HomePlayStationConcord – Everything You Need to Know

Concord – Everything You Need to Know

With all of the dwell service titles from Sony formally (and unofficially) cancelled, it’s attention-grabbing to see Firewalk Studios’ Harmony survive the purge. Perhaps Sony sees one thing within the sci-fi, totally-not-Guardians-of-the-Galaxy setting. Maybe with Helldivers 2 making an affect within the PvE market, it’s seeking to seize the aggressive hero shooter market or at the least co-exist with Overwatch 2 and Valorant.

Regardless, I went hands-on with the early entry beta for Harmony, obtainable on PS5 and PC for pre-orders, however an open beta will go dwell for all gamers from July nineteenth to twenty first (which provides the Space Management mode and Bone Mines map). Let’s define every thing it’s best to know and presumably fear about with the upcoming shooter.

Intro, Weekly Vignette and the Galactic Information

Bear in mind how Harmony was first revealed? The cinematic trailer showcased the Northstar crew wheeling and dealing by a busy metropolis to meet a job. By comparability, the intro to the beta – maybe the primary of many cinematic vignettes – is extra subdued. It sees the likes of Lennox, Haymar, 1-Off, Vale and Star Little one anticipating an invite to the Freegunner channel for taking up jobs, most likely formally or one thing. Haymar is the cynical, indifferent one telling everybody to maintain their expectations low. 1-Off will sternly discuss to anybody who disappoints Haymar. Star Little one says one thing, whereas Vale is optimistic. They get accepted. I can barely include my pleasure whereas typing all this.

Nonetheless, the manufacturing values, from the pores and skin textures and facial animations to the lighting and voice work, are impeccable. This consideration to element carries over to the character choose display earlier than matches. For instance, Haymar appears powerful however slowly exhales, maybe out of nervousness, earlier than locking in once more.

I additionally like how a brand new entry seems for the Galactic Information with every related dialogue. Lennox commemorates a bobblehead which seemingly belonged to the crew’s earlier ship. If you wish to delve previous “seemingly” and study extra, the Galactic Information has the small print. Or moderately, it should with the ultimate launch – the Information isn’t presently obtainable within the early entry beta.

Characters

In comparison with different hero shooters, Harmony leans nearer to Overwatch than Valorant in kits and weapons, although a number of features carry over. Every playable Freegunner has a singular ability set – Lennox throws explosive knives and may self-heal. Roka is Pharah at house however with the power to slam down on opponents and achieve improved monitoring on her rockets when activating her hover. Haymar is a crossbow-wielding mystic who can blind enemies and toss projectiles to create a fireplace path. Some even have secondary weapons, like a second revolver for Lennox or a sidearm for Vale.

Talents have cooldowns, however some even have a number of expenses on prime. As soon as these expenses deplete, you should rating a kill for an additional cost (or die and respawn). It reins in talents to an extent however doesn’t make them any much less important. There could also be in depth steadiness adjustments by launch time, however as of now, every character feels distinct sufficient when it comes to really feel, even when many of those kits will look acquainted to these well-versed in hero shooters.

Roles

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Additional distinguishing every Freegunner is the function system. Wardens, like Haymar, have elevated weapon vary, whereas Haunts, like Roka, have increased mobility. A Tactician has elevated reload velocity; Breachers have decreased dodge cooldown; Anchors obtain extra therapeutic; and Rangers have decrease weapon recoil. They’re extra like bonuses the corresponding Freegunner advantages from moderately than something game-changing.

Motion

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Should you’ve ever performed Overwatch or Future 2, the motion will really feel sluggish. Even the hovering and leaping really feel sluggish, although a bit extra weighty. Every Freegunner has a dodge, although some can use them mid-air and even activate particular results, like stealth. Others have a double and even triple soar, and you can too slide. To counteract any doubtlessly slower pacing, the maps really feel compact, which works for 5v5. Nonetheless, decrease numbers imply it’s that a lot of a chore to search out enemies.

Time-to-Kill

This additional ties into the time-to-kill. It’s on the longer aspect, which isn’t a nasty factor with regards to hero shooters. With the motion and deployables (extra on that in a bit), gamers usually tend to group up in an space and staff shoot. Characters like Haymar or Teo can considerably break this up with their grenades, although they might be negated if somebody has 1-Off vacuuming up all of the projectiles whereas Emari gives armor to everybody and places up a protect. Mix this with Daw, who creates therapeutic pads and barrier domes, and you’ve got one of many extra obnoxious staff comps to take care of.

A sluggish time-to-kill with restricted mobility choices and no passive well being regen can even end in fights the place you barely make it out alive and nearly at all times get cleaned up by one other enemy. I perceive the place Firewalk Studios was going with a few of this. It’s paying homage to Future 2 12 months 1, the place Crucible was slower and extra gunplay-heavy (with much less emphasis on snipers, shotguns, rocket launchers and so forth), but additionally Overwatch 1, besides 5v5 with no function queue. On the very least, the talents don’t take ceaselessly to recharge, and the gunplay feels good.

Maps

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I’m considerably constructive about Harmony’s maps, although a number of have a typical theme. Maps presently obtainable within the beta embrace Freewater, Star Chamber, Water Hazard and Shock Danger. Freewater is a backwaters city with a central bridge within the center – the sections off to the edges supply loads of open-air flanking routes. Star Chamber emphasizes the central level idea much more however has a round platform with a spot within the center to maneuver round and a extra spacious decrease stage. The corridors are additionally narrower, which is good for Breachers like Star Little one, although it’s generally higher to hold across the center on excessive floor.

Shock Danger is the place issues begin to get just a little iffy. The center level returns, but it surely’s so out within the open with so many potential locations to get shot from that it’s nearly not value it. As an alternative, the slender corridors on the edges are the place battles happen, with loads of area to again out and take over or toss Wall of Hearth grenades to chop off chokepoints. If even one staff is trying to hunker down with two Anchors and Daw, you’re in for an extended match, even when there’s loads of room to flank.

Water Hazard is a reliable map for Cargo Run, although the bot spawn might must shift between rounds to stop the fortification technique utilized by some. In any other case, there’s a pleasant combine of canopy, corridors and notable factors of curiosity, although I’m disillusioned that the enormous sea creature is little greater than a husk.

Brawl Modes

There are two playlists presently – Brawl and Rivalry – the previous providing two modes – Group Deathmatch or Takedown and Kill Confirmed or Trophy Hunt. There are respawns in these modes, and the targets are fairly easy. Win the previous by eliminating enemies – every kill gives a cost for some talents that you could decide up. The latter is about defeating opponents and choosing up their Bounty Playing cards earlier than their allies can retrieve them. It’s nothing you haven’t seen earlier than.

After every loss of life, you come to the Freegunner display to pick your character (with an choice to spectate others). I do know it’s annoying to listen to the one-liners each time, however there’s a technique to the insanity.

Rivalry Modes

On the opposite finish is the Rivalry playlist. It doesn’t have ability tiers or divisions, however it will probably be the ranked format for the longer term. Rivalry is round-based – first-to-four wins – and makes use of a knockout system for its characters. Win a spherical with one, and so they’re unavailable for you on the following, however that doesn’t cease your teammates from selecting them. Circumstances apply, although, which we’ll get to later.

The 2 modes are Conflict Level and Cargo Run – the previous is actually King of the Hill, the place each groups combat over capturing a single level. Emphasis on “capturing,” not holding – as soon as that proportion reaches 100, the spherical is over. Cargo Run is Harmony’s tackle Bomb Defusal from Counter-Strike: GO. A bot spawns within the middle of the map after a brief interval, and both aspect should decide it up, take it to one in all two zones and start the extraction course of. The enemy staff can interrupt the method, and you should cease them. Alternatively, each groups can ignore the target and annihilate the opposite first.

It’s additionally doable on Conflict Level, eliciting a lot confusion after I first heard it. Granted, one staff may hunker down on a map with Emari, 1-Off and Daw, forcing the opposite staff to return to them to realize level management. Your staff can successfully take activates every of those heroes and use the identical technique in subsequent rounds. Nonetheless, there’s additionally potential for a snowball for the reason that first staff to safe a kill can arrange on the purpose, making it tougher to dislodge them.

Variants

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Freegunners have separate passives on prime of their function. For instance, Haymar’s Hellfire passive grants extra expenses to her Wall of Hearth grenade and reduces the cooldown of her blinding shot. Why would that matter when nobody else makes use of her talents? That’s the place Variants are available in, that are current Freegunners with totally different passives. So whereas Lennox can reload on dodge, Lennox-2 – sure, “2” – will get extra ammo for each weapons, that means ten photographs in his major revolver as a substitute of six. It’s a notable idea so as to add extra nuance, however why couldn’t these be unlockable passives for that character? That’s due to the…

Crew Builder and Bonuses

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At Fame Degree 6, you unlock the Crew Builder, one of many extra baffling techniques of Harmony. It permits for making a roster of Freegunners and allows you to have as much as three copies of every (which incorporates Variants, by the way in which, so you may successfully have six Lennox in your roster). The road-up should have 5 distinctive characters, and back-ups are supplied throughout a match in case you want an Anchor.

Why? As a result of should you swap characters between deaths – and rounds in ranked play – you inherit their function passives. Should you swap from Lennox to Lennox-2, you inherit the previous’s vary passive, which stacks with the latter’s. Going from Lennox to a different Warden character, like Haymar, additionally successfully permits you to double up on the identical passive, however you may’t stack past that.

It’s an intriguing but complicated idea that’s not defined properly. Your HUD shows the energetic function passives however not what they do. Hope you’ve bought the icons memorized.

I can perceive having this as a way to advertise character-switching. Since there are not any Ultimates, you don’t have to fret about shedding cost when switching. Nonetheless, what if you need the Anchor passive to extend therapeutic acquired for Lennox, however somebody is already enjoying Emari or 1-Off? You possibly can’t swap to a Variant if somebody is already enjoying the unique character since duplicate heroes aren’t allowed.

What should you’re doing properly and don’t discover the chance to modify, apart from leaping off the map? Worst of all, the function passives appear inconsequential, offering nearly no discernible distinction.

The Crew Builder additionally messes with Rivalry’s knockout format. Why draft characters between every spherical when you may have six Lennox? Why hassle making an attempt to grasp a handful of characters in a task when you may stack your favourite? Firewalk most likely needed a draft system that doesn’t discourage folks from one-tricking a personality, which maybe explains the…

Persistent Deployables

Deployable refers to therapeutic pads, journey mines, partitions, spores, and so forth, which persist on the map. Should you throw out a bunch of journey mines as Vale and swap off to Lennox, these will stay till destroyed by an enemy participant. The identical goes for partitions constructed by Duchess. The kicker is that in addition they persist between rounds in Rivalry, inflicting some gamers to beeline to the target and arrange a fortified place to realize a bonus on the opposite staff.

Whatever the knockout system, that is doable if teammates cycle between the related Freegunners. You possibly can actually have a single participant do that consecutively on one character for 3 rounds with the Crew Builder. I’m fascinated about how Firewalk offers with this by launch time as a result of it’s tremendous obnoxious.

Development

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As soon as once more, should you’ve performed Overwatch 2 or perhaps a gacha recreation, the development ought to look acquainted. Full day by day, weekly and seasonal challenges to earn XP to stage up your Fame. Matches additionally present XP, so progress will not be solely dictated by challenges. Leveling up your Fame unlocks new cosmetics and customization choices, however there are additionally optionally available pursuits, like unlocking new Variants. A Theo Variant is out there within the beta, which you’ll unlock by finishing 5 challenges. Characters additionally stage up with use, although there doesn’t appear to be a degree (at the least within the beta).

Cosmetics

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The cosmetics in Harmony vary from weapon skins and charms, poses for victory and defeat, and match entry emotes to gloves and new outfits. It’s also possible to modify your bounty card, which shows kills, assists and your motto. Fame ranges award cosmetics, and leveling up characters may present entry to extra customization choices and skins. Nonetheless, it wouldn’t shock me if Harmony goes the way in which of Overwatch, which has a store with cosmetics to buy with premium foreign money that will also be earned in-game.

No Kill-Cam, Be a part of-in-Progress or AFK Kick

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One other infuriating factor about Harmony at current is the dearth of a kill-cam. Certain, you’ll at all times know who killed you, however how? The place had been they, what are their cooldowns, and what number of expenses have they got for his or her talents? Understanding the place enemies can enter from and the place they will flank is necessary. Those that don’t need the choice can flip it off within the settings or skip it to test different gamers’ views, however Firewalk forgoes the selection fully.

Even worse is the dearth of kicking idle gamers or becoming a member of matches in progress. You’re down a participant or two due to the matchmaking? You higher powerful it out until the tip as a result of nobody is coming to assist. Alternatively, you may go away due to…

No Leaver Penalties

The onus is commonly on a participant to stick with a match till then, however when matched 4v5 and even 1v5, it’s comprehensible if you wish to duck out and go subsequent. Nonetheless, what about evenly-matched affairs the place somebody decides to go away for no matter purpose? The beta doesn’t have leaver penalties – not even in Rivalry, which might be disastrous at launch. It could not seem to be an enormous deal in informal matches, but the problem turned so rampant in Overwatch 2 that Blizzard needed to take harsher stances towards leavers. Even when Harmony doesn’t go down that very same path, it should clamp down on them in Rivalry and the longer term ranked play.

Total Polish and Bugs

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I discussed the robust manufacturing values from the cinematics and character particulars, although I’m considerably divided on the clothes. How are you going to make somebody as easy as Jabali and never give my man a sleeker coat? Regardless, whereas the general polish, constancy and sound design are good, there are some bugs. These embrace a difficulty the place my HUD – reticle, capability cooldowns, you title it – disappeared.

One other bug, doubtlessly brought on by a participant leaving in the midst of a match, basically broke my dash and hover. The primary was fastened after respawning whereas the second required exiting the match. There additionally appears to be a bug the place my character would inherit their function passive after a respawn regardless of not swapping, which can be a UI bug.


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