HomeXboxAvatar: Frontiers of Pandora Title Update 3 Brings Quality-of-Life Features and Bug...

Avatar: Frontiers of Pandora Title Update 3 Brings Quality-of-Life Features and Bug Fixes

Ubisoft has launched a serious new replace for open-world motion journey title Avatar: Frontiers of Pandora. The replace, dubbed Title Replace 3, is out there on PC, PS5 and Xbox Sequence X/S, weighing in at 9.6GB, 7.1GB and 9.4GB respectively.

Title Replace 3 for Avatar: Frontiers of Pandora brings with it a number of adjustments and fixes. A number of the extra notable options of the replace embody the addition of gyro aiming when utilizing the DualSense controller, the choice to cover gear ranges and mods, and the flexibility to instantly entry stashed gadgets on the crafting desk, cooking station and group basket. For extra particulars, take a look at the total patch notes under.

Avatar: Frontiers of Pandora is an open-world title primarily based on James Cameron’s Avatar film franchise. The sport places gamers within the sneakers of a Na’vi raised by the antagonistic human faction RDA. Having been raised in a facility for 15 years, gamers are then allowed to roam the open lands of Pandora’s western frontier as they study their roots.

Ubisoft has beforehand revealed {that a} host of post-launch content material is deliberate for Avatar: Frontiers of Pandora, together with two main story packs set for launch in Summer time 2024 and Fall 2024. Avatar: Frontiers of Pandora is out on PS5, Xbox Sequence X/S, and PC. Try our evaluate for extra particulars.

NOTABLE IMPROVEMENTS

  • Added the choice to allow Movement Aiming with the DualSense controller.
  • Added new movement blur settings to regulate the general energy.
  • Added the flexibility to regulate digital camera movement blur individually from object movement blur.
  • Supplied the choice to cover gear degree and mods.
  • Stashed gadgets can now be accessed instantly when utilizing the Crafting Desk, Cooking Station and Group Basket.
  • Made the fight problem on Medium and Low difficulties extra accessible.
  • Improved the usability and introduction of the SID device.
  • Improved Na’vi Sense navigation to make it simpler to identify characters and smaller aims.
  • Improved the visibility of investigation clues when utilizing Na’vi Senses to make it simpler to seek out the clues belonging to an investigation.
  • Made tweaks to enemy reinforcement calling to make it simpler to interrupt the RDA from urgent the alarm.
  • Made tweaks to stealth gameplay to make it simpler to return to stealth when an enemy spots the participant.

GLOBAL

  • Improved the goal help for the Assault Rifle and Shotgun at small targets.
  • Improved the visibility of the arrow VFX path for the Heavy Bow at lengthy distances.
  • It’s now attainable to reap Arrow Stick Bushes and Dapophet Pods whereas driving.
  • Elevated the utmost Direhorse Using velocity.
  • Direhorse Using velocity will now be affected by the bottom kind, granting a small velocity increase or penalty.
  • Enhancements to the Direhorse driving animation.
  • Improved aiming stability whereas mounted.
  • Improved mounted aiming with bows.
  • Added participant flinch reactions whereas mounted on a Direhorse.
  • Improved stability when swapping weapons from Human to Na’vi whereas on the Ikran.
  • Improved looping weapon stow animation when throw grenade interrupts a fast seize, or harvest animation.
  • Stability enhancements to Swimming, Harvesting, Climbing, Leaping, Traversal and Weapon/locomotion mixing.
  • Improved native participant foot alignment to uneven terrain.
  • Improved general participant co-op animation.
  • Pouch capability for Gear & Weapon Supplies and Cooking Elements elevated by 15.
  • Stash capability has been elevated from 200 to 250.
  • Improved the response timing of a number of interactable objects.
  • Improved the visibility of overflow loot piles.
  • Overflow loot piles will now not open routinely after interacting with containers when having full stock.
  • Added further Na’vi names for creatures and vegetation.
  • A number of enhancements to haptic results all through the sport.
  • Improved the triggers and timings of dialogue scenes.
  • Polished the position of varied quest goal markers.
  • Normal login/out points fastened in a number of quests.
  • Normal UI usability enhancements in addition to high quality of life enhancements associated to sorting gadgets, quest breadcrumbing and shortcut navigation.

TECHNICAL

  • [All Platforms] Added a brand new ‘Fog Blur’ graphic setting to allow/disable blur on volumetric fog.
  • [All Platforms] Fastened movement blur being inconsistent between resolutions.
  • [All Platforms] Fastened a difficulty that would trigger extreme graphical corruption in co-op when utilizing Navi senses.
  • [All Platforms] Fastened a difficulty of the planet, Polyphemus, disappearing when altering FoV values.
  • [All Platforms] Improved the streaming of objects to scale back problems with them popping in-view.
  • [All Platforms] Improved AMD FidelityFX™ Tremendous Decision 3 (FSR3) artefacts.
  • [All Platforms] Fastened a difficulty the place some gamers have been unable to connect with On-line Companies.
  • [All Platforms] Normal enhancements and bug fixes to merchandise baskets and containers.
  • [All Platforms] Improved NPC clipping and flickering points.
  • [PC/PS5] Added the choice to allow Movement Aiming with the DualSense controller.
  • [Xbox Series S/X] Improved FSR3 artefacts/glints.
  • [Xbox Series S/X, PS5] Added a movement blur choice for the ‘Efficiency’ graphics mode.
  • [PC] Fastened FSR3 artefacts on the UI when body technology was enabled.
  • [PC] Improved texture streaming to scale back body stuttering.
  • [PC] Benchmark: Fastened FPS monitoring when utilizing FSR3 body technology.
  • [PC] Benchmark: Fastened CPU monitoring reporting low CPU utilization on Home windows 10.
  • [PC] Benchmark: Added further data to the generated outcomes file.
  • [PC] Benchmark: Added a brand new -benchmark_preset commandline choice to permit the loading of customized graphics settings for benchmark runs. Preset information are loaded from the “Paperwork/My Video games/AFOP” folder. A preset file will be created by copying & renaming the ‘graphic settings.cfg’ file.
  • [PC] Improved the standard of fallback haptics when enjoying the sport with a DualSense controller linked by way of Bluetooth. Please observe that the high-definition haptic expertise is out there on PC solely when the DualSense controller is utilizing the USB connection.
  • [Luna] Fastened a difficulty the place challenges weren’t obtainable in Ubisoft Join.
  • [Luna/GeforceNow] Fastened a difficulty that prompted the HDD-install warning to be proven on boot.

USER INTERFACE

  • [English Only] Menu Narration up to date to learn out Quests, Tutorials and most HUD notifications.
  • Added the choice to “Mark all as learn” on the System menu and when hovering over particular menu tabs (Character, Quests, and so forth) to clear all current “New” markers.
  • Added the chance to pin lacking crafting materials sorts from the crafting meeting display.
  • Added buffs and expertise into consideration within the stat vary show when inspecting vegetation or trying on the Hunter’s Information entries.
  • Supplied the choice to cover gear ranges and mods.
  • Simplified the seller store classes (“Head armor”, “Lengthy Bow mods” and so forth. classes are actually “Gear”, “Weapons”, “Supplies” and so forth).
  • Gear and Gear Mods for Head, Arms and Legs can now be visually hidden by way of the Cosmetics menu.
  • Stashed gadgets can now be accessed instantly when utilizing the Crafting Desk, Cooking Station and Group Basket.
  • Weapons can now be outfitted on to the Weapon Wheel utilizing a button immediate discovered of their respective weapon display.
  • Added the names of ammunition when swapping ammo by way of the Weapon Wheel.
  • Added ammunition data to their respective weapon display.
  • Added the time of day within the immediate textual content when interacting with the Hearth Pit to go time.

BALANCING

  • Adjusted a number of Apex Challenges to make Apex expertise extra simply accessible:
    • The Apex problem for the Survivor tree now requires gamers to carry out a clear kill solely on a feral Viperwolf (beforehand required a clear kill on a Thanator as nicely).
    • The Apex problem for the Rider tree now requires gamers to carry out a Flying Takedown on a Scorpion (beforehand required a Flying Takedown on a Samson as nicely).
    • The Apex problem for the Hunter tree now requires gamers to carry out a clear kill on an Echo Stalker (beforehand required a clear kill on a Cloaked Panther as nicely).
  • Improved the pathing to the resistance HQ so it’s simpler to seek out.
  • Improved Na’vi Senses making Quest Goals and Clues simpler to identify.
  • Made the constructing that comprises the Medkit you’ll want to discover for Alma simpler to find by including crimson blinking lights, eradicating among the huge timber and including lights alongside the trail to the constructing.
  • Added extra Dapophets close to the constructing that comprises the med equipment, so participant can regain well being after fight.
  • Added further lighting to Alma and Teylan within the Resistance HQ so they’re simpler for the participant to find.
  • Improved fight in RDA Outposts and different fight encounters by adjusting the time it takes enemy items to alert different items of Na’vi presence:
    • Slowed down the time it takes for one enemy unit to alert the remainder of the close by items of the participant’s presence.
    • Added extra time earlier than an enemy unit begins calling for reinforcements.
    • Elevated the time it takes for an enemy unit to complete calling for reinforcements from 8 to 10 seconds.
    • Dealing injury to an enemy unit calling for reinforcements will now interrupt the decision.
    • Just one enemy unit can name for reinforcements at any given time.
    • Items will look forward to longer after an interrupted try and name reinforcements earlier than beginning a brand new one.
  • Elevated the hitbox measurement of the AMP Fits’ vent weak spots so that they’re simpler to hit whereas remaining stealth.
  • Decreased the fight depth towards AMP Grenadier items:
    • Adjusted the utmost distance at which the AMP Grenadier might shoot on the participant’s final identified place.
    • Elevated the time between volleys of grenades shot by the AMP Grenadier.
    • Decreased for the way lengthy the AMP Grenadier will proceed to fireplace volleys of grenades on the participant’s final identified place after they’ve overpassed them.
  • Modified the accuracy of enemy items when the participant is shifting quick, with far more noticeable impression on early recreation items for decreased problem.
  • Longer “security belt” timer prevents the participant from immediately dying when taking a considerable amount of injury from NPCs at roughly the identical energy degree.

MAIN QUESTS & SIDE QUEST

  • [Main Quest – Pandora] Added extra arrow bushes by the Fueling Station.
  • [Main Quest – Welcome to the Resistance] Polished the timing of educational pop-ups.
  • [Main Quest – Welcome to the Resistance] Added extra quest goal markers for the trail to RHQ.
  • [Main Quest – Welcome to the Resistance] Fastened a difficulty with sudden climate adjustments after a save/load.
  • [Main Quest – Welcome to the Resistance] Lowered the problem at Pneumatic Tower Echo.
  • [Main Quest – Becoming] Fastened a difficulty the place the participant would spawn on the unsuitable location after a save/load.
  • [Main Quest – Becoming] Fastened a difficulty the place Alma and Hajir might be seen standing up after a save/load.
  • [Main Quest – Becoming] Fastened a difficulty the place the hunt would grow to be seen too early.
  • [Main Quest – Eywa’s Blessing] Fastened a difficulty the place the hunt wouldn’t replace if the participant walked away whereas Nefika was speaking to them.
  • [Main Quest – Eywa’s Blessing] Fastened a difficulty the place Nefika might be seen teleporting to the crafting desk.
  • [Main Quest – The Missing Hunter] Zomey’s scent path is now that of an injured and never hostile animal.
  • [Main Quest – The Missing Hunter] Fastened points with Zomey not despawning correctly.
  • [Main Quest – The Eye of Eywa] Fastened a visible subject with Etuwa clipping by way of the participant’s digital camera throughout a dialogue.
  • [Main Quest – Those Who Guide Us] Fastened a difficulty the place the hunt couldn’t be progressed if a co-op participant landed on Storytellers Stone.
  • [Main Quest – Pushing Back] Fastened a difficulty the place quest didn’t full, and no new aims have been proven if quick travelling away after the final cinematic.
  • [Main Quest – The Wandering Clan] Fastened a difficulty the place it was attainable to quick journey out of the Resistance HQ earlier than the cutscene.
  • [Main Quest – The Lodge] Fastened a difficulty the place the participant might get locked out of the Looking Lodge warehouse if quick travelling away after pulling the lever.
  • [Main Quest – The Lodge] Fastened weapon prop collision within the Looking Lodge.
  • [Main Quest – The Weeping Gorge] Fastened a difficulty the place a co-op participant might be locked out of finishing all reminiscence work in their very own recreation in the event that they accomplished “The Weeping Gorge” in co-op and carried progress over.
  • [Main Quest – Shadows Of The Past] Fastened a difficulty the place the decision with Nor would begin earlier than leaving The Refuge.
  • [Main Quest – Shadows Of The Past] Fastened a difficulty the place the participant might be locked out of The Refuge in the event that they completed “Shadows of the Previous” in co-op.
  • [Main Quest – A New Plan] Fastened a difficulty with an incorrectly positioned spawn level.
  • [Main Quest – A New Plan] Fastened a glitch with So’lek snapping into a special course as he walks throughout this quest.
  • [Main Quest – Into The Fog] Polished transitions into cutscenes.
  • [Main Quest – A Distant Storm] Barely decreased the problem on the “defend” half.
  • [Main Quest – The Last Strike] Barely decreased the problem on the “ambush” scene.
  • [Main Quest – The Last Strike] Decreased the radius of the explosions attributable to the Mercer’s Guard AMP Unit’s grenades so they’re simpler to keep away from.
  • [Side Quest – The Unsung Hunter] NPC investigation command added to “The Unsung Hunter” to repair NPC conduct.
  • [Side Quest – Clan Contributions] Fastened a difficulty the place Kin would typically stand nonetheless when a “Zeswa Group” quest was energetic.
  • [Side Quest – Clan Contributions] Fastened a difficulty the place the “Clan Contribution” quests that might be accomplished didn’t correctly present up on the map.
  • [Side Quest – Lost And Found] Fastened a difficulty the place the hunt couldn’t be accomplished if the participant died and retried.
  • [Ubisoft Connect Quest – Master Chef] Up to date the problem completion to 35 Specialty Dishes. This problem will be accomplished with a brand new character, a brand new save or by current characters having lower than 35 Specialty Dishes.

ADDITIONAL BUG FIXES

  • Fastened the AMP Grenadier not enjoying any recoil animation when taking pictures their pistol.
  • Fastened the weapon of the Fight Exosuit not all the time being aligned with the bullet hint because it shoots at a goal.
  • Fastened the ammo belt of the AMP Go well with detaching from its physique when deploying from the Wyvern flying unit.
  • Fastened a visible subject with patterns on superior and beautiful harvestables being darkish, they’re now shiny and colourful.
  • Fastened a number of harvestables modified colour if you grabbed them.
  • Fastened a number of harvestable so that they constantly spawn in accordance with the Hunter’s Information data:
    • Rarer Rain Thistle can now be discovered on the very high of the Nice Tusk.
    • Rarer Windbent Bark can now be present in all Purple Steppe biomes.
    • Rarer Sundown reed can now be discovered alongside all the size of the Doula’s Stream.
    • Rarer Forest Hive can now be present in all caves all through the Kinglor Forest.
    • Rarer Bruise Moss can now be present in the entire water in Dyer’s Bowl.
    • Positive Dawnsheen Tree can now be generally discovered within the Boulderlands biome.
  • Fastened Fight Exosuit when it began strafing across the participant and taking pictures, however could be unable to hit them if the participant was standing nonetheless.
  • Fastened Enemy RDA items dialogue which was shouting “I’m taking fireplace!” when the participant will not be taking pictures at them.
  • Fastened in-game information not displaying below sure circumstances within the menu.
  • Normal bug fixing together with a number of LOD points, floating belongings, clipping points, gamers falling underground or getting caught.
  • Fastened the grenade from being by accident thrown when the participant is attempting to craft arrows.
  • Fastened a difficulty the place the participant is unable to equip any weapons on the Direhorse after gathering sticks.
  • Fastened Ammo belt on AMP Go well with items throughout Wyvern Deployment.
  • Fastened animation for AMP Go well with Mild firing to align with tracer impact.
  • Fastened floating/disconnected projectiles when swapping Quick Bow ammo sorts whereas mounted.
  • Fastened weapon de-sync when stowing a number of occasions in fast succession whereas mounted.
  • Fastened weapon region-swapping whereas mounted.
  • Fastened Heavy Bow pose discrepancy when mixing from cost to completely drawn whereas mounted.
  • Fastened Multitool entrance module rotation anomaly when transitioning to and from Scorching/Chilly sign gameplay.
  • Fastened the problem the place a 3rd particular person / co-op participant will be seen holding the Quick Bow incorrectly throughout a slide.
  • Fastened the pose discrepancy and sliding points noticed when equipping the Spear Thrower whereas crouched (co-op).
  • Fastened a difficulty the place taking pictures arrows turned unresponsive when the “Toggle to make use of fireplace” choice is enabled and the participant quickly presses the shoot key.
  • Fastened a difficulty the place urgent the SID key together with citing the weapon wheel would typically equip the multitool and instantly after, swap again to the beforehand outfitted weapon.
  • Fastened a number of points the place the Samson plane was destroyed earlier than NPC deployment was accomplished.
  • Fastened a number of points the place the Samson plane would intersect with props throughout deployment.
  • Fastened points the place gamers have been blocked from progressing the hunt in the event that they fast-traveled away after a dying.

RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Most Popular