HomeVideo GamesBest Levels in Sonic X Shadow Generations, Ranked

Best Levels in Sonic X Shadow Generations, Ranked

is notable not just for the remaster of the unique Sonic Generations and its 9 nice phases, but additionally for including 5 extra with the brand new Shadow Generations addition, making for a bundle chock-full of actually superior, enjoyable, and distinctive degree themes, and in addition Planet Wisp.

This record serves to have a look at each of those video games and rank these ranges from worst to greatest, and given these are all extremely enjoyable high-speed phases, even the worst on this record is without doubt one of the greatest phases in the whole Sonic Franchise.

This may largely be about how enjoyable they’re to play, and the way good the general degree design is.

10

Pace Freeway

It is a One-Manner Observe.


Image from Sonic Generations' Speed Highway, with Sonic drifting across a long stretch of road.

Pace Freeway, the only stage

, does a fantastic job residing as much as its identify. It affords some fairly simple, speedy-as-hell degree design, particularly whenever you’re rocketing throughout rooftops, operating alongside buildings, and utilizing crane buckets to launch into the sky.

It is solely this low as a result of this recreation units an extremely excessive bar, but additionally as a result of the extent is fairly simple, missing that added problem a few of us crave.

Most ranges have a selected gimmick or piece of design to assist them be only a tad extra standout, and people crane buckets and rockets are it for Pace Freeway, however seeing as they only take you from level A to level B and never a lot else, it is somewhat restricted in scope.

9

Chaos Island

Alternate Paths Galore

Screenshot of Shadow Generations' take on Chaos Island, with Shadow grinding up a rail as a volcano erupts.

Chaos Island is one I’ve already seen a number of Twitter (by no means calling it X) customers saying is dangerous, which makes me query the talent of most Sonic followers.

These ranges are actually well-crafted, and Doom Morph letting you swing round from platform to platform after which pull your self up for an enormous increase of velocity, feels superior, for my part.

They’re additionally extremely open-ended and chock-full of alternate pathways, which I suppose is to be anticipated from a

.

Total, it is only a enjoyable time with a number of freedom of motion, and although Doom Morph could be a little clunky to make use of (as a result of the sport admittedly sucks at tutorializing it), it finally ends up nonetheless being superior within the grand scheme of issues.

8

Disaster Metropolis

Happiness Lies Trapped in Distress.


Screenshot of Crisis City in Sonic Generations, with Sonic boosting on a road to avoid a fire tornado.

Disaster Metropolis is a story of two halves, one impeccable and the opposite mind-numbingly slow-paced. The basic aspect of the coin is fairly enjoyable during, with some bits that make you cease and look ahead to shifting platforms or hearth tornadoes.

Nonetheless, these are nowhere close to as annoying because the 2D segments within the fashionable iteration, which normally pressure you to attend for gradual lava platforms, which sucks.

Apart from that bump within the street, although, this stage is superior. Each set piece sells an apocalyptic burning metropolis’s aesthetic nicely, and each bit of contemporary 3D Sonic gameplay is unbelievable.

It is a disgrace it has these pace-breaking sections, however I do not thoughts stopping to scent the ash. It is in any other case tremendous strong, and I revisit it quite a bit for that purpose.

7

Radical Freeway

The Disgusting Air of Darkness


Screenshot of Radical Highway as seen in Shadow Generations, with the entire area morphing and twisting.

Whereas variants of it interrupt different ranges continuously by means of Black Doom’s illusions, the precise Radical Freeway degree correct, close to the top of the sport, is an absolute banger.

The one factor I do not like about it’s flying over every little thing with the wings being actively inspired, and that is simply because the decrease routes you not often see are superior.

It is simply enjoyable to have an endgame take a look at of talent that expects you to throw spears, homing assault, air increase fluidly, and hit a pole, all with the punishment of dying looming giant should you even mess up by a fraction of a second.

It is a sick degree, and I want disabling the wings whereas enjoying it, even when that is the one degree the place these issues are supposed. It is also the one one with two 3D acts, and although I benefit from the 2D on this recreation, that is nonetheless fairly superior.

6

Rooftop Run

They Look Like Ants

Screenshot of Rooftop Run in Sonic Generations, with Sonic grinding down a rail toward a 2D section.

Now we begin actually splitting hairs as each degree up right here can change placements relying on my temper on any given day, as I see virtually nothing mistaken with any of them.

I like Spagonia in Unleashed, and the displaying it has in Generations is an enchancment in nearly each single means, with a much bigger emphasis on velocity over every little thing else.

It is so cheery, like everyone seems to be celebrating as Sonic dashes by means of the town streets, and each set piece from Unleashed is again with much more flare and appeal than earlier than, particularly that climb up the clock tower.

It simply makes me glad to run by means of this degree, and even Basic has lots to supply, with actually enjoyable blimp and barrel shenanigans.

5

House Colony Ark

Hanging on the Fringe of Tomorrow


Screenshot of the Space Colony Ark in Shadow Generations, with Shadow jumping toward a laser wall.

One of many wildest opening ranges I’ve ever seen in a recreation, The Ark combines the adventure-styled area rails with tons of alternate paths and funky skips with the extra linear railroading and high-speed motion of increase gameplay.

This units an unbelievable precedent for the remainder of Shadow Generations and is a very enjoyable gameplay type.

Throughout the first few seconds of the extent, you are already given a number of routes and selections for the place you need to go, forcing you to be fast in your toes and select a path, all of which drastically change how the extent performs out.

You may as well increase off most platforms and rails to skip elements of the extent, and even in 2D, it stays tremendous free-flowing and enjoyable.

4

Sky Sanctuary

Free Falling


Screenshot of Sky Sanctuary in Sonic Generations, with Sonic on a Quick Step segment.

The most effective glow-ups within the franchise, Sky Sanctuary went from a fairly ‘meh’ degree in its unique look to an excellent enterprise into historical ruins above the clouds, having Sonic run throughout huge stone bridges and inside these advanced bits of structure, all of which is unbelievable.

I’ve at all times discovered the interior areas particularly cool, with how darkish they’re in comparison with the remainder of this tremendous brilliant degree.

In just about each section of the stage, there are constantly three totally different paths to go on, and every of them varies up the extent quite a bit, making for a singular route you’ll be able to take nearly each time you replay the stage.

My solely qualm is Basic Sonic’s Purple Rings’s requirement that you simply play the extent 3 times, however it’s an excuse to play this one time and again, and I am actually not complaining.

3

Chemical Plant

Again to Again (Hey!).


Screenshot of Chemical Plant in Sonic Generations, with Sonic airboosting through the sky.

Chemical Plant’s Act 1 goes about as you’d count on, however Act 2 dials it as much as 11, with routes that require large increase jumps to take, superior cranes that require leaps of religion to seize onto, and genuinely enjoyable water segments.

Basic Sonic’s spin sprint additionally is available in full pressure on this stage, letting you do huge skips.

The water in Chemical Plant is much like how Hydrocity is designed. It is used extra like a punishment for not going quick or not getting on the excessive route, and the higher you play, the much less you must get your toes moist.

It is an superior method to design water ranges, and it entails means much less ready for slow-moving blocks than you may suppose, plus an insanely good music.

2

Metropolis Escape

Trusting in What You Cannot See


Screenshot of City Escape in Sonic Generations, with Sonic doing a trick on his board.

If we rank every degree based mostly on injury prices alone, that is simply among the best Sonic ranges, and it is also up there by way of enjoyable gameplay,

.

While you begin a degree by snowboarding down asphalt and operating by means of tons of vehicles to banging music, that is how you realize you are in for a deal with. Rolling round on the velocity of sound has by no means appeared extra interesting.

Along with the unbelievable opener, Metropolis Escape is enjoyable due to sections operating away from the truck the entire stage on a skateboard in Act 1, boosting by means of metropolis streets and off ramps within the fashionable iteration, and simply having a good time smashing robots and going tremendous quick by means of an extremely beautiful atmosphere. It is peak Sonic; what can I say?

1

Kingdom Valley

Life’s an Open Ebook


Screenshot of Kingdom Valley as seen in Shadow Generations.

When it comes to peak Shadow, although, you could name this recency bias, however I genuinely consider Shadow Generations’ Kingdom Valley is without doubt one of the greatest Sonic phases ever.

It feels wild to have so many Sonic 06 phases on this record in fact, however to their credit score, they earn their place after which some.

It is simply so releasing. Each few seconds, a brand new route opens up, and it feels such as you’re enjoying the Sonic equal of a choose-your-own-adventure e-book. It is loopy that this feels extra open-ended.

On high of the copious alternate routes and unbelievable freedom of motion, this stage maintains an superior sense of velocity all through the whole factor.

Act 2 is one in all my favourite 2D Trendy Sonic/Shadow ranges as a result of it stays true to the franchise’s core philosophies whereas including enjoyable, quick-moving pillars to the combination.

It is unbelievable, and I am unable to cease replaying it. Please ship assist.

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