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Dungeons & Dragons Release Date And Time

Useless by Daylight is bringing Dungeons & Dragons to the desk with the highly-anticipated launch of Chapter 31 subsequent week. The DLC will embody a brand-new killer and survivor, each of which can come outfitted with their very personal distinctive set of perks.

Undoubtedly the most important a part of Chapter 31 is the addition of Vecna, who is understood in-game as The Lich. This new killer has been long-requested and is lastly coming to Useless by Daylight subsequent week, together with double XP and Bloodpoints, a brand new survivor, and rather more.

If you happen to’re keen to search out out when you can bounce into the brand new Dungeons & Dragons chapter of Useless By Daylight, we have put collectively all the pieces you must know beneath, together with the official launch date, time, and PTB patch notes.

What Time Does Useless By Daylight Chapter 31 Launch?


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As confirmed by the official Useless By Daylight web site, Chapter 31: Dungeons & Dragons shall be launched on Monday, June third at 9AM PT / 12PM ET / 5PM BST / 6PM CEST.

Like Useless By Daylight’s earlier chapters, the accompanying replace shall be free to obtain, however you may have to buy the brand new chapter pack in your respective platform if you wish to check out the brand new Dungeons & Dragons killer and survivor.

Useless By Daylight Chapter 31 PTB Patch Notes


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Whereas we do not have the official patch notes for Chapter 31, the brand new replace did go reside on Useless By Daylight’s participant check construct servers earlier this month, which suggests we have already obtained a sneak peak at what modifications are to come back. There is likely to be some minor changes with the complete launch, however you may take a look at the PTB patch notes beneath to search out out what’s new:

Content material

New Survivor – Aestri Yazar

New Survivor Perks

  • Mirrored Phantasm This perk prompts after finishing a complete of 50% value of restore progress on turbines. Press the flexibility button 2 when subsequent to a totem, chest, generator or exit gate to spawn a static phantasm that lasts for 100/110/120 seconds. Then, the perk deactivates.
  • Bardic Inspiration Press the flexibility button 1 whereas standing and immobile to enter the “efficiency” interplay that lasts as much as 15 seconds and empowers Survivors inside 16 meters. Roll a d20. This impact lasts for 60 seconds if the efficiency is accomplished. When the flexibility is cancelled or the efficiency completes, it goes on cooldown for 90/75/60 seconds. 1 | You scream, however nothing occurs 2-10 | talent checks give +1% progress 11-19 | talent checks give +2% progress 20 | talent checks give +3% progress
  • Nonetheless Sight After standing nonetheless for 6/5/4 seconds, this perk prompts. Till you begin transferring, you see the aura of the Killer in addition to all turbines and chests inside 18 meters.

New Killer – The Lich

Killer Energy

Sure with the pores and skin and flesh of males, the Guide is full of spells each forbidden and depraved.

To pick out a Spell, maintain the Potential Button to open the Spell choice. The Lich has entry to 4 totally different Spells:

  • Mage Hand: Creates a magical hand that lifts a downed pallet or blocks an upright pallet for 4 seconds.
  • Flight of the Damned: Conjures 5 flying spectral entities that may go by means of obstacles and injure Survivors.
  • Dispelling Sphere: Casts a transferring invisible sphere that reveals Survivors and briefly disables their Magic Objects.
  • Fly: Achieve a flying velocity for a brief time period, permitting you to journey an extended distance rapidly and transfer over vaults and pallets.

SPECIAL ITEM: MAGIC ITEMS

Treasure Chests discovered across the map can include Magic Objects. Every Survivor can equip as much as two Magic Objects directly: one pair of Boots and one pair of Gauntlets. These Magic Objects are every linked to a particular Spell, and activate when The Lich casts that spell.

  • Boots/Gauntlets of the Interloper: The Survivor sees the aura of pallets affected by Mage Hand and beneficial properties Haste for 3 seconds.
  • Boots/Gauntlets of the Nightwatch: The Survivor can see the auras of the spectral entities conjured by Flight of the Damned.
  • Boots/Gauntlets of the Archivist: The Survivor can see the Dispelling Sphere.
  • Boots/Gauntlets of the Skyguard: The Survivor can see The Lich’s aura throughout Fly and for a number of seconds after.

SPECIAL ITEMS: HAND & EYE OF VECNA

Hardly ever, Survivors can as a substitute discover the Hand or Eye of Vecna in a Treasure Chest. When picked up and used, Survivors achieve a particular potential whereas at full well being. Utilizing one among these particular skills prices the Survivor a well being state and divulges their location with Killer Intuition for 3 seconds.

  • Hand of Vecna: When doing a Quick Locker Entry, the Survivor is teleported to an additional locker.
  • Eye of Vecna: When doing a Quick Locker Exit, the Survivor can’t be seen by The Lich and beneficial properties Haste for 12 seconds.

New Killer Perks

  • Weave Attunement When any merchandise turns into depleted for the primary time every match, it’s dropped. You see the auras of dropped gadgets. Survivors inside 8 meters of dropped gadgets have their auras revealed to you. When a Survivor picks up a Survivor merchandise, they undergo the Oblivious standing impact for 20/25/30 seconds. Oblivious prevents Survivors from listening to or being affected by the Killer’s Terror Radius.
  • Languid Contact When a Survivor inside 36 meters of you scares a crow, they achieve the Exhausted standing impact for 6/8/10 seconds. This perk has a 20-second cooldown. Exhausted prevents Survivors from activating exhausting perks.
  • Darkish Conceitedness Will increase the period you’re blinded and the period of pallet stuns by 25%. Will increase common vault velocity by 16/18/20%.

Killer Perk Updates

  • Impasse Decreased the block period to fifteen/20/25 seconds. (was 20/25/30 seconds)
  • Grim Embrace Decreased the block period earlier than reaching 4 tokens to six/8/10 seconds. (was 8/10/12 seconds)
  • Pop Goes the Weasel Decreased the quantity of progress misplaced to twenty%. (was 30%)
  • Scourge Hook: Ache Resonance Decreased the quantity of progress misplaced to 10/15/20%. (was 15/20/25%)

Survivor Perk Updates

  • Background Participant Decreased the motion velocity bonus to 150%. (was 200%) Decreased the Exhaustion period to 30/25/20 seconds. (was 60/50/40 seconds)
  • Buckle Up Each you and the healed Survivor achieve Endurance for six/8/10 seconds. (Eliminated) The healed Survivor breaks right into a dash at 150% of their regular Working Motion velocity for 3/4/5 seconds and leaves no scratch marks throughout this time. (New performance)
  • Invocation: Weaving Spiders Decreased the time it takes to finish the Invocation to 60 seconds. (was 120 seconds) Elevated the time it takes for an Invocation to utterly regress to 90 seconds. (was 6 seconds)
  • Decisive Strike Decreased the stun period to 4 seconds. (was 5 seconds)

Killer Updates

The Blight – Addons

  • Compound Thirty-Three Will increase Rush flip fee by 11%. (was 33%) Will increase Rush period by 11%. (was 33%)
  • Iridescent Blight Tag Will increase Rush velocity by 10%. (was 20%)

The Cannibal – Basekit

  • Decreased the obstruction collision measurement whereas utilizing the Chainsaw to 10 cm. (was 17.5 cm)
  • Decreased the bottom Tantrum period to three seconds. (was 5 seconds)
  • Elevated the bottom Chainsaw Sweep period to 2.5 seconds. (was 2 seconds)
  • Elevated the bottom Chainsaw Sweep motion velocity to five.35 m/s. (was 5.29 m/s)

The Cannibal – Addons

  • Award-Successful Chili Will increase most Chainsaw Sweep period by 0.2 seconds per cost spent. (was 0.5 seconds)
  • Chainsaw File Decreases tantrum period by 0.25 seconds. (was 0.5 seconds)
  • Chili Will increase most Chainsaw Sweep period by 0.15 seconds per cost spent. (was 0.25 seconds)
  • Home made Muffler Decreases tantrum period by 0.5 seconds. (was 1 second)
  • Knife Scratches Will increase Chainsaw Sweep motion velocity by 1.5%. (was 2%) Will increase time required to cost the Chainsaw by 10%. (was 12%)
  • The Beast’s Marks Will increase Chainsaw Sweep motion velocity by 2%. (was 3%) Will increase time required to cost the Chainsaw by 12%. (was 14%)

The Deathslinger – Basekit

  • Decreased the stun period when a Survivor breaks free to 2.7 seconds. (was 3 seconds)
  • Elevated the reel velocity to 2.76 m/s. (was 2.6 m/s)
  • Elevated motion velocity whereas reloading to three.08 m/s. (was 2.64 m/s)

The Deathslinger – Addons

  • Bayshore’s Cigar Decreases the stun period when Survivors break away by 0.75 seconds. (was 1 second)
  • Bayshore’s Gold Tooth Will increase the Speargun’s reeling velocity by 5%. (was 9%)
  • Chewing Tobacco Decreases the stun period when Survivors break away by 0.25 seconds. (was 0.5 seconds)
  • Snake Oil Will increase the Speargun’s reeling velocity by 2.5%. (was 5%)

The Mastermind – Basekit

  • Decreased the Hindered penalty when reaching most an infection to 4%. (was 8%)
  • The Uroboros an infection now resets to 1% upon being hooked. (was 50%)

The Good Man – Basekit

  • Scamper is now solely obtainable whereas performing a Slice & Cube.
  • Hidey-Ho Mode cooldown lowered to 12 seconds. (was 18 seconds)
  • Scamper time lowered to 1.3 seconds. (was 1.4 seconds)
  • Added a 1 second cooldown after cancelling a Slice & Cube cost up.

The Good Man – Addons

  • Strobing Gentle Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown. (was 4m)
  • Pile of Nails Upon manually exiting Hidey-Ho Mode, Chucky stay Undetectable for 3 seconds. (was 5 seconds)
  • Yardstick Performing a Scamper reveals Survivor auras inside 16 m distance for 3 seconds. (was 12m / 5 seconds)
  • Arduous Hat Eliminated “and exits Hidey-Ho Mode.” from description.

Toolbox Updates

  • Toolbox Will increase sabotage velocity by 15%. (was 10%)
  • Mechanic’s Toolbox Will increase sabotage velocity by 25%. (was 10%)
  • Commodious Toolbox Will increase sabotage velocity by 50%. (New performance)
  • Engineer’s Toolbox Will increase sabotage velocity by 10%. (was Decreases by 25%)
  • Alex’s Toolbox 18 costs. (was 24 costs) Will increase sabotage velocity by 100%. (was 50%)
  • Festive Toolbox Will increase sabotage velocity by 50%. (New performance)
  • Anniversary Toolbox Will increase sabotage velocity by 50%. (New performance)
  • Masquerade Toolbox Will increase sabotage velocity by 50%. (New performance)

Toolbox Addons

  • Slicing Wire Will increase the Toolbox’s sabotage velocity by 20%. (was 15%)
  • Grip Wrench Hooks sabotaged utilizing the Toolbox take an additional 20 seconds to respawn. (was 15 seconds)
  • Hacksaw Will increase the Toolbox’s sabotage velocity by 30%. (was 20%)

Map Updates

New Map – Forgotten Ruins

A brand new Map involves the world of Useless by Daylight, present in The Decimated Borgo Realm. A tower standing tall alone, however what’s above floor hides a brand new world underground. A jail space the place Vittorio Toscano was thrown in for a while. On the opposite facet of the dungeon, the Alchemist room is discovered, the place a scholar can study secrets and techniques of the world, or the size that encompass the universe of the Entity.

Decimated Borgo Realm Replace

The crimson lighting was an enormous challenge within the realm of The Decimated Borgo. The artwork and lighting group took care to make the realm extra accessible to all gamers and produce a distinct ambiance to the maps.

Options

UX

  • Began including search tags for Charms Solely “Perks” and “Birds” for the second.
  • New Merchandise Preview Window Common and Particular Objects will now show a brief description of their impact inside a Trial through the use of a brand new merchandise previewer window.

Bug Fixes

Archives

  • Archive challenges requiring killers to finish a Trial with not more than X Survivors residing ought to now accurately replace all through the match as Survivors die off.

Audio

  • Mounted a difficulty that brought on a few of The Good Man’s voice strains to be reduce within the Mori Preview.
  • Mounted a difficulty that brought on the Nightmare’s Bounce Rope add-on to fail growing Survivors grunts quantity.

Bots

  • The names of the Bots that seem following a participant disconnection have been corrected.

Characters

  • Mounted a difficulty that brought on The Cannibal’s Tantrum animation to generally not play after overcharging the chainsaw or hitting a collision.
  • Mounted a difficulty that brought on male Survivors to be dropped nearer to Killer than feminine Survivors when escaping the Killer’s grasp by any means.
  • Mounted a difficulty that brought on The Twin’s Child Tooth add-on to not inflict the Blindness standing impact when hooked up to a Survivor.
  • Mounted a difficulty that brought on Victor’s respawn animation to play on Charlotte earlier than his cooldown finishes.
  • Mounted a difficulty that brought on Victor to not set off the anti-camp meter when he was near the hook.
  • Mounted a difficulty that brought on The Blight digital camera to pan down after breaking a pallet throughout Deadly Rush.
  • Mounted a difficulty that brought on Charles Lee Ray to be invisible throughout sure interactions.
  • Mounted a difficulty that brought on the Cenobite’s digital camera to reset when turning whereas utilizing his energy.
  • Mounted a difficulty that brought on Survivors digital camera to snap again to the default place when exiting a locker.
  • Mounted a difficulty that brought on the Plague to lose Corrupt Purge when being surprised by any means.

Setting/Maps

  • Mounted a difficulty that brought on the Nightmare to have the ability to disguise Dream Snares underneath the ground on the high of Killer Basement staircase in the principle constructing of the Ironworks of Distress map.
  • Mounted a difficulty that brought on the Nightmare to have the ability to disguise Dream Snares underneath the ground on the high of the staircases within the Midwich Elementary map.
  • Mounted a difficulty within the Underground Complicated the place two turbines may spawn in the identical room.
  • Mounted a difficulty within the Underground Complicated the place a chest would spawn in rooms and clip with totally different components of the surroundings.
  • Mounted a difficulty in Lery’s Hospital the place an invisible collision was letting gamers stroll over the steps taking place the basement within the Physician’s Workplace.
  • Mounted a number of points associated to the Nurse blinking out of the Raccoon Metropolis Police Station map.
  • Mounted a difficulty within the Eyrie of Crows map the place a collision close to the hill would stop gamers from navigating.
  • Mounted a difficulty within the Raccoon Metropolis Police Station map the place Victor may climb on blockers.
  • Mounted a difficulty within the Autohaven Wrecker’s Realm the place an impediment blocked navigation for the Killer.

Perks

  • Mounted a difficulty that brought on Victor to be unable to obtain noise notifications from the Name of Brine perk.
  • Mounted a difficulty that brought on the Premonition perk to activate whereas being carried by the Killer.
  • Mounted a difficulty that brought on the Bamboozle perk to set off when Killers used their energy to vault by means of a window.
  • Mounted a difficulty that brought on the Chunk the Bullet perk to not activate.
  • Mounted a difficulty that brought on the Deliverance perk to generally not activate.
  • Mounted a difficulty that brought on the Final Weapon perk to generally to not activate the screaming animation from Survivor POV.

UI

  • Altering presets within the Loadout Menu will now not rotate the character resulting from totally different allure layouts.

Misc

  • Kill-switched gadgets ought to now not seem in Bloodwebs.
  • Mounted a crash that would happen whereas in a Trial when gaining Bloodpoints.
  • Mounted a crash that would happen whereas loading between the Play as Survivor foyer and the pre-Trial foyer.
  • Mounted a crash that would happen when a Survivor screams.
  • Spamming the unhook button now not causes the hooked Survivor’s digital camera to swing round repeatedly.
  • Mounted a difficulty that brought on the Hatch Unlock progress to reset when cancelling the interplay.
  • Mounted a difficulty that brought on Survivors to be unable to unhook a teammate if that hooked Survivor had beforehand unhooked themselves simply earlier than reaching the wrestle stage.
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