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Dune: Spice Wars review: a compulsive 4X that both nails and wastes its source material

There’s one thing that feels oddly momentous about sending one among Dune: Spice Wars’ harvesters to get to work worm-dodging whereas hoovering up MSG (magical area glitter). It was, in any case, Dune II’s implementation of those vehicles which might be largely liable for the form of the whole RTS style. I’ve mused earlier than that if you happen to rely Alien as one thing that wouldn’t exist with out Dune, together with the results the RTS had on esports, it is wild to contemplate how completely different gaming might have been if Frank Herbert hadn’t visited Florence in 1957 to chronicle a pure phenomenon. It’s one heck of a butterfly impact, which is becoming, as a result of Spice Wars itself can usually really feel like a artistic exploration of how integral butterfly results are to grand technique rulesets. Neglect these harvesters for a second, as a result of this dry however undeniably fascinating 4X is all in regards to the steamroll.

For those who’re new to the sport and/or flippin’ bonkers for multi-paragraph-long toast similes, right here’s an early entry evaluation by which I’m going over the fundamentals, however right here’s the much more primary fundamentals. You park your cheeks within the sand as your chosen home – both Atreides, Harkonnen, Fremen, Smugglers, Corrino, or Ecaz. Every is differentiated by their army roster, alongside a number of particular traits, talents, and techs. In the usual sport mode, you rush to be the King of Kolonialism™ by terfing the locals out of their properties, paying an ever-increasing spice tax, and out-fighting, out-scheming, or out prestige-ening your foes. Alongside your normal assets like money, constructing supplies, water, and gas cells, you’ll additionally cope with affect, intel, and authority, the latter of which is crucial for issues like enanacting schemes, annexing villages, and manipulating the council.

Picture credit score: gamerjive Shotgun/Funcom/Shiro Video games

This buffet of various assets is vital to what makes Spice Wars fascinating. You’ll go into every match or mission with a sport plan. Which flavour of management do I fancy at present? Typically, this implies focusing your techs and bonuses on a few assets whereas making an attempt to not cripple your economic system in different areas. Carried out proper, all these tiny flaps of a child steamroller’s wings will cascade into some kind of steam-nado earlier than lengthy, permitting you to pancake your foes with the sheer energy of multipliers. Now, sure homes favour particular performs, and a few assets are straightforward to commerce for, stripping the danger from negelecting them, however there’s in any other case an honest quantity of freedom. Spice Wars’ AI isn’t an particularly tough opponent, however cascading jenga towers of decisions do make for some satisfying performs, particularly now tweaks have made a comparatively barren mid-game really feel a lot richer.

There are 5 brief tutorials, however you’ll actually be taught to play within the early missions of the marketing campaign mode, named Conquest. Right here, interconnected situations supply enjoyable riffs on the domination/political/hegemony victories in normal matches. You is perhaps despatched to assassinate an enemy counciller, which successfully walks you the intel path to a domination victory, nevertheless it’ll throw in a few Bene Gesserit spies and economic system tweaks, so it’s way more alive than a typical tutorial. This additionally extends to extra nuanced techniques, like a bonus goal to stiff the Emporer on three Spice tax funds, providing an ideal primer on how ignoring this seeming elementary was really a legitimate strategy, albeit one with its personal dangers.

I discussed all these assets up high, and this isn’t a mindblowing revelation a lot as a type of issues that’s so apparent I typically miss out on it, however: Spice Wars makes such good use of its real-time motion economic system that it’s obtained me enthusiastic about how the key useful resource that each technique sport makes use of is definitely time. It is perhaps extra correct to say effectivity, nevertheless it’s one thing you typically issue into each different resolution involving one of many extra tangible assets. Spice Wars, by way of early entry tuning, has advanced into one thing the place – even on the usual velocity and issue setting – barely a second passes and not using a new resolution to make, motion to take, or scheme to set in movement.

It’s a fascinating bombardment, all advised, resulting in video games propelled ahead by their very own momentum, to borrow one among my favorite Sin-isms… With the added context from Conquest, this momentum is harnessed into an ideal bundle, with stacking buffs, bonuses, and simple ‘bloke leaning over a map and transferring little picket carvings whereas stroking their chin to a advantageous nub’ allure. Alongside Wartales, builders Shiro have proven themselves to be a studio that makes wonderful use of early entry.

A map screen showing different territories in Dune: Spice Wars

Picture credit score: gamerjive Shotgun/Funcom/Shiro Video games

The armory menu showing different unit types in Dune: Spice Wars

The Landsraad council menu in Dune: Spice Wars

Picture credit score: gamerjive Shotgun/Funcom/Shiro Video games

I nonetheless don’t love the sport as a lot as I wish to, although. I’m joyful sufficient to potter away on it, however I can’t get too enthusiastic about it. I’m having a tough time expressing precisely why, besides to say that all of it feels a bit lizard-brained. Somebody smarter than me as soon as described technique design as both classical or romantic in intent. Chess is each classical and romantic, because the items signify regiments or characters; checkers is only classical, as its pucks exist solely as sport items. As a Dune sport, Spice Wars feels prefer it ought to have romance in spades. However as concerned as I’m, I could as effectively be transferring round checkers for a way invested I really feel on any stage aside from how participating it’s to tinker with its techniques. I’m unsure I’ve some unifying principle on why that is, however right here’s a number of components I reckon is perhaps accountable.

The primary is that whereas a 4X is clearly an ideal match for the furnishings of Dune’s fiction (like I stated in early entry, it’s excellent at abstracting the small print of the fiction into sport concepts), I’m much less satisfied it is a good match for that fiction’s soul. With out fully reinventing the wheel, a 4X typically has little selection however to cut back folks to numbers, historical past to an influence curve, and tradition to a clutch of proportion bonuses. You may stretch this to a Veerhoven-esque critique in order for you, however the impact is just about the identical from second to second. You may make the argument that this leads to a Dune-flavoured sport that finally undermines the whole level of the setting, or you possibly can simply take pleasure in it and make “Harvester go brrrr” noises. I’m not your Duke. I are likely to oscilate between the 2 anyway.

A night time desert scene in Dune: Spice Wars

Picture credit score: gamerjive Shotgun/Funcom/Shiro Video games

One other problem is the discoveries you make whereas scouting about along with your Ornithopters. You discover issues like ruins, crashed spaceships, mercenary enclaves and the like. They often give you a selection between two choices, akin to sending brokers or the army for various bonuses. There’s some very mild storytelling right here, notably within the ruins you’ll be able to both exploit or protect, however they really feel like such a ripe alternative to go deeper. I do know the ‘pop-up with flavour textual content and an ethical selection’ is considerably ubiquitous, however I genuinely felt the absence of some extra vibrant storytelling right here.

I already talked about that the artwork path looks like a wasted alternative, particularly once you’ve obtained the likes of Cantata going full hog on all of the Metabarons-esque campy psychedelia that Dune permits for. Since I final performed, they’ve added a faction led by the Padishah Emperor himself, and all of the character’s potential has been decreased to a person that appears mildly miffed that you simply pinched two Werther’s Originals from the bag when he solely supplied one. I get that this specific bell has been rung to tinnitus ranges concerning nu-Dune, however the melting of artistic sci-fi into vaguely futuristic, militaristic sludge consisting virtually completely of proper angles simply feels a bit lifeless. I perceive Dune is a really dry place, however that doesn’t imply your complete visible identification must be equally parched.

I can’t totally blame Shiro’s artwork crew for this, understanding how necessary model recognition in all probability is to promote video games to Dune followers introduced in by a movie that, had been it a sport itself, we’d all be taking the piss out of for wanting like a grey-brown shooter from 2006. It’s, nonetheless, all very a lot readable at a look; vibrant colors and smooth edges abound, so I can’t name it unsuccessful. Once more, private gripe, your melons might venmo, and so on. Fortunately, new addition Home Ecaz are a bit extra ingenious of their vibrant pink tech-medieval regalia, like a department of templar knights sponsored by Mr. Kipling’s French Fancies.

There’s additionally some barely odd AI behaviour. You will be in open battle with a faction and nonetheless fortunately commerce assets, which led to conditions just like the emperor fortunately swapping me for the intel useful resource I wanted to fund the maintenance for my assassination operation in opposition to his faction. “And also you’re positive this isn’t going in direction of the ‘shank my household’ fund? “Sure mate, promise.” I perceive there’s not too many choices with the setup essentially being targeted on a single planet, although. And I’m now imagining Todd Howard simply discovering Dune this 12 months, rolling about in a mattress of shredded paperbacks like a mad hamster screaming “‘One planet! One shitting planet!” time and again till safety has to lock him within the stationary cabinet.


This evaluation was primarily based on a evaluation construct of the sport offered by publishers Funcom.

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