HomeReviewsFFXIV Viper Job guide: Best rotation, skills, weapons, leveling tips, and more

FFXIV Viper Job guide: Best rotation, skills, weapons, leveling tips, and more

Viper and Pictomancer are the 2 new jobs added to Remaining Fantasy XIV with the Dawntrail enlargement, and whereas portray cute footage feels like a enjoyable time, most individuals lean towards the previous’s twin blades and flashy moveset.

The Viper Job in Remaining Fantasy XIV might look like simply one other lavatory customary melee DPS class at first look, nevertheless it has an intensive moveset with 100 ranges of abilities to be taught. It forgoes occasion utility and buffs in favor of uncooked harm output, making the Viper Job much like Samurai. It’s a fairly advanced Job if you first decide it up, however you’ll grasp its many combos very quickly.

How you can Unlock the Viper Job in Remaining Fantasy XIV

To unlock the Viper Job in Remaining Fantasy XIV, all you could do is full the extent 80 quest “Enter the Viper.” Like most DLC Jobs, the beginning Viper quest is positioned in one of many beginning city-states of Eorzea. The Enter the Viper quest may be began by speaking to the Apprehensive Weaver in Ul’dah on the Steps of Nald (X: 9.3, Y:9.2).

You must have no less than one different Disciple of Warfare or Magic class at degree 80 in an effort to settle for the search, nonetheless, so that you received’t be capable of unlock this Job till you’ve sunk quite a lot of time into Remaining Fantasy XIV. The Viper Job begins at degree 80, which is the explanation behind the requirement. This implies it’ll be 10 ranges behind the place the Dawntrail MSQ begins, so there’s some grinding in your future if you wish to play by means of the 7.0 essential storyline as a Viper.

All Viper Abilities in Remaining Fantasy XIV

Since Viper begins at degree 80, you’ll have most of those abilities unlocked by default. Take the time to check them and skim the tooltips earlier than hopping into your first dungeon.

Motion Degree Acquired Impact
Metal Fangs 1 Delivers an assault with a efficiency of 200.
Hunter’s Sting 5 Delivers an assault with a efficiency of 260.
Extra Impact: Grants Hunter’s Intuition
Hunter’s Intuition Impact: Will increase harm dealt by 10%
Length: 40s
Can solely be executed after efficiently touchdown Metal Fangs or Dread Fangs.

This motion can’t be assigned to a hotbar.
Metal Fangs modifications to Hunter’s Sting when necessities for execution are met.

Dread Fangs 10 Delivers an assault with a efficiency of 140.
Extra Impact: Afflicts goal with Noxious Gnash
Noxious Gnash Impact: Will increase harm you deal to focus on by 10%
Length: 20s
Extends Noxious Gnash length by 20s to a most of 40s.
Writhing Snap 15 Delivers a ranged assault with a efficiency of 200.
Swiftskin’s Sting 20 Delivers an assault with a efficiency of 260.
Extra Impact: Grants Swiftscaled
Swiftscaled Impact: Reduces weaponskill solid time and recast time, spell solid time and recast time, and auto-attack delay by 15%
Length: 40s
Can solely be executed after efficiently touchdown Metal Fangs or Dread Fangs.

This motion can’t be assigned to a hotbar.
Dread Fangs modifications to Swiftskin’s Sting when necessities for execution are met.

Metal Maw 25 Delivers an assault with a efficiency of 100 to all close by enemies.
Flanksting Strike 30 Delivers an assault with a efficiency of 300.
360 when executed from a goal’s flank.
Potencies are elevated by 100 whereas underneath the impact of Flankstung Venom.
Extra Impact: Grants Hindstung Venom
Hindstung Venom Impact: Will increase efficiency of Hindsting Strike by 100
Length: 40s
Impact can’t be stacked with different viper venom results.
Extra Impact: Will increase Serpent Choices Gauge by 10
Can solely be executed after efficiently touchdown Hunter’s Sting.

This motion can’t be assigned to a hotbar.
Hunter’s Sting modifications to Flanksting Strike when necessities for execution are met.

Flanksbane Fang 30 Delivers an assault with a efficiency of 300.
360 when executed from a goal’s flank.
Potencies are elevated by 100 whereas underneath the impact of Flanksbane Venom.
Extra Impact: Grants Hindsbane Venom
Hindsbane Venom Impact: Will increase efficiency of Hindsbane Fang by 100
Length: 40s
Impact can’t be stacked with different viper venom results.
Extra Impact: Will increase Serpent Choices Gauge by 10
Can solely be executed after efficiently touchdown Hunter’s Sting.

This motion can’t be assigned to a hotbar.
Swiftskin’s Sting modifications to Flanksbane Fang when necessities for execution are met.

Hindsting Strike 30 Delivers an assault with a efficiency of 300.
360 when executed from a goal’s rear.
Potencies are elevated by 100 whereas underneath the impact of Hindstung Venom.
Extra Impact: Grants Flanksbane Venom
Flanksbane Venom Impact: Will increase efficiency of Flanksbane Fang by 100
Length: 40s
Impact can’t be stacked with different viper venom results.
Extra Impact: Will increase Serpent Choices Gauge by 10
Can solely be executed after efficiently touchdown Swiftskin’s Sting.

This motion can’t be assigned to a hotbar.
Hunter’s Sting modifications to Hindsting Strike when necessities for execution are met.

Hindsbane Fang 30 Delivers an assault with a efficiency of 300.
360 when executed from a goal’s rear.
Potencies are elevated by 100 whereas underneath the impact of Hindsbane Venom.
Extra Impact: Grants Flankstung Venom
Flankstung Venom Impact: Will increase efficiency of Flanksting Strike by 100
Length: 40s
Impact can’t be stacked with different viper venom results.
Extra Impact: Will increase Serpent Choices Gauge by 10
Can solely be executed after efficiently touchdown Swiftskin’s Sting.

This motion can’t be assigned to a hotbar.
Swiftskin’s Sting modifications to Hindsbane Fang when necessities for execution are met.

Dread Maw 35 Delivers an assault with a efficiency of 80 to all close by enemies.
Extra Impact: Afflicts goal with Noxious Gnash
Noxious Gnash Impact: Will increase harm you deal goal by 10%
Length: 20s
Extends Noxious Gnash length by 20s to a most of 40s.
Slither 40 Rush to a focused enemy’s or occasion member’s location.
Most Costs: 3
Can’t be executed whereas certain.
Hunter’s Chew 40 Delivers an assault with a efficiency of 120 to all close by enemies.
Extra Impact: Grants Hunter’s Intuition
Hunter’s Intuition Impact: Will increase harm dealt by 10%
Length: 40s
Can solely be executed after efficiently touchdown Metal Maw or Dread Maw.

This motion can’t be assigned to a hotbar.
Metal Maw modifications to Hunter’s Chew when necessities for execution are met.

Swiftskin’s Chew 45 Delivers an assault with a efficiency of 120 to all close by enemies.
Extra Impact: Grants Swiftscaled
Swiftscaled Impact: Reduces weaponskill solid time and recast time, spell solid time and recast time, and auto-attack delay by 15%
Length: 40s
Can solely be executed after efficiently touchdown Metal Maw or Dread Maw.

This motion can’t be assigned to a hotbar.
Dread Maw modifications to Swiftskin’s Chew when necessities for execution are met.

Jagged Maw 50 Delivers an assault with a efficiency of 140 to all close by enemies.
Potencies are elevated by 20 whereas underneath the impact of Grimhunter’s Venom.
Extra Impact: Grants Grimskin’s Venom
Grimskin’s Venom Impact: Will increase efficiency of Bloodied Maw by 20
Length: 40s
Impact can’t be stacked with different viper venom results.
Extra Impact: Will increase Serpent Choices Gauge by 10
Can solely be executed after efficiently touchdown Hunter’s Chew or Swiftskin’s Chew.

This motion can’t be assigned to a hotbar.
Hunter’s Chew modifications to Jagged Maw when necessities for execution are met.

Bloodied Maw 50 Delivers an assault with a efficiency of 140 to all close by enemies.
Potencies are elevated by 20 whereas underneath the impact of Grimskin’s Venom.
Extra Impact: Grants Grimhunter’s Venom
Grimhunter’s Venom Impact: Will increase efficiency of Jagged Maw by 20
Length: 40s
Impact can’t be stacked with different viper venom results.
Extra Impact: Will increase Serpent Choices Gauge by 10
Can solely be executed after efficiently touchdown Hunter’s Chew or Swiftskin’s Chew.

This motion can’t be assigned to a hotbar.
Swiftskin’s Chew modifications to Bloodied Maw when necessities for execution are met.

Serpent’s Tail 55 Modifications to Dying Rattle, Final Lash, First Legacy, Second Legacy, Third Legacy, or Fourth Legacy when necessities for execution are met.
Dying Rattle 55 Delivers an assault with a efficiency of 250.
Can solely be executed after efficiently touchdown Flanksting Strike, Flanksbane Fang, Hindsting Strike, or Hindsbane Fang.

This motion can’t be assigned to a hotbar.
Serpent’s Tail modifications to Dying Rattle when necessities for execution are met.

Final Lash 60 Delivers an assault with a efficiency of 100 to all close by enemies.
Can solely be executed after efficiently touchdown Jagged Maw or Bloodied Maw.

This motion can’t be assigned to a hotbar.
Serpent’s Tail modifications to Final Lash when necessities for execution are met.

Dreadwinder 65 Delivers an assault with a efficiency of 450.
Extra Impact: Afflicts goal with Noxious Gnash
Noxious Gnash Impact: Will increase harm you deal goal by 10%
Length: 20s
Extends Noxious Gnash length by 20s to a most of 40s.
Extra Impact: Grants a Rattling Coil, as much as a most of three
Most Costs: 2
Shares a recast timer with Pit of Dread.
Hunter’s Coil 65 Delivers an assault with a efficiency of 500.
550 when executed from a goal’s flank.
Extra Impact: Grants Hunter’s Intuition
Hunter’s Intuition Impact: Will increase harm dealt by 10%
Length: 40s
Extra Impact: Grants Hunter’s Venom
Hunter’s Venom Impact: Will increase efficiency of Twinfang Chew by 50
Length: 30s
Extra Impact: Will increase Serpent Choices Gauge by 5
Upon efficiently touchdown this motion, Twinfang modifications to Twinfang Chew, and Twinblood modifications to Twinblood Chew.
These actions may be executed a complete of two occasions following Hunter’s Coil.
Can solely be executed after touchdown Dreadwinder or Swiftskin’s Coil.
This weaponskill doesn’t share a recast timer with another actions.
Swiftskin’s Coil 65 Delivers an assault with a efficiency of 500.
550 when executed from a goal’s rear.
Extra Impact: Grants Swiftscaled
Swiftscaled Impact: Reduces weaponskill solid time and recast time, spell solid time and recast time, and auto-attack delay by 15%
Length: 40s
Extra Impact: Grants Swiftskin’s Venom
Swiftskin’s Venom Impact: Will increase efficiency of Twinblood Chew by 50
Length: 30s
Extra Impact: Will increase Serpent Choices Gauge by 5
Upon efficiently touchdown this motion, Twinfang modifications to Twinfang Chew, and Twinblood modifications to Twinblood Chew.
These actions may be executed a complete of two occasions following Swiftskin’s Coil.
Can solely be executed after touchdown Dreadwinder or Hunter’s Coil.
This weaponskill doesn’t share a recast timer with another actions.
Pit of Dread 70 Delivers an assault with a efficiency of 200 to all close by enemies.
Extra Impact: Afflicts goal with Noxious Gnash
Noxious Gnash Impact: Will increase harm you deal goal by 10%
Length: 20s
Extends Noxious Gnash length by 20s to a most of 40s.
Extra Impact: Grants a Rattling Coil, as much as a most of three
Most Costs: 2
Shares a recast timer with Dreadwinder.
Hunter’s Den 70 Delivers an assault with a efficiency of 250 to all close by enemies.
Extra Impact: Grants Hunter’s Intuition
Hunter’s Intuition Impact: Will increase harm dealt by 10%
Length: 40s
Extra Impact: Grants Fellhunter’s Venom
Fellhunter’s Venom Impact: Will increase efficiency of Twinfang Thresh by 30
Length: 30s
Extra Impact: Will increase Serpent Choices Gauge by 5
Upon efficiently touchdown this motion, Twinfang modifications to Twinfang Thresh, and Twinblood modifications to Twinblood Thresh.
These actions may be executed a complete of two occasions following Hunter’s Den.
Can solely be executed after Pit of Dread or Swiftskin’s Den.
This weaponskill doesn’t share a recast timer with another actions.
Swiftskin’s Den 70 Delivers an assault with a efficiency of 250 to all close by enemies.
Extra Impact: Grants Swiftscaled
Swiftscaled Impact: Reduces weaponskill solid time and recast time, spell solid time and recast time, and auto-attack delay by 15%
Length: 40s
Extra Impact: Grants Fellskin’s Venom
Fellskin’s Venom Impact: Will increase efficiency of Twinblood Thresh by 30
Length: 30s
Extra Impact: Will increase Serpent Choices Gauge by 5
Upon efficiently touchdown this motion, Twinfang modifications to Twinfang Thresh, and Twinblood modifications to Twinblood Thresh.
These actions may be executed a complete of two occasions following Swiftskin’s Den.
Can solely be executed after Pit of Dread or Hunter’s Den.
This weaponskill doesn’t share a recast timer with another actions.
Twinfang 75 Modifications to Twinfang Chew, Twinfang Thresh, or Uncoiled Twinfang when necessities for execution are met.
Twinblood 75 Modifications to Twinblood Chew, Twinblood Thresh, or Uncoiled Twinblood when necessities for execution are met.
Twinfang Chew 75 Delivers an assault with a efficiency of 100.
Hunter’s Venom Efficiency: 150
Extra Impact: Grants Swiftskin’s Venom when executed after Hunter’s Coil
Length: 30s
Can solely be executed after efficiently touchdown Hunter’s Coil or Swiftskin’s Coil.

This motion can’t be assigned to a hotbar.
Twinfang modifications to Twinfang Chew when necessities for execution are met.

Twinblood Chew 75 Delivers an assault with a efficiency of 100.
Swiftskin’s Venom Efficiency: 150
Extra Impact: Grants Hunter’s Venom when executed after Swiftskin’s Coil
Length: 30s
Can solely be executed after efficiently touchdown Hunter’s Coil or Swiftskin’s Coil.

This motion can’t be assigned to a hotbar.
Twinblood modifications to Twinblood Chew when necessities for execution are met.

Twinfang Thresh 80 Delivers an assault with a efficiency of fifty to all close by enemies.
Fellhunter’s Venom Efficiency: 8
Extra Impact: Grants Fellskin’s Venom when executed after Hunter’s Den
Length: 30s
Can solely be executed after efficiently touchdown Hunter’s Den or Swiftskin’s Den.

This motion can’t be assigned to a hotbar.
Twinfang modifications to Twinfang Thresh when necessities for execution are met.

Twinblood Thresh 80 Delivers an assault with a efficiency of fifty to all close by enemies.
Fellskin’s Venom Efficiency: 80
Extra Impact: Grants Fellhunter’s Venom when executed after Swiftskin’s Den
Length: 30s
Can solely be executed after efficiently touchdown Hunter’s Den or Swiftskin’s Den.

This motion can’t be assigned to a hotbar.
Twinblood modifications to Twinblood Thresh when necessities for execution are met.

Uncoiled Fury 82 Delivers an assault with a efficiency of 600 to the primary enemy, and 50% much less for all remaining enemies.
Extra Impact: Grants Poised for Twinfang
Poised for Twinfang Impact: Will increase the efficiency of Uncoiled Twinfang by 50
Length: 60s
Rattling Coil Price: 1
This weaponskill doesn’t share a recast timer with another actions.
Serpent’s Ire 86 Grants one stack of Rattling Coil.
Grants Able to Reawaken.
Length: 30s
Can solely be executed whereas in fight.
Reawaken 90 Delivers an assault with a efficiency of 700 for the primary enemy, and 60% much less for all remaining enemies.
Extra Impact: Grants 5 stacks of Anguine Tribute
Length: 30s
Serpent Choices Gauge Price: 50
First Era 90 Delivers an assault with a efficiency of 400 to the primary enemy, and 60% much less for all remaining enemies.
Efficiency is elevated to 600 when executed after Reawaken.
Anguine Tribute Price: 1
This weaponskill doesn’t share a recast timer with another actions.

This motion can’t be assigned to a hotbar.
Metal Fangs and Metal Maw change to First Era when necessities for execution are met.

Second Era 90 Delivers an assault with a efficiency of 400 to the primary enemy, and 60% much less for all remaining enemies.
Efficiency is elevated to 600 when executed after First Era.
Anguine Tribute Price: 1
This weaponskill doesn’t share a recast timer with another actions.

This motion can’t be assigned to a hotbar.
Dreadfang and Dread Maw change to Second Era when necessities for execution are met.

Third Era 90 Delivers an assault with a efficiency of 400 to the primary enemy, and 60% much less for all remaining enemies.
Efficiency is elevated to 600 when executed after Second Era.
Anguine Tribute Price: 1
This weaponskill doesn’t share a recast timer with another actions.

This motion can’t be assigned to a hotbar.
Hunter’s Coil and Hunter’s Den change to Third Era when necessities for execution are met.

Fourth Era 90 Delivers an assault with a efficiency of 400 to the primary enemy, and 60% much less for all remaining enemies.
Efficiency is elevated to 600 when executed after Third Era.
Anguine Tribute Price: 1
This weaponskill doesn’t share a recast timer with another actions.

This motion can’t be assigned to a hotbar.
Swiftskin’s Coil and Swiftskin’s Den change to Fourth Era when necessities for execution are met.

Uncoiled Twinfang 92 Delivers an assault with a efficiency of 100 to the primary enemy, and 50% much less for all remaining enemies.
Poised for Twinfang Efficiency: 150
Extra Impact: Grants Poised for Twinblood
Poised for Twinblood Impact: Will increase the efficiency of Uncoiled Twinblood by 50
Length: 60s
Can solely be executed after Uncoiled Fury.

This motion can’t be assigned to a hotbar.
Twinfang modifications to Uncoiled Twinfang when necessities for execution are met.

Uncoiled Twinblood 92 Delivers an assault with a efficiency of 100 to the primary enemy, and 50% much less for all remaining enemies.
Poised for Twinblood Efficiency: 150
Can solely be executed after Uncoiled Fury.

This motion can’t be assigned to a hotbar.
Twinblood modifications to Uncoiled Twinblood when necessities for execution are met.

Ouroboros 96 Delivers an assault with a efficiency of 1,050 to the primary enemy, and 60% much less for all remaining enemies.
Reawakened impact expires upon execution.
Requires no less than one stack of Anguine Tribute.
This weaponskill doesn’t share a recast timer with another actions.

This motion can’t be assigned to a hotbar.
Reawaken modifications to Ouroboros when necessities for execution are met.

First Legacy 100 Delivers an assault with a efficiency of 250 to the primary enemy, and 60% much less for all remaining enemies.
Can solely be executed after First Era.

This motion can’t be assigned to a hotbar.
Serpent’s Tail modifications to First Legacy when necessities for execution are met.

Second Legacy 100 Delivers an assault with a efficiency of 250 to the primary enemy, and 60% much less for all remaining enemies.
Can solely be executed after Second Era.

This motion can’t be assigned to a hotbar.
Serpent’s Tail modifications to Second Legacy when necessities for execution are met.

Third Legacy 100 Delivers an assault with a efficiency of 250 to the primary enemy, and 60% much less for all remaining enemies.
Can solely be executed after Third Era.

This motion can’t be assigned to a hotbar.
Serpent’s Tail modifications to Third Legacy when necessities for execution are met.

Fourth Legacy 100 Delivers an assault with a efficiency of 250 to the primary enemy, and 60% much less for all remaining enemies.
Can solely be executed after Fourth Era.

This motion can’t be assigned to a hotbar.
Serpent’s Tail modifications to Fourth Legacy when necessities for execution are met.

Remaining Fantasy XIV Viper Job Rotation

The principle Viper rotation in FFXIV includes a number of fluid combos that finish with distinctive abilities that inflict standing results and lift the potencies of different abilities. It’s rather a lot to soak up at first, nevertheless it’s actually only a bunch of plates that you could hold spinning.

Degree 80 Viper Rotation

At degree 80 if you first unlock Viper, you’ll solely have to fret concerning the primary combos of the Job. Don’t fear concerning the Job gauge or meters simply but. These come into play if you unlock abilities like Uncoiled Fury at degree 82 or Reawaken at degree 90. For now, simply deal with nailing the bread-and-butter combos.

Final Fantasy Xiv Dawntrail Viper Rotation 1
Picture: Sq. Enix

There are two single goal combo strings and two AOE combo strings for Viper. The principle combo sequence begins with both Metal Fangs or Dread Fangs. The second assault may be both Hunter’s Sting or Swiftskin’s Sting (both of those can comply with up both of the Fang assaults). Lastly, Hunter’s Sting can result in both Flanksting Strike or Flanksbane Fang, and Swiftskin’s Sting can result in both Hindsting Strike or Hindsbane Fang.

I do know it feels like rather a lot, however let me break it down for you. For a primary clarification, simply press the glowing buttons once they pop up. The actions in your hotbar will mechanically get replaced by the following steps within the combo they usually’ll be highlighted so you recognize which of them to press. If a number of abilities are highlighted, you may press both one. That’s all you actually need to know for Viper if you’re first beginning out, however you may hold studying on in order for you a extra detailed clarification of what all the things does.

Metal Fangs and Dread Fangs (the beginning strikes for the only goal combo) are actually the identical factor, however the latter applies a debuff known as Noxious Gnash which will increase the harm you do to a goal by 10%. From there, Hunter’s Sting and Swiftskin’s Sting apply Hunter’s Intuition and Swiftscaled respectively. The previous will increase the harm you deal by an additional 10%, whereas the latter reduces your auto-attack delay.

Lastly, every of the combo finishers with names starting with “Flank” or “Hind” are simply positionals that deal elevated harm to a goal’s facet or rear. Each applies a buff that will increase the harm of the opposite positional on the identical facet. For instance, Flanksting Strike will make Flanksbane Fang deal elevated harm, and the identical goes for the Hind assaults.

Ideally, you need to alternate between the 2 assaults for every place so that they’re all the time buffed. Use each Strikes, then each Fangs, then repeat. After touchdown any of those positionals, you’ll be capable of use Dying Rattle as an omnipotent combo finisher.

Final Fantasy Xiv Dawntrail Viper Rotation 2
Picture: Sq. Enix

The second single-target combo applies the identical buffs, however the opener has a 40-second cooldown so you may’t use it that always. It’s because this combo grants Rattling Coils and will increase your Serpent’s Providing meter, essential icons in your Job gauge that may develop into necessary later when you unlock extra abilities.

The second combo is fortunately rather more easy. Simply do Dreadwinder adopted by Hunter’s Coil and Swiftskin’s Coil. Each Coil abilities are interchangeable, so you need to use them in both order after Dreadwinder. Keep in mind that they’re positionals, although!

Final Fantasy Xiv Dawntrail Viper Rotation 4
Picture: Sq. Enix

Whereas Dreadwinder is on cooldown, the essential AOE combo is the identical because the single-target one, simply with totally different names. Metal Maw, Hunter’s Chew, and Jagged Maw are the primary trio, and Dread Maw, Swiftskin’s Chew, and Bloodied Maw are the second. These comply with the identical guidelines and provides the identical buffs because the single-target combos, so it ought to come naturally to you.

Final Fantasy Xiv Dawntrail Viper Rotation 3
Picture: Sq. Enix

Right here’s the perfect degree 80 primary Viper rotation in Remaining Fantasy XIV. The buffs utilized by every talent are listed in parentheses to offer you a greater thought of why every talent is positioned the place it’s.

  1. Dreadwinder
  2. Hunter’s Coil (Hunter’s Intuition)
  3. Swiftskin’s Coil (Noxious Gnash)
  4. Dread Fangs (Noxious Gnash)
  5. Hunter’s Sting (Hunter’s Intuition)
  6. Flanksting Strike
  7. Dying Rattle
  8. Metal Fangs
  9. Swiftskin’s Sting (Swiftscaled)
  10. Hindsting Strike
  11. Dying Rattle
  12. Metal Fangs
  13. Hunter’s Sting
  14. Flanksbane Fang
  15. Dying Rattle
  16. Metal Fangs
  17. Swiftskin’s Sting (Swiftscaled)
  18. Hindsbane Fang
  19. Dying Rattle

Simply rinse and repeat this combo checklist till Dreadwinder turns into out there once more, at which level you begin another time. Be sure that to combine in Hunter’s Sting and Dread Fangs to hold your buffs up always, too.

Degree 80 Viper AOE Rotation

The primary AOE rotation for Viper is mainly the identical factor, solely with totally different talent names. You’ll nonetheless get the identical buffs and the final idea continues to be the identical. In the event you’re confronted with a bunch of enemies, use this AOE Viper rotation.

  1. Pit of Dread
  2. Hunter’s Den
  3. Swiftskin’s Den
  4. Dread Maw
  5. Final Lash
  6. Hunter’s Chew
  7. Jagged Maw
  8. Final Lash
  9. Metal Maw
  10. Swiftskin’s Chew
  11. Bloodied Maw
  12. Final Lash

As you may see, it’s mainly the identical factor. There’s a combo on cooldown that provides stuff to your Job gauge and a essential combo that you just repeat to maintain your buffs lively.

Degree 90 Viper Rotation

We’re nonetheless engaged on this part. Verify again quickly!

Degree 100 Viper Rotation

We’re nonetheless engaged on this part. Verify again quickly!

Finest Viper Weapons in FFXIV and How you can Get Them

We’re nonetheless engaged on this part. Verify again quickly!

How you can Degree Viper to 100 Quick in FFXIV Dawntrail

Final Fantasy Xiv Dawntrail Viper Job
Picture: Sq. Enix

Leveling up the Viper Job to the Dawntrail degree cap of 100 will take fairly a while, however fortunately, the Dawntrail MSQ makes the extent 90-100 grind a lot simpler for those who’re planning on doing the 7.0 storyline as a Viper. If not, then there’s quite a lot of grinding forward.

With all of those methods, be sure you’ve eaten meals to get the XP buff and be a part of an lively Free Firm to benefit from their XP buff on prime of that. Additionally, don’t overlook to equip the Azeyma’s Earring pre-order bonus you probably have it. This will provide you with 30% bonus XP by means of degree 90.

Wondrous Tails

Wondrous Tails is among the best methods to get a head begin on the Viper leveling course of. Simply hit up Khloe in Idyllshire to assert a journal each week and full sufficient actions to get a assured half degree of XP no matter the place you’re within the leveling course of.

Because you get a half degree of XP it doesn’t matter what degree you’re, nonetheless, we advocate saving Khloe’s pocket book for final after you’ve achieved each different day by day and weekly XP farm at your disposal. Why flip in your Wondrous Tails journal if you’re degree 80 to get half a degree of XP when you could possibly do your roulettes and different XP farms and get half a degree of XP at degree 82 or 83?

Roulettes

Roulettes are the first methodology of leveling most Jobs in Remaining Fantasy XIV, and Viper isn’t any exception. When you’ve unlocked Viper, hit all of them day-after-day. Because the Job begins at degree 80, you received’t need to degree it as much as get entry to high-level roulettes. Simply do all of them (sure, even Frontline) and also you’ll get an enormous chunk of XP day-after-day.

Bojza

The Bozja grind gives a unending supply of XP so long as you might have the persistence for it. Regardless of getting used primarily for leveling Jobs from 71-90, the XP positive aspects are nonetheless fairly good previous 90 as you proceed alongside the highway to 100. Since dungeon queues can take some time and each Dawntrail Jobs are DPS courses, you will have higher luck hanging out in Bozja and grinding FATEs as an alternative.

Allied Society Quests

Whereas they’re not as profitable, the missions previously generally known as Tribal Quests present a pleasant day by day chunk of XP they usually’re extremely fast and straightforward to complete. Since Viper is a Disciple of Warfare Job, you are able to do the Arkasodara and Pixie quests in Thavnair and Il Mheg respectively. These solely take a couple of minutes every, so you may knock them out of the way in which in the beginning of your day by day grinding classes.

Dungeon Spam

In the event you don’t thoughts ready, then queueing for the highest-level dungeon out there to you time and again is among the quickest methods to degree up the Viper Job in FFXIV. Queues can be lengthy because it’s a DPS Job, so grind FATEs in high-level zones when you wait. It’ll take two or three runs of every dungeon earlier than you attain a excessive sufficient degree to succeed in the following one.

Fortunately, you may skip the traces with the Belief system for those who don’t thoughts adventuring with NPC companions. The dungeon clears can be slower, however you’ll be supplied with a stress-free setting to grasp your Viper rotation and be taught the intricacies of the Job. That is additionally a good way to degree the Pictomancer Job as properly!

That’s all you could know concerning the Viper Job in Remaining Fantasy XIV! It’s one of the crucial rewarded courses to grasp in FFXIV, and it’s a terrific match for a number of the new content material that you just’ll be dealing with within the Dawntrail enlargement. Plus, all of the Viper gear seems stellar with the brand new graphics replace launched in model 7.0.


gamerjive is supported by our viewers. While you buy by means of hyperlinks on our website, we might earn a small affiliate fee. Study extra about our Affiliate Coverage
RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Most Popular