The crew of ex-Silent Hill builders referred to as Bokeh Recreation Studio gave horror followers a prolonged have a look at their new sport Slitterhead on Friday at Summer time Recreation Fest, revealing one thing followers may not have anticipated. Slitterhead seems to be like much less of a creeping, psychological horror sport within the vein of Silent Hill or Siren, and extra of an motion sport involving swords and weapons.
The intriguing twist, although, is that the weapons gamers will use to battle horrible mutations in Slitterhead are fabricated from blood, bones, and viscera extracted from the characters you play as. And the characters you play as seem like possessed by a tiny parasitic brainworm, which you management. As that worm, you possibly can seemingly possess each man, lady, and canine on the road, leaping from organism to organism in a sort of parasitic parkour. Traversal by way of the world of Slitterhead is guts-based, too; we see characters swinging by way of the sport’s metropolis on grappling hooks fabricated from gore.
Slitterhead additionally seems to be a bit of janky, in the best way that PlayStation 2-era video games might be. However that doesn’t seem to detract from the sport’s general compelling gameplay mechanics, which evoke busted-but-beloved video games like Tokyo Jungle, Driver: San Francisco, and Messiah, with loads of The Factor-style physique horror thrown in. At one level in Slitterhead’s first gameplay trailer, we see a man get his arm sliced off, then seize it together with his personal veins and reattach it, which completely kicks ass.
Bokeh Recreation Studio will launch Slitterhead on PlayStation 4, PlayStation 5, Home windows PC, and Xbox Sequence X on Nov. 8. The sport studio was based in 2021 by former staffers of PlayStation’s Japan Studio, the place they developed the Siren and Gravity Rush video games.
Bokeh is led by sport designer Keiichiro Toyama, who co-founded the studio with sport director Junya Okura and producer Kazunobu Sato, each of whom labored on the Siren sequence.