HomeVideo GamesDragon’s Dogma 2’s Rejection Of Fast Travel Is What Games Need

Dragon’s Dogma 2’s Rejection Of Fast Travel Is What Games Need

I have been trying to inspire myself to replay Murderer’s Creed Valhalla for practically two years now. Initially, I accomplished and loved it once I reviewed it for RPGamer throughout the pandemic. Regardless of its appreciable size and occasional bloated moments, the well-crafted story stored me engaged.


Now, with the added content material — and there is a lot — I discover myself overwhelmed. Paradoxically, the comfort of quick journey in Valhalla has turned the once-charming journey by stunning landscapes right into a tedious activity. It is peculiar to say, however Valhalla is, in reality, too handy for my liking.


The Arisen dives into a dungeon in Dragon's Dogma Dark Arisen

Apparently, director Hideaki Itsuno appears to have heard my sentiments. Within the closing previews of Dragon’s Dogma 2, coated by IGN, he confirmed that quick journey will not be overtly handy within the upcoming recreation. As a fan of the earlier installment, I am not stunned and am fairly thrilled concerning the lack of quick journey.

Turning The Clock Again To 2012

The Arisen soars in Dragon's Dogma 2


Dragon’s Dogma was launched throughout a interval in life once I was between jobs and adjusting to life after school. My preliminary impression was that it seemed tough and could be uninteresting. Fortunately, I used to be confirmed flawed. Whereas the sport had its quirks, such because the stamina system being clunky for mages, the positives overshadowed the negatives. I cherished how traversing the world felt like a real journey.

I vividly recall getting into the huge open world of Gransys for the primary time. After the sport unfolded upon reaching the principle metropolis, the trail was mine to decide on. Unprepared for an prolonged journey, my workforce and I set out at noon, encountering ruins and bandits. Regardless of low provides and a lantern operating out of oil, I pressed on.

Night time fell, turning the sport right into a survival horror expertise. Whispers echoed as we confronted undead and specters. My lantern flickered and pale, and I fell in battle, shedding hours of progress. It was an exciting, intense journey-based expertise.

Quick Journey Does not All the time Really feel Proper

Archer aims at griffin in Dragon's Dogma 2


Final fall, replaying Valhalla felt off. Story moments excited me, however the in-between durations felt monotonous. I needed to drive myself to open the map, spending what felt like hours driving round on my rainbow unicorn. Looking for quick journey factors grew to become a chore, disrupting immersion.

Regardless of wanting to completely full the sport, the hunt for quick journey factors made me conscious I used to be simply taking part in a recreation, detracting from the immersive expertise. I am nonetheless struggling to complete it, questioning if I will ever full it.

A “Dogma” Towards Quick Journey

Dragon's Dogma 2 Developer Update Is On The Way

Considering again to those experiences, Hideaki Itsuno’s feedback on quick journey factors in Dragon’s Dogma 2 struck a chord. His sturdy phrases emphasised that journey is not boring; it is a problem when the sport is. His recommendation targeted on making journey enjoyable by putting discoveries strategically and creating dynamic enemy encounters.


“Journey is boring? That is not true. It is solely a problem as a result of your recreation is boring. All it’s important to do is make journey enjoyable […] That is why you place issues in the proper location for gamers to find, or provide you with enemy look strategies that create completely different experiences every time, or drive gamers into blind conditions the place they do not know whether or not it is secure or not ten meters in entrance of them.”

Recalling my encounter with the specters and my lantern operating out, it was a deliberate lesson to decelerate. Dragon’s Dogma taught me the worth of meditating on the journey moderately than obsessing over the vacation spot.

Compelled to decelerate, the sport did not change into boring; it grew to become extra pleasurable. I eagerly refined my journey strategy, making ready curatives, upgrading gear, guaranteeing lantern provides, and setting out at daybreak. Itsuno’s lesson was beneficial: there’s value in savoring the journey over fixating on the vacation spot.


Dragon’s Dogma 2 will embrace quick journey, like Darkish Arisen, however sparingly and with some requiring costly ferrystones. I welcome this and anticipate exploring the huge world of Dragon’s Dogma 2.

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