trickster | 4 | 900 |
Fugacity | Decreases the chance of being beset by hostile targets whereas tenting or driving in an oxcart. | Trickster | 6 | 1,800 |
Obfuscation | Decreases the chance that hostile targets will detect you if you end up not in battle stance. | Trickster | 8 | 3,000 |
Dynamism | Reduces the quantity by which weight impacts your motion velocity. | Warfarer | 9 | 5,000 |
Zeal | Reduces the Stamina consumed when performing a weapon ability. | Warfarer | 6 | 1,800 |
When you’ve unlocked any of those Augments, you should use it together with your most popular Vocation by visiting a Vocation Guild in any main metropolis. You solely have to unlock them as soon as after which you should use them with any class. Experimenting with totally different Vocations is inspired if you wish to unlock as many Augments as potential. Don’t neglect that you must unlock them on your Primary Pawn, too.