Capcom and director Hideaki Itsuno’s imaginative and prescient for the unique Dragon’s Dogma was to develop a purely single participant expertise that, by way of the usage of its AI-controlled companions often known as Pawns, would emulate the sensation of an MMORPG with different gamers. The upcoming, lengthy overdue Dragon’s Dogma 2 is about to broaden on its predecessor in various methods – from a bigger open world to how a lot content material it’ll provide and far more – however that target delivering a purely single participant expertise isn’t altering.
Talking in a latest interview with Automaton, when requested about the potential for multiplayer choices in Dragon’s Dogma 2 given the totally different participant roles its many Vocations will encourage, Itsuno mentioned that no such choices have been thought-about for the sport, and that he doesn’t intend to deviate from his unique imaginative and prescient of crafting a solo expertise that captures the texture of multiplayer video games.
“We’ve not been contemplating any type of multiplayer for Dragon’s Dogma 2,” Itsuno mentioned. “I believe on-line video games have their good sides; simply as offline video games have their very own. However the idea of the unique sport was to include enjoyable gameplay parts not present in typical offline video games whereas eradicating all of the ‘hassles’ of on-line video games. This is without doubt one of the primary unique concepts of the primary sport that I don’t plan on straying from.”
Dragon’s Dogma 2 is about to launch on March 22 for PS5, Xbox Sequence X/S, and PC. On consoles, it can solely characteristic a single graphics mode with an uncapped 30 FPS body price goal. The sport’s character creator is offered to everybody at no cost, and can let you carry over your created Arisen and Pawns to the total sport.