HomePlayStationBungie is Laying off Another 220 People, “Deepening Integration” with PlayStation

Bungie is Laying off Another 220 People, “Deepening Integration” with PlayStation

Experiences over latest months had advised that Bungie was in very actual hazard of being hit with one other spherical of mass layoffs, and sadly, that has certainly occurred. The PlayStation-owned studio has introduced that it’s eliminating one other 220 jobs, having already reduce round 100 roles in one other spherical of layoffs final yr.

That’s roughly 17 p.c of the studio’s complete workforce, although that isn’t the extent of modifications at Bungie. Although the corporate had maintained an unprecedented degree of autonomy inside PlayStation since its acquisition, some studies had claimed that Bungie was in peril of shedding its impartial subsidiary standing inside Sony, and it appears these modifications at the moment are coming into impact.

In an announcement printed on the official Bungie web site, CEO Pete Parsons has stated that the studio might be “deepening our integration with Sony Interactive Leisure”, which is able to see round 155 roles from Bungie being (or roughly 12 p.c of the workforce) being moved over to PlayStation over the course of the subsequent few quarters.

“SIE has labored tirelessly with us to determine roles for as a lot of our folks as attainable, enabling us collectively to save lots of quite a lot of expertise that may in any other case have been affected by the discount in pressure,” Parsons writes.

Moreover, Bungie and PlayStation are additionally spinning off a brand new first-party studio to work on one of many former’s incubation projects- a brand new science-fantasy motion IP. Learn extra on that by way of right here.

In his replace, Parsons went on to speak about what has necessitated this new spherical of layoffs and discount of roles within the first place, admitting that the studio was “overly bold”, whereas additionally citing different elements corresponding to financial circumstances, the blip that was Future 2: Lightfall, and extra.

“For over 5 years, it has been our objective to ship video games in three enduring, international franchises,” Parsons stated. “To comprehend that ambition, we arrange a number of incubation initiatives, every seeded with senior growth leaders from our current groups. We ultimately realized that this mannequin stretched our expertise too skinny, too rapidly.  It additionally compelled our studio help constructions to scale to a bigger degree than we may realistically help, given our two major merchandise in growth – Future and Marathon. 

“Moreover, in 2023, our speedy enlargement ran headlong right into a broad financial slowdown, a pointy downturn within the video games trade, our high quality miss with Future 2: Lightfall, and the necessity to give each The Last Form and Marathon the time wanted to make sure each initiatives ship on the high quality our gamers count on and deserve. We had been overly bold, our monetary security margins had been subsequently exceeded, and we started operating within the crimson.

“After this new trajectory turned clear, we knew we needed to change our course and velocity, and we did every thing we may to keep away from at present’s consequence. Even with exhaustive efforts undertaken throughout our management and product groups to resolve our monetary challenges, these steps had been merely not sufficient.

“In consequence, at present we should say goodbye to unimaginable expertise, colleagues, and pals.”

In complete, Bungie’s workforce will stand at roughly 850 following this spherical of great modifications and layoffs, down from round 1,300 beforehand. Parsons says work on Future and Marathon is continuous apace.


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