HomeVideo GamesFiraxis Veteran Jake Solomon Talks Creating A Player-Driven Life Simulator To Compete...

Firaxis Veteran Jake Solomon Talks Creating A Player-Driven Life Simulator To Compete With The Sims

Jake Solomon is a reputation that carries weight in gaming communities, particularly for followers of XCOM and the legendary strategy-focused studio Firaxis. After 23 years, Solomon departed his dream studio, saying “My mind is on fireplace with a brand new dream.” Immediately, that new dream was revealed with the announcement of Midsummer Studios, a collaboration between Solomon, a few fellow Firaxis veterans and a few new faces, too. The brand new dream? To create a unique form of life simulation sport, one which’s utterly geared in the direction of player-driven tales and self-created narratives.



I had the chance to sit down down with Solomon to debate his departure from Firaxis, his new studio, why he selected the life sim style and the present troubling state of the video games business.


A New Enterprise

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Marvel’s Midnight Suns

Solomon is beloved among the many Firaxis trustworthy, having performed an enormous half within the latest successes of the XCOM sequence, and within the creation of the cult traditional Marvel’s Midnight Suns. Nonetheless, after these lengthy growth cycles, how excited was he to work on one other turn-based technique sport? The style that Firaxis is thought for. The reply? Not very.

“Firaxis was evolving as a studio and a few long-time folks have been leaving,” Solomon begins. “If I’m going to do that, this isn’t a Firaxis sport that I’m fascinated with, this actually feels prefer it’s time to depart and begin my very own factor.”


It was a childhood dream of Solomon’s to work on a Marvel sport, and he adores Midnight Suns. Nonetheless, whereas engaged on that title, he realised how a lot he beloved the emergent parts of XCOM. The participant’s skill to customize their troopers, and create private narratives. This realisation had his designer mind firing on all cylinders.

“The entire video games I made beforehand at Firaxis weren’t as scripted, they’re extra systems-based,” Solomon says. “I obtained an thought in my head, what if we doubled down on player-driven narratives?”

XCOM 2 War of the Chosen Tactical Combat Cinematic View
X-COM 2: Battle of the Chosen

It’s one thing I perceive utterly. Each time I play XCOM 2, I title the entire troopers after my family and friends, simply due to the humour it provides, and seeing which of your family members rise via the ranks and survive towards all the percentages is enjoyable, “How a lot of a stage can we construct the place the participant can’t assist however write a narrative simply by taking part in the sport? They find yourself making choices and have drama injected, which interprets into each participant writing fascinating, distinctive tales,” Solomon says, excitedly.


This was by no means going to be a Firaxis sport, there was no scope for Solomon to construct this sport beneath the banner of his outdated studio. He constructed a crew, together with names like Will Miller and Ryan Meier, and recruited among the experience he wanted, comparable to Grant Rodiek, a veteran producer who labored on The Sims for 18 years. Midsummer Studios was born. Maybe poetically, Midsummer is predicated 3 miles from Firaxis, within the firm’s earlier workplace.

This crew has constructed very profitable systems-heavy video games earlier than, however solely a pair have labored on a life sim. Nonetheless, for Solomon, the life simulation style was a pure selection for a sport all about player-driven narratives.


“I actually needed it to be about emergent tales – to create a kind of playground,” he opens. “The thought is that it’s set in a small city, and you’ll change every part. We’ve staffed it with characters, however gamers can change these characters in any means they need. You’re guiding your character via their small-town life, we’re injecting the small drama of life… you already know your roommate is in a foul temper, otherwise you’re about to go on a date. All of these issues are dramatic and enjoyable however we would like the massive drama too, like ‘Hey, your estranged father is again on the town’. You, because the participant, get to resolve, is he again right here as a result of he desires to reconcile with you, or possibly he’s getting married to somebody you don’t like, or he’s right here as a result of he’s combating together with your brother and you must get entangled.”

Solomon offers lots of examples of the wacky and dramatic emergent occasions that may happen throughout the techniques of Midsummer’s sport. The drama of contemporary life is commonly extra intense than what you see in fictional media. “The whole lot you do in life is a narrative, it’s dramatic and also you’re making selections,” Solomon remarks. “I’ve at all times talked about making a sport about highschool – as a result of it was a extremely dramatic, charged surroundings. It’s a small group, everybody is aware of one another and every part feels excessive stakes. It is a model of that.”


Marvel's Midnight Suns Adds Venom Next Week
Marvel’s Midnight Suns

Solomon constantly expresses that participant company shall be on the coronary heart of this title. Originally of the simulation, you may feed the sport details about what you’re searching for with this character. If you happen to’re searching for a romantic plot, you may categorical that and the sport will reply, pre-seeding your character with relationships that would blossom into romance.

“The character has an ex-lover they usually’re really your co-worker, this character is your neighbour and also you dated them in highschool, this character is your secret crush however they’re your corporation rival within the city…,” are examples that Solomon cites.


The participant may also enter Artistic Mode every time they need, and alter the looks, relationships, traits and actions of anybody within the city. A narrative is not taking part in out the way you’d imagined? Nicely, you may take a extra heavy-handed strategy to affect occasions. Nonetheless, Solomon says they are going to actively reward gamers for making unpredictable choices, making everybody’s tales extra fascinating.

“So what we attempt to do is reward the participant for astonishing behaviour, and say you might get a fairly large reward in case you made one thing humorous occur, otherwise you made one thing romantic occur, or in case you made one thing very conflict-heavy occur, the place the participant steers themselves in a course they don’t anticipate. It’s a must to delight the participant first, no person else goes to have an interest if the participant isn’t interested by their very own story,” Solomon outlines.

Player fighting an alien (XCOM 2)
XCOM 2


Although you may edit and alter each individual you work together with, this sport is meant to centre on a predominant character. A distinction from The Sims, nonetheless, is that these characters will contain the participant in their very own tales, too. “We wish gamers and characters within the city to return to the participant, with not simply storylines involving you, however involving them. They’re saying ‘Oh my god, I’m so sad, my associate doesn’t admire me and I hate my job’, and we give the participant the chance to assist them or you already know, sew chaos on this small city. Everyone seems to be interconnected and we at all times need this stuff to return again to you,” Solomon provides, deviously.


Midsummer is already fascinated with methods it could actually construct and assist a group. A participant base that shares their fascinating in-game experiences is significant for what Midsummer is making an attempt to construct. “We wish to construct a hub the place folks can share something they create,” Solomon explains. “The thought being that if somebody creates a personality, they’ve had these experiences that form them, they’ve this persona. We wish a personality pool of characters you’ve created or your pals have created, or characters you’ve downloaded from the group. There’ll be an enormous aspect of fan fiction there, constructing your city out with characters, environments you’ve constructed or customised, and even total cities.”

He goes a step additional, saying “You may create storylines, share a city with different gamers and say ‘I’ve set the entire characters to be like this’, I’ve these storylines happening.” It’s an fascinating prospect, and there’s scope for full-blown customized campaigns or cities full of weird people who the participant has to socially navigate.

Competing With “The Juggernaut” Of The Sims

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The Sims 4


It’s a distinction to The Sims which is centred round simulating household life with every part else being a backdrop to that. Midsummer is focusing on an identical market, and Maxis veteran Grant Rodiek believes The Sims group is searching for one thing extra narrative-heavy and emergent.

“When Grant and I talked, he was actually actually excited,” Solomon recollects. “This was one thing he was actually into, and we have been actually fortunate he needed to hitch us. He nonetheless desires to make life sims, however he wish to focus extra on story. It’s one thing he appears like gamers of the Sims need. Let’s give them a life sim that helps them generate fascinating tales.”

By way of scale, Solomon is focusing on the mid-premium or double-A. It’s an space we’ve seen huge successes in not too long ago, like Helldivers 2. “7 billion {dollars}, we’ll want the complete US defence price range,” he jokes. “A contemporary life-simulator that’s actually story-based, we’ve to construct a group round that, that’s our focus. So I feel we’re aiming for that double-An area.”


CB-9 Exploding Crossbow killing a Terminid in Helldivers 2
Helldivers 2

He talks concerning the ongoing ‘squeeze’ we’re seeing in sport growth. The thought of what a triple-A may be is being pulled from each side, you both should go a step above and make a quadruple-A sport like Sony’s single-player titles, or you must step down and make a extra emergent double-A sport like Helldivers 2. The bar has been raised a lot for triple-A that you simply want immense sources to match these titles, so a leaner, double-A expertise is now a extra wise pursuit for smaller groups.


This untitled mission remains to be in its infancy, and Solomon is happy there’s no expectation from Midsummer’s enterprise capital buyers till subsequent yr. Nonetheless, regardless that it’s a long-term mission, he doesn’t need it to take too lengthy. “I hope it isn’t so long as a few of my previous tasks, a few of them have been a bit of too lengthy. Midnight Suns took eternally,” he laments. “That’s another excuse to possibly shoot for one thing within the center [AA]. Our plan proper now could be to construct a prototype, construct a demo, after which we’ll see the place we go from there.”

In relation to his legacy as a sport designer, Solomon is to see how followers of his work will react to this new course, “The response to me making Midnight Suns wasn’t universally well-liked when it was introduced,” he says. “Simply because there was hope for an additional XCOM, or that I used to be engaged on one thing else. I’m to see what the response to that is going to be.”

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