HomeVideo GamesCyberpunk 2077's Lead Quest Designer Discusses Monumental Rise, Keanu Reeves, And CD...

Cyberpunk 2077’s Lead Quest Designer Discusses Monumental Rise, Keanu Reeves, And CD Projekt Red’s Hardest Days

Cyberpunk 2077 was as soon as finest recognized for being so buggy on last-gen consoles that it was faraway from the PlayStation Retailer. As of late, nonetheless, Cyberpunk 2077 is not simply selecting up award wins left and proper, or reaching Steam’s high evaluate badge, it is being talked about as one of many best RPGs of all time.

Following the discharge of Cyberpunk 2077’s solely growth, Phantom Liberty, final September and its subsequent 2.1 replace in December, CD Projekt Purple is lastly gearing as much as start work on a sequel that’s at present codenamed Mission Orion. Because the studio enters a brand new period, I assumed it was solely proper to take a seat down with Pawel Sasko, the lead quest designer for Cyberpunk 2077 and affiliate recreation director for its upcoming sequel, to debate this monumental RPG’s rise.

A Humbling Lesson


cyberpunk 2077 mirror

As of late, Cyberpunk 2077 is adored by many for being an in depth and immersive RPG, however it’s been an extended, uphill battle for CD Projekt Purple. After lastly receiving constructive recognition after 4 years of onerous work, Sasko says it is one thing he was actually hoping for. “I knew we had been placing loads of effort into constructing it,” he tells me. “I’m actually, actually grateful to the gamers, the neighborhood, journalists, influencers and media folks that truly return to the sport and report on it, simply taking an curiosity in any approach.”

With smash hits similar to The Witcher 3 already beneath the studio’s belt, dedicating years of onerous work to re-build the neighborhood’s belief was not one thing CD Projekt Purple was used to. “I keep in mind how it’s when everybody celebrates your recreation, when everybody says, ‘you guys did such an awesome job’,” Sasko defined. “I had a sense that we’d been doing even higher than The Witcher 3, and it simply didn’t work out the best way we needed.”

It was a launch that introduced the studio again all the way down to earth, fully omitted from all award conversations, however Sasko tells me that it “was a really humbling lesson” and never one which the studio intends to cover from. “I imagine that true development is knowing and acceptance, and actually going by way of your ache, relatively than attempting to faux that it didn’t occur.”

CD Projekt Purple’s Hardest Days


cyberpunk 2077 update 1.61

“I feel the toughest second was in all probability patch 1.2.” He went on to clarify how the studio skilled a large cybersecurity assault in February 2021, which befell in the course of the growth of Cyberpunk 2077’s 1.2 replace. “Although we had been going by way of such a tough time, there was additionally this issue…it made it a lot tougher for us to work.”

Not solely was the studio experiencing big points internally because of the assault, however Sasko tells me that issues had been made even worse by the surface notion that the staff simply wasn’t doing sufficient. “I feel that was in all probability the toughest second. When the issues we had been doing weren’t sufficient. It felt prefer it simply wasn’t sufficient for folks outdoors.”

However regardless of the setbacks and preliminary reception to Cyberpunk 2077, Sasko by no means noticed the staff lose motivation. As a substitute, he tells me that they bonded by way of the onerous instances and that a lot of the staff was keen to return and repair the problems. However whereas the staff remained motivated, Sasko admitted to me that it was onerous. “To maintain going with out dropping this coronary heart and enthusiasm in direction of it, the assumption. Increasingly as we went additional and additional, it was onerous.”

CD Projekt Purple continued to work on new Cyberpunk 2077 updates following the discharge of patch 1.2, however it was patch 1.5 the place he anticipated to see gamers return to the sport. “It was a correct launch on the brand new platforms. We had every little thing up to date, there was simply so many issues patched,” he defined. “I hoped that loads of gamers would come again to the sport then and they might see and be like ‘holy shit, what number of issues have been modified, this appears so significantly better’.”

Sadly, that wasn’t the case, as Sasko tells me that the patch solely noticed a small variety of gamers return to the sport. “I used to be actually dissatisfied by the reception of patch 1.5. As a result of so many issues had been modified and up to date, loads of new content material had been added,” Sasko admitted, earlier than telling me that this was the purpose the place he started to have doubts.

“That was the second after I had doubt, after I was like ‘perhaps that is simply inconceivable at this level to show round, perhaps there’s simply no technique to do it’.”

The Studio’s Greatest Achievement?


Male V Overlooking Night City Next To His Car In Cyberpunk 2077

There isn’t any denying that CD Projekt Purple skilled quite a few setbacks and onerous days, however whereas most studios would have probably referred to as it a day after a handful of updates, the Warsaw-based studio remained decided and centered to make Cyberpunk 2077 the sport that that they had promised followers.

So after 4 years of post-launch work, I used to be desirous to know whether or not or not Sasko labeled this accomplishment as CD Projekt Purple’s best achievement. “I might say it was undoubtedly the hardest-earned achievement we’ve.”

The lead quest designer then went on to check Cyberpunk 2077 with the studio’s final massive launch, The Witcher 3, saying that he “loves them each,” however from his private perspective he “[feels] it is a larger achievement.”

Sasko additionally took into consideration how tough it was to rectify Cyberpunk 2077’s points, saying that if the sport was good from the get-go, he might “perhaps really feel like The Witcher 3 was an even bigger achievement,” however because of the uphill battle of Cyberpunk 2077, “it is in all probability justified.”

“We put ourselves by way of such an unbelievable, tough path to get there,” Sasko stated. “Subsequently, sure, I feel it is smart. It does really feel like an even bigger achievement. It does really feel like our greatest achievement to work our approach as much as the place we at the moment are.”

“You are Breathtaking!”


Cyberpunk 2077 Keanu Reeves as Johnny Silverhand Talking To V

Keanu Reeves is, undoubtedly, one of the vital beloved actors in the entire of Hollywood. From The Matrix to John Wick, Reeves has been successful over the hearts of viewers along with his high-octane motion flicks for the final 3 a long time. However Reeves entered the world of video video games in 2020 when CD Projekt Purple approached the veteran actor to painting the function of Cyberpunk 2077’s Johnny Silverhand. As you may think about, Reeves accepting the function was an enormous second for the staff.

“The second after I came upon that it was truly figuring out and we might make it work, it was an enormous increase for everybody,” Sasko stated with reference to getting Reeves on board. “Not directly we had been used to working with stars, however to have a star of this magnitude, to return in and say sure, was considerably of a shock.”

Whereas Sasko tells me CD Projekt Purple was ready for Reeves to say no the function, he famous that he likes to suppose the staff is “humble sufficient to know” that Keanu Reeves is the largest star on the earth, so he would, in fact, be able to say no to the supply. However Reeves apparently turned so invested within the function that he needed to have a “meaty function” in Phantom Liberty.

“He needed to have a significant, meaty function in Phantom Liberty.” Whereas Sasko famous that Keanu’s character nonetheless performed an enormous function in Phantom Liberty – even earlier than Reeves expressed eager to play an even bigger issue within the DLC – the lead quest designer informed me it was “an encouragement” to see the star so invested within the character.

When Reeves returned to lace up Silverhand’s rocker boots as soon as extra, his efficiency because the character had additionally come on leaps and bounds. “Once we had been working with [Keanu], we might see, in time, his efficiency was enhancing. Efficiency being his understanding, the best way he performed Johnny particularly, the best way he put emphasis on phrases, how deeply he understood the character.”

Sasko then defined that whereas CD Projekt Purple had “realized the right way to write [Johnny Silverhand] higher,” he was additionally capable of see the expansion of the character by way of Reeves’ efficiency. “He understood it on a a lot deeper stage,” Sasko stated.

Dogtown Is A Distinctive Collage Of Influences


cyberpunk 2077 dogtown

Whereas Sasko was, rightly, thrilled by Keanu Reeves’ advanced efficiency in Phantom Liberty, the large growth had loads to shout and ball about. Whereas the idea of Night time Metropolis was initially created by Cyberpunk 2020 (the table-top RPG which 2077 is predicated on) creator Mike Pondsmith, the placement of Dogtown was created fully by CD Projekt Purple, which meant the staff might get artistic.

Managed by ex-Army Colonel, Kurt Hansen, Dogtown is drastically totally different but acquainted to the remainder of Night time Metropolis. After I requested Sasko concerning the influences behind this new location, he stated the staff did loads of analysis. “[We looked] particularly at artwork references when constructing Dogtown. We had been attempting to make it possible for we supplied one thing that will be distinctive, totally different, and particular for the participant.”

Cyberpunk 2077’s lead quest designer went on to clarify that Dogtown is “a collage of references” with components of Nicaragua, the favelas, and Mexican structure.

Dogtown’s influences and design inform the story of this location’s historical past, however it was the city’s gigantic gate that was “tremendous essential” to CD Projekt Purple. “We enlarged it like 3 times or one thing. Once we had been constructing it, it was simply changing into larger and greater,” Sasko stated between giggles.

New Sport Plus Would not Have Made Sense


cyberpunk 2077 idris elba

Between Phantom Liberty and Cyberpunk 2077’s 2.0 replace, followers had a plethora of causes to return to Night time Metropolis. However many members of the neighborhood had been dissatisfied to see that CD Projekt Purple had no real interest in creating a New Sport Plus mode, a well-liked mode that has change into considerably of an ordinary within the RPG style, permitting gamers to restart their recreation with their loot and perks nonetheless intact.

After I requested Sasko to increase on why the staff by no means carried out the mode, he defined that there was a few causes. “It is actually essential that when you could have elements in a recreation, all of them work collectively they usually all work properly they usually all make sense…Cyberpunk may be very particular on the subject of its building.”

“It’s extremely tough to determine a approach the place NG+ could possibly be carried out in a setting, in a approach that doesn’t fully break the best way the sport is constructed,” Sasko stated. “By design, it could require main modifications to the development of the sport to essentially do it properly.”

In the end, Sasko stated “the design reply” comes all the way down to consistency, cohesiveness, and the general design of the sport. He additionally defined that Cyberpunk 2077 is “designed to be replayed,” similar to attempting totally different life paths, romances, builds, and extra. Whereas Sasko acknowledged that this “may not be a ok reply” for the neighborhood, he stated “it is the entire fact.”

Is This The Finish For Cyberpunk 2077?


cyberpunk 2077 johnny silverhand

Since its preliminary launch in 2020, CD Projekt Purple has fastened lots of the bugs and glitches throughout the recreation, launched a large, content-filled growth in Phantom Liberty, and even overhauled the sport’s talent tree and fight system. And that is not together with the numerous updates in between that had been full of new content material, similar to a metro system and the power to vary sure automobiles’ paint colour. So, what’s subsequent?

Late final month, a graph launched by CD Projekt Purple indicated that no one on the studio was engaged on Cyberpunk 2077 anymore. Whereas the studio has already confirmed that there can be no new content material coming to the sport, followers had been despatched right into a frenzy as they had been led to imagine that there can be no additional bug fixes and stability patches launched, however Sasko assures me that is not the case.

After I requested Sasko if there was nonetheless a small variety of folks at CD Projekt Purple nonetheless engaged on 2077, he stated, “That’s true for each recreation that we’ve ever made that there are people who find themselves wanting into stability, into securing issues.”

“So completely there are all the time folks all the time taking a look at all of our video games, 2077 included, to make certain that the sport is stored in a superb of a state of attainable,” Sasko defined to me. “We’re all the time wanting into issues, if one thing is wrong, we’re wanting into it. If our gamers are having issues, I can not think about a state of affairs the place we’re not wanting into it.”

It has been an extended journey for Cyberpunk 2077, and one which Sasko says was “very tough” to step away from. However the future is wanting vibrant for the corporate, with a number of Witcher tasks within the works, and a brand new workplace in Boston devoted to Cyberpunk 2077’s sequel, I can not wait to see what the studio produces subsequent.

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