HomeHardwareAMD’s frame generation tech could soon be in loads of new games

AMD’s frame generation tech could soon be in loads of new games

AMD has simply launched its FidelityFX SDK 1.1 software program suite which suggests recreation builders are actually free to implement the corporate’s newest FSR 3.1 body rate-boosting body technology tech into their video games. Whereas we’ve seen FSR 3.1 already in a handful of video games, equivalent to Ghost of Tsushima, this launch now means it might quickly arrive in lots of extra.

Whereas AMD’s rival for DLSS 3.0 isn’t fairly as succesful as Nvidia’s model, it nonetheless gives up a method for any entrant – AMD or Nvidia – on our greatest graphics card information to offer an enormous efficiency increase by way of AI-generated body technology. What’s extra, probably the most essential addition to this newest replace is that it decouples FSR 3.1 body technology from any FSR upscaling, permitting builders to supply DLSS upscaling and FSR body technology on the identical time. That in flip means homeowners of older RTX graphics playing cards can entry body technology.

As a reminder, Nvidia’s model of body technology is barely accessible on its RTX 3000 collection playing cards and later, leaving homeowners of its RTX 2000 playing cards out within the chilly for this performance-boosting method. Whereas that’s turning into much less and fewer of a difficulty as extra players improve to the most recent playing cards, it’s nonetheless an annoyance and one that’s solved by AMD’s new SDK, assuming gamer builders implement the characteristic.

Body technology works by having the sport alternate between rendering a body within the standard method after which having the technology algorithm make up a brand new body based mostly on the earlier one and in-game info equivalent to motion vectors.

As long as the participant isn’t shifting too quick, the anticipated body may be very accurate-looking and primarily doubles your body price without spending a dime. There’s a slight penalty in latency which, together with the made-up frames being technically not completely correct, means it’s not ultimate for fast-paced aggressive video games however it’s nice for something somewhat slower.

One other enchancment on this newest model of AMD’s overarching FSR suite is an enchancment to its upscaling algorithm, which “permit[s] for higher preservation of element, and fewer temporal instability.” AMD additionally explains in its launch notes that the most recent model has direct assist for letterboxing and improved picture high quality “in instances the place objects are excluded from our reactive masks inputs.” The latter is a particular workaround that AMD has applied to enhance picture high quality however which requires further coding from builders. As such, this newest FSR model means much less work for builders to enhance picture high quality.

Whereas this announcement doesn’t instantly imply we’ll immediately have a whole lot of video games that embrace the very newest FSR 3.1 tech, it ought to hopefully imply the record of AMD FSR-supporting titles – as yow will discover right here – will develop sooner and additional than it has earlier than. within the meantime, you may see what kind of enhancements FSR 3.1 brings on this video.

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