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Apex Legends Update 2.59 Patch Notes For Double Take Event Today (June 25)

Later as we speak, developer Respawn Leisure and writer EA can be releasing a brand-new replace for Apex Legends. Whereas the brand new content material replace will mark the start of a brand new Assortment Occasion, it should additionally deliver with it some much-needed bug fixes, changes, and extra.

The Double Take Assortment Occasion would be the first occasion of Season 21, with a brand new reward tracker, brand-new skins, additional XP in the direction of Status challenges, and arguably the largest addition to come back from the occasion: Quads. The brand new four-player mode has come to take over till the tip of the present season, permitting gamers to extend the chaos with some further teammates.

Whereas not everyone seems to be comfortable concerning the arrival of Quads, there’s nonetheless lots to sit up for with as we speak’s new Assortment Occasion. In case you’re keen to seek out out extra concerning the newest Apex Legends replace, try the official patch notes beneath.

Apex Legends Double Take Assortment Occasion Patch Notes


apex legends double take collection event

BALANCE UPDATES

Care Bundle

Gold Weapons Rotation

  • Nemesis Burst AR, Triple-Take, Peacekeeper, Prowler PDW, Longbow DMR

Finish Rings

  • Finish rings now have extra even distribution via the map
  • Every quadrant of the map now have roughly 25% probability of getting chosen

Survival Slot Gadgets

  • Survival slot gadgets have been redistributed to low tier loot zones

Dev Observe: Survival slot gadgets weren’t spawning in all our loot high quality zones. This adjustment maintains an analogous variety of survival slot gadgets in a match however extra evenly distributes them throughout the map.

WEAPONS & ATTACHMENTS

G7 Scout

  • Injury elevated to 33 (was 32)
  • Fee of fireplace elevated
  • Adjusted recoil to be extra constant when firing at max fireplace charge

Dev Observe: The G7 has felt a little bit underwhelming and our information backs that up. Once we have been evaluating its charge of fireplace we realized its recoil may use a move as effectively so we’ve smoothed out what we predict the roughest spots are and given it a little bit extra injury. This could assist the G7 be aggressive with the remainder of our marksman and sniper roster.

Havoc Rifle

  • All magazine sizes decreased

    • No Magazine: 20 (was 24)
    • White Magazine: 24 (was 28)
    • Blue Magazine: 28 (was 32)
    • Purple Magazine: 32 (was 36)

Dev Observe: The Havoc is a drive to be reckoned with, even with out all of the bells and whistles of mags and turbochargers it nonetheless places in work. Nonetheless, 36 rounds in a kitted Havoc, even with the firing delay, represents excessive injury up time and forgiveness for wasted rounds (typically skilled throughout prefiring). Pulling again on mags permits it to stay lethal, however requires a little bit extra precision.

Longbow DMR

  • Headshot multiplier elevated to 2.25 (was 2.15)

R-99 SMG

  • Diminished hip-fire randomness

Dev Observe: Over the previous couple of patches we nerfed the R-99 as a result of it was a major outlier, performing effectively above the remainder of the pack. These nerfs have been substantial and the R-99 has fallen a little bit too far for our liking and is feeling unreliable. These changes intend to deliver up its consistency with out straight growing its injury potential.

Rampage LMG

  • Firing animation has much less vertical motion whereas in ADS

Weapon Rarity Units

  • Peacekeeper (Blue and Purple)

    • Optic up to date to 1x Hcog (was 2x Bruiser)
  • Cost Rifle & Sentinel (Purple)

    • Optic up to date to 4-8x (was 2-4x)
    • Gunrun will preserve a 2-4x

4x-10x Digital Risk Scope

  • Will not present menace imaginative and prescient via smoke or fuel

LEGENDS

Alter

  • Void Passage: Crypto EMP will now have an effect on all gamers phased by the Void Passage

Bangalore

  • Smoke Launcher: all gamers inside smoke will now have a white spotlight seen to different gamers in smoke inside 20m

Dev Observe: Combating inside Bangalore’s smoke has by no means been a nice expertise for gamers or viewers (apart from you Bloodhounds) because it makes fights messy and arduous to learn. We’re leveling the enjoying subject now by making all gamers inside smoke clearer targets to at least one one other with a white spotlight. This spotlight shouldn’t be seen from outdoors the smoke: the entire rotational and sight-blocking gameplay are saved in-tact. Nonetheless, whereas enjoying contained in the smoke can be extra clear, it should even be extra dangerous and resets can be a lot more durable if the smoke is challenged.

Bloodhound

  • Beast of the Hunt: menace imaginative and prescient is not seen via smoke or fuel
  • Improve: Stage 2

    • Raven’s Blessing: Ult cost decreased to twenty% (was 25%)
  • Upgrades: Stage 3

    • NEW Sighthound: decreased Tac cooldown by 50% whereas Final is energetic
    • NEW Flock: take away enemy vary requirement for White Raven spawns

Dev Observe: Typically even the most effective groups break up and go their separate methods. Bloodhound’s Ult has all the time had a powerful synergy with Bangalore’s smoke, however the pairing has lately develop into dominant and a singular reply to the “cannot see stuff” meta. With the removing of menace imaginative and prescient via smoke, Bloodhound might want to depend on their Tac scan like different Recon Legends. This could take away the need for the dynamic duo to pair collectively and permit for brand new roster compositions to kind in its wake.

We have been noticing how a lot the White Raven passive would fall off within the late recreation as enemies are naturally nearer, making Raven’s Blessing improve a lot much less useful after the primary ring. The brand new Stage 3 improve will permit gamers to play off White Ravens throughout the match and gasoline their Ult extra successfully.

Alternatively, gamers can now faucet again into a few of Bloodhound’s outdated scan potential whereas of their Ult. These modifications goal to shift energy away from merely securing knocks for late recreation profit and into extra alternatives to make use of the Ult or the Tac via new improve selections.

Upheaval Launch: Stage 2

Upheaval Mid-Season: Stage 2

Odin’s Glare

Double length of Tactical Full-Physique scan

Odin’s Glare

Double length of Tactical Full-Physique scan

Raven’s Blessing

White Ravens cost Final by 25%

Raven’s Blessing

White Ravens cost Final by 20%

Upheaval Launch: Stage 3

Upheaval Mid-Season: Stage 3

Lengthy Hunt

Knocks prolong Beast of the Hunt length.

Sighthound

Scale back Tactical cooldown by 50% whereas Final is energetic.

Style of Blood

Achieve 50 hp on knocks whereas Final is energetic.

Flock

Take away enemy vary requirement for White Raven spawns.

Pathfinder

  • Improve: Stage 3

    • Down & Away: Tac will now refresh on BOTH knocks and assisted knocks inside a 3s window

Revenant

  • Improve: Stage 3

    • Grim Leaper: Tac will now refresh on BOTH knocks and assisted knocks inside a 3s window

MAPS

PUBS

  • Damaged Moon
  • Kings Canyon
  • Olympus

RANKED

  • Damaged Moon
  • Olympus
  • World’s Edge

MODES

Quads

  • Changing Duos Playlist for S21.1
  • 15 Groups of 4 Gamers
  • Loot Enhancements

    • Likelihood to seek out Blue/Purple kitted weapons
    • Elevated ammo in Gentle, Heavy, and Power ammo bins
    • Elevated probability to seek out ammo, well being, protect, scopes, and deployable gadgets
    • Elevated Replicator beginning rely 12→15
  • Foyer helps a 4th participant for inviting and ‘Earlier Match Squad Members’
  • Legend Skill updates to help a 4th squad member

    • Mirage Decoy reveals 4 squad members when dropping from the dropship
    • Valkyrie’s Ult permits for as much as 3 further squad members to connect
    • Vantage Passive can spot the armor on all enemy teammates when in ADS
    • Loba’s Final has UI to help a fourth participant

NOTE: Quads is the one mode that helps queueing with 4 gamers. All different modes can be locked

Solos

Mixtape

  • Lockdown: added The Core, Estates
  • Mixtape Map Rotations

    • 6/25-7/8

      • Management: Caustic, Labs, Thunderdome
      • Gun Run: Estates, Fragment, Zeus Station
      • TDM: Habitat, The Core, Estates
    • 7/9-7/22

      • Management: Labs, Caustic
      • Gun Run: Estates, Fragment
      • Lockdown: The Core, Estates
      • TDM: Habitat, Part Runner
    • 7/23-7/29

      • Management: Labs, Caustic, Manufacturing Yard
      • Gun Run: Estates, Fragment, Zeus Station
      • Lockdown: The Core, Thunderdome, Estates
      • TDM (eliminated throughout 1st week of LTM)
    • 7/30-8/5

      • Management: Labs, Caustic
      • Gun Run: Estates, Fragment
      • Lockdown: The Core, Estates
      • TDM: Habitat, Part Runner

RANKED

Ranked Rumble takes over the conventional Ranked League on the finish of the season because the singular Ranked providing. Ranked entry value, placement, and KP tuning up to date to:

  • Decrease entry value above Bronze Tier

    • Gold: 35 (was 40)
    • Platinum: 55 (was 60)
    • Diamond: 75 (was 80)
  • Placement RP Tuning now follows ALGS guidelines that each one Prime 15 will achieve factors

    • fifteenth: 5 (was 0)
    • 14th: 5 (was 0)
  • Kill Level Tuning

    • Eighth: 14 (was 12)
    • seventh: 14 (was 12)
    • Sixth: 16 (was 12)

Dev Observe: we have now acquired useful insights from final season’s information and neighborhood suggestions and made slight changes based mostly on each. The entry value above Bronze has been lowered barely, the entire Prime 15 gamers will now obtain corresponding placement factors, and elevated the KP for gamers within the prime Sixth-Eighth positions. With the potential for extra updates to come back as we proceed to observe.

We reward gamers for wonderful strategic selections in placement and for excellent fight performances in Kills. Attaining Prime 5 placement in some ways is your strategic alternative, however we can’t reward you with further factors; it’s essential to validate your placement with eliminations.

BUG FIXES

In search of one thing else? Try our public Trello board. It’s up to date weekly with the standing of bugs that we are able to discuss forward of the patch notice drops. We additionally replace our recreation standing right here for these of you not on different social platforms.

  • 3030-Repeater will not swap to a distinct reticle when reloading
  • Evo Harvester icons will not seem incorrectly for many who reconnect/join late to a match
  • Firing Vary: Dynamic Stats will now document some weapons correctly
  • Mounted exploit that allowed gamers to maneuver sooner than regular
  • Mythic Melee gadgets will now show their respective names in Loss of life recaps
  • Nessies will not be sometimes extraordinarily bouncy
  • Gamers will not be capable of shoot enemies whereas secure behind cowl
  • Resolved situations the place some textual content displayed the outdated Replicator icon

GRAPHICS

  • DX12 PC: Mounted many bugs that to assist resolve crashes
  • Mounted a problem with flickering FX on Xbox One, particularly lens flares and glows
  • Mounted bug that prompted excessive polling charge mice to often encounter excessive body stutters. Excessive polling charge mice customers ought to now see little to no body stutters from mouse enter.

    • Enter and window processing now happens by itself thread as an alternative of the render thread

LEGENDS

  • Alter

    • Gamers ought to not not often get caught within the ceiling/ground when utilizing a Void Passage
    • Caught projectiles (comparable to Arc Stars) now fall off appropriately when touring via a Void Passage
    • Tac’s Void Siphon (the interactable half) not lacking a cooldown after exiting a Void Passage (identical because the cooldown when re-entering the precise portal)
  • Alter/Wraith/Ash: highlighting within the void (and Alter’s Void Imaginative and prescient improve) not reveals the true Mirage
  • Catalyst

    • Piercing Spikes not activated by MRVNs
    • Piercing Spikes activation not blocked by Gibraltar’s gun protect
  • Octane: fastened gamers getting additional velocity from upgraded bounce pad utilizing sure inputs
  • Revenant: Ash’s Arc Snare will not sometimes bounce off Cast Shadows

QUALITY OF LIFE

  • Added a settings possibility that adjusts the gameplay quantity when spectating
  • Alter

    • Added completely different voice strains for Void Nexus being destroyed by the ring slightly than a participant
    • Added logic to forestall most instances of inserting a Void Passage leading to falling to your demise post-travel. Olympus ought to be secure…ish
    • Added rumble to Alter’s Ult and Tac
  • Emote sound results now play when previewing within the foyer (added a setting to show this off too)
  • Well being Wheel can now be closed on Controller with LT along with:

    • Circle on PlayStation
    • B on Xbox
  • Well being Wheel gadgets can now be used on Controller with RT along with:

    • Sq. on PlayStation
    • A on Xbox

Mixtape

  • Gameplay

    • 10 minute match time for all Mixtape modes minus Management
    • Spawn Logic: Gun Run, Lockdown, TDM

      • Lower spawning in sight of enemies
      • Spawn nearer, however not at identical spawn level as teammates
    • Lockdown

      • Seize borders change to point out the colour of the crew presently within the zone
      • Lockdown now all the time awards 5 factors per kill and 5 factors per seize interval
      • There isn’t any longer particular scoring based mostly on kill positioning or additional factors awarded for ultimate/preliminary seize of zones
  • Map spawn audit: adjusting positions & angles

    • The Core, Estates, Habitat, Social gathering Crasher, Part Runner

GRAPHICS

  • DX12 PC: further CPU efficiency optimizations, as much as 10% sooner than Season 21 launch

  • Added a brand new “Very Excessive” option to the “Mannequin Element” possibility in Video Settings, for decreased LOD popping
  • Swap

    • Migrated to the Rendering {Hardware} Interface (RHI), shared by PlayStation 5, Xbox Sequence X/S, and PC DirectX 12
    • FOV Slider added: could affect efficiency for gamers selecting to extend it past 70
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