HomePC GamesGiant Helldivers 2 update buffs a ton of stratagems and weapons

Giant Helldivers 2 update buffs a ton of stratagems and weapons

Arrowhead Recreation Studios issued a serious replace for its smash Starship Troopers simulator Helldivers 2 on Thursday, that includes sweeping steadiness modifications, a extra informative Galactic Struggle map, and the addition of invite-only lobbies.

Patch 01.000.400 begins a change of tempo at Arrowhead, which mentioned earlier within the week that it deliberate to decelerate the speed at which it up to date the sport, delivering greater, higher-quality patches much less ceaselessly.

It’s actually a considerable replace. There are some new options, however the headline for Helldivers 2 gamers might be the large set of steadiness modifications that (principally) buff stratagems and weapons throughout the sport, with the purpose of accelerating viability and loadout selection.

In a really detailed weblog put up, Arrowhead’s chief inventive officer Johan Pilestedt — evidently making good use of the time he freed up by resigning because the studio’s CEO — laid out the considering behind the steadiness modifications, going into some element on every one.

“With these steadiness modifications we wished to buff up among the weaker stratagems to make them extra viable and add extra alternative for selection in loadouts,” Pilestedt mentioned, including that there have been few nerfs within the patch. “We additionally modified just a few to make them extra constant, however the purpose was to maintain an analogous or greater energy stage. We’re wanting into the stratagems extra to see if there are some other stratagems that may want some buffs or modifications to make them extra viable.”

Some examples: A number of of the sport’s sentry stratagems have been made simpler (and sturdy), the HMG emplacement and minefields have been buffed, and Orbital strikes at the moment are extra available and versatile of their use to make them aggressive in opposition to Eagle stratagems. On the weapons aspect, no less than eight of the sport’s firearms are buffed — together with the grenade launcher, HMG, explosive crossbow, Adjudicator, and Tenderizer — and modifications have been made to how Helldivers 2 handles recoil and rifle injury to sturdy physique components.

Away from steadiness modifications, provide traces and assault origins had been made seen on the Galactic Struggle map to present gamers extra data on the progress of the galactic battle; the group will now be capable to see which planet an assault is originating from, and doubtlessly be capable to cease it at its supply. The choice to create invite-only lobbies has been added — which anybody who performs in a set group of buddies will certainly welcome.

Tremendous samples, an necessary useful resource within the recreation, now drop on issue stage 6 (they beforehand solely dropped at ranges 7 and above). “We really feel that their existence solely on issue 7+ pressured some gamers to play the sport on a more durable issue than they wished to comfortably play on. We do nonetheless nonetheless desire a gating of them however a much less punishing one,” Arrowhead mentioned.

You may learn the complete patch notes under.

Helldivers 2 replace 01.000.400 patch notes

Overview

For this patch, among the main areas of curiosity are

  • Seen Provide Traces & Assault Origins within the Galactic Struggle.
  • Stratagem, weapon, planet, and enemy balancing updates.
  • Varied crash fixes, stability enhancements, and different updates.
  • Invite-only foyer creation.
  • The appropriate most choice within the Foyer settings. Presently solely localized in English. Further languages coming within the subsequent patch

Balancing

Purpose with stratagem steadiness modifications this patch: With these steadiness modifications we wished to buff up among the weaker stratagems to make them extra viable and add extra risk for selection within the loadouts. We additionally modified just a few to make them extra constant, however the purpose was to maintain an analogous or greater energy stage.We’re wanting into the stratagems extra to see if there are some other stratagems that may want some buffs or modifications to make them extra viable. We additionally need to be higher at explaining what our targets are with the modifications, please see the linked weblog put up for extra data.

A/MLS-4X Rocket Sentry

  • Decreased unfold
  • Prioritize bigger targets
  • Elevated goal distance from 75 to 100m
  • Decreased Rockets per salvo 2 to 1 (to get a greater ammo economic system)
  • Elevated explosion radius from 1m to 4m
  • Decreased explosion armor penetration (Explosion can now not injury heavy armored enemies. The projectile nonetheless has sufficient AP to wreck closely armored targets.)
  • Elevated projectile injury from 200 to 300

A/MG-43 Machine gun sentry

  • Decreased cooldown from 180 sec to 120 sec.

A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:

  • Elevated sturdiness* from 0% to 80%

E/MG-101 HMG Emplacement

  • Elevated rotation velocity by 100%

MD-6 Anti-Personnel Minefield

  • Elevated explosion injury from 250 to 350

MD-I4 Incendiary Mines

  • Elevated explosion injury from 150 to 210

Orbital Gatling

  • Elevated hearth charge by 25%
  • Elevated rounds per salvo from 30 to 60
  • Elevated armor penetration (Can injury heavy armored enemies)
  • Decreased cooldown from 80 sec to 70 sec

Orbital Precision strike

  • Decreased cooldown from 100 sec to 90 sec
  • Decreased Spawn/Name-in time from 4 sec to 2 sec

Orbital Airburst Strike

  • Decreased cooldown from 120 sec to 100 sec

Eagle 110MM Rocket PodsWhereas these modifications could appear like a straight up nerf, that’s not the intention. Please see the blogpost for extra data.

  • Improved concentrating on
  • Elevated projectile armor penetration (now does 100% injury to closely armored enemies as a substitute of fifty%)
  • Decreased projectile injury 600 to 250 (to compensate for the improved concentrating on and the additional injury from the elevated armor penetration.)
  • Decreased explosion armor penetration (explosion can now not injury closely armored enemies)

Eagle Strafing Run

  • Elevated makes use of from 3 to 4
  • Elevated armor penetration, can now injury closely armored enemies.

GL-21 Grenade Launcher

  • Elevated explosion injury by from 350 to 400

MG-206 Heavy Machine Gun

  • Elevated projectile injury from 100 to 150
  • Elevated projectile injury in opposition to sturdy* physique components from 23% to 33%
  • Decreased hearth charge from 450/750/900 to 450/600/750
  • Decreased reload time from 7 to five.5 sec
  • Elevated stagger power

MG-43 Machine Gun

  • Decreased reload time from 4 to three.5 seconds
  • Elevated max quantity of Magazines from 3 to 4

MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling

  • Elevated projectile injury from 80 to 90
  • Elevated projectile injury in opposition to sturdy* physique components from 7.5% to 25%

AR-23 Liberator, M-105 Stalwart and AX/AR-23 “Guard canine”

  • Elevated projectile injury in opposition to sturdy* physique components from 10% to 23%

AR-23C Liberator Concussive

  • Elevated projectile injury in opposition to sturdy* physique components from 23% to 35%

BR-14 Adjudicator

  • Elevated journal capability from 25 to 30
  • Elevated projectile injury in opposition to sturdy* physique components from 10% to twenty%

AR-61 Tenderizer

  • Elevated projectile injury from 60 to 95
  • Elevated projectile injury in opposition to sturdy* physique components from 10% to 17%
  • Decreased ammo capability from 35 to 30
  • Decreased variety of magazines from 10 to eight
  • Elevated stagger power

PLAS-101 Air purifier

  • Elevated projectile armor penetration to be the identical because the explosion
  • Decreased explosion injury falloff

CB-9 Explosive Crossbow

  • Elevated explosion armor penetration to be the identical because the projectile
  • Elevated demolition power (Can destroy Bug holes and Bot Fabricator buildings)
  • Added medium penetration tag

R-36 Eruptor

  • Elevated whole injury from 420 to 570 injury per shot

R-63 Diligence

  • Elevated projectile injury in opposition to sturdy* physique components from 10% to 25%

* Some enemies have sturdy physique components that obtain solely a portion of base injury from projectiles

Different

  • Up to date Recoil stance modifiers: We made modifications to the recoil stance modifiers to make them extra constant and in addition reward being susceptible extra. Nearly all of them will enhance the recoil and solely a two have been made worse (and solely by 10%).

See the blogpost for a extra detailed description.

Gameplay

Basic

Eliminated operation modifier AA-Defenses: Decreasing the stratagem slots by 1

  • We need to look over the operation modifiers sooner or later. Proper now there are too few of them which turn into repetitive and those we have now don’t create selection or promote totally different playstyles. For now, we eliminated this one as a result of it solely encourages the gamers to deliver the perfect stratagems and doesn’t promote selection

Disabled the Retrieve Important Personnel defend occasion mission in the meanwhile

  • That is to present the mission the correct consideration and care that it deserves as it’s now deemed not enjoyable sufficient or performing as we wish it to.

Tremendous Samples

  • Tremendous samples now spawn on issue 6. The rationale for this modification is that we really feel that their existence solely on issue 7+ pressured some gamers to play the sport on a more durable issue than they wished to comfortably play on. We do nonetheless nonetheless desire a gating of them however a much less punishing one.
  • The SEAF Artillery stratagem is now not blocked by stratagem jammers or Ion Storms, and is offered after the mission timer ends and the destroyer leaves shut orbit.
  • Enemies in melee vary of the gates within the Evacuate Excessive-Worth Belongings mission will now assault it extra persistently.
  • Added the power to talk from in-game menus and mission loading display screen.
  • Up to date some first individual crosshairs to enhance readability.

Social

  • Invite-Solely lobbies at the moment are supported

Armors

  • New armor passive Peak Physique (+50% melee injury, +30% weapon ergonomics)

Planets & Hazards

Spike Plant

  • The spike plant that seems on sure planets has been reworked.
  • Not causes bleed or stamina drain if hit by the plant explosion or spikes.
  • Now “pops” thrice sending spikes in every single place, dealing elevated injury.

Hearth Tornados

  • Hearth tornados have had their conduct modified, they need to now not really feel like they actively reply to participant motion, and may transfer extra randomly.
  • Whereas a hearth twister storm takes place, enemy imaginative and prescient is lowered. Participant imaginative and prescient is unaffected.

*Hearth tornados being extra random ought to lead to extra variance in conditions gamers discover themselves in. Tornados are considerably much less more likely to pile up and overlap on extraction factors or aims, and can typically be a bit simpler to take care of.

Tremors

  • Tremors have had their spawning tweaked to be barely extra random.
  • Tremors have had their epicenter dimension and impact vary elevated.

*These modifications ought to lead to extra conditions the place enemies away from the participant get shocked, in addition to decreasing how persistently the participant has a tremor happen subsequent to them.

Ion Storms

  • Added further VFX for Ion Storms.

Visibility

Lots of planets have had their fog quantities tweaked to be a bit much less harsh and dense, to supply much less fatigue from always preventing on planets with dangerous visibility. We nonetheless intend there to be foggy planets with worse visibility, however the steadiness was a bit off.

  • Desert planets corresponding to Erata Prime, Chort Bay, Hellmire, and related.
  • Highlands planets corresponding to Varylia 5, Matar Bay, Oshaune, and related.
  • Synthetic mild sources have had their depth rebalanced and lowered throughout the board to repair conditions of lights utterly blinding the participant.

Unexploded Hellbomb

  • The unexploded malfunctioning hellbombs that may typically be discovered on planets will now explode instantly if hit with robust explosions or heavy weaponry. They are going to nonetheless have the identical delay if hit by small arms hearth or weaker assaults.

Vegetation

  • Vegetation that’s massive sufficient to gradual the participant now has an additional operate. When contained in the vegetation helldivers can be more durable to detect, decreasing their detection vary by enemies. This impact stacks with different detection decreasing results corresponding to nighttime, being crouched or susceptible, or issues such because the scout armor passive.

Enemies

Acid Impact

  • The acid impact utilized by hunters, bug mines, and many others. now permits you to dash whereas below the impact and slows you by 30% as a substitute of fifty%. Period has been elevated from 3 to 4 seconds. These modifications are meant to make it much less punishing for gamers to be slowed whereas preventing the Terminids, This permits us to make use of it in additional locations with out making the expertise very punishing, for instance the Bile Spewers.

Armored enemy steadiness

  • We have now toned down the quantity of closely armored enemies like Bile Titans, Chargers on greater difficulties and as a substitute spawn extra hordes of smaller enemies, the distinction must be fairly noticeable and the quantity must be no less than 30% lower than earlier than throughout bug breaches. We have now additionally toned down barely what number of Hulks that spawn for the Automatons. Our intent is to ease up on the demand of anti-tank weapons and by having extra of the opposite enemies give a greater incentive for the group to deliver stratagems and weapons that handle hordes.

Patrols

  • Patrol spawning is now again to the way it labored earlier than patch 01.000.300 with some slight tweaks in order that the degrees are much less empty if you’re far-off from necessary places with enemy presence.

Gorgeous

  • Medium and huge sized enemies now don’t get shocked as simply. This is not going to have an effect on the stratagems that stun, and can principally simply have an effect on how simply the Pummeler can stun bigger enemies

Terminids

Bile Spewer and Nursing Spewer

  • Spewers will now get slowed in the event that they lose their legs.
  • Spewer puke now applies the acid impact.
  • Spewer puke now can solely injury helldivers as much as 4 instances per second and the helldiver can not take injury a number of instances from the identical projectile. This could scale back situations the place you might be immediately killed by it.

Bile Titan

  • The Bile Titan’s head is barely much less sturdy in opposition to weaker anti-tank weapons. It’s not a big change, and can principally matter for weapons just like the railgun.
  • The Bile Titan’s puke can now solely injury the helldiver 4 instances per second and the helldiver can not take injury a number of instances from the identical projectile. The injury remains to be very lethal so operating via their puke is just not really useful. Their puke now additionally has an even bigger unfold.

Charger Behemoth

  • The Charger Behemoth is now becoming a member of the battle on greater difficulties, it could now additionally take extra injury than earlier than. This allows us to spawn fewer chargers however nonetheless retain the problem.

Chargers

  • Will now solely present bleedout results from the physique if the bleedout state has began. It will probably nonetheless present bleedout results from the mouth with out having began the bleedout state.

Automatons

Hulk Scorcher

  • The Hulk’s flamethrower now does much less injury and can’t injury helldivers greater than 4 instances per second. As well as, the helldiver can’t be broken a number of instances by the identical flame projectile. This could scale back situations the place you might be immediately killed by it.

Automaton Tanks

  • The Tank armor worth on the entrance has been lowered to be the identical because the non-vent sections on the rear of the tank. The intent was initially that it was speculated to be extra armored within the entrance, however the visible language didn’t present that.
  • The vents on the again of the Tanks turret nonetheless has the identical armor worth as earlier than, however will test for explosion instructions appropriately now.
  • The injury of exploding automaton soar packs has been decreased by 50%, it should nonetheless set you on hearth although.

Galactic Struggle

Introducing Provide Traces & Origin of Assaults

Provide traces had been beforehand not proven on the Galactic Struggle map to cut back litter and enhance readability. Nonetheless based mostly on the suggestions from our group we have now made an implementation displaying them on the map. This resolution tries to keep up the final readability whereas nonetheless exposing the system to gamers in recreation.

You’ll now additionally be capable to see which planet an assault is originating from, doubtlessly permitting for the group to cease the assault at its supply. We have now additionally up to date visuals within the sector and planet data pop-ups.

Fixes

  • The FAF-14 Spear concentrating on has been reworked and may now operate significantly better. Nonetheless it has misplaced the power to focus on Automaton Spawners, this isn’t meant and can be fastened sooner or later.
  • Intense Warmth and Excessive Chilly environmental modifiers will now have an effect on the Quasar Cannon’s reload velocity and can present appropriately within the HUD.
  • Reload velocity on Chilly planets -2.5 sec
  • Reload velocity on Scorching planets +2.5 sec
  • The radar pulse that detects enemies on the mini-map is now seen.
  • Most of Automatons weapons have now gotten tighter limits to how a lot the projectile they shoot can deviate from its weapons muzzle angle. What this implies is that conditions the place devastators shoot sideways and related must be fastened.
  • The weapons of the Exosuits at the moment are allowed small changes within the angle they hearth their projectiles versus their muzzle angle. This could make their weapons extra correct.
  • Ballistic defend now collides with grenades.
  • The unblock button ought to now not disappear from the social menu.
  • Blocked gamers can now not be part of the blockers foyer via latest gamers.
  • Mounted a bug the place enemies killed, missions performed, and missions accomplished stats wouldn’t be correctly displayed in armory.
  • Mounted situation the place the participant can throw an infinite quantity of grenades by urgent the “Fast grenade” button proper after closing the Stratagem menu.
  • Helldiver now additionally switches to the final lively weapon when out of grenades, fixing the problem the place they might be holding a stratagem ball with out the stratagem menu being open.
  • Mounted some textual content overlap in numerous places.
  • The burning impact utilized to the participant when a fight walker dies is now a traditional burn. The intent is that it is best to be capable to escape it alive. However you may be on hearth so hit the bottom!
  • The extraction shuttle can now not take injury stopping extraction. New excessive grade supplies immediately from Tremendous Earth R&D have been utilized.
  • On PC now you can navigate the tremendous credit menu with “WASD” keys
  • Mounted a problem the place pattern rely in missions had been incorrectly displayed
  • Ranges now not generate with blocked areas stopping participant development.
  • Your Ships bridge is now not forged in perpetual shadow.
  • Decreased conditions the place blue stratagems would bounce when positioned subsequent to the detector tower.
  • The warbond menu now shows right emote & victory poses within the thumbnail.
  • Struggle Medals cap is now displayed within the UI.
  • Mounted a bug the place the Helldivers armor may seem invisible for different gamers.
  • Refined participant reporting UI.
  • Mounted situation the place Helldivers could possibly be launched into the air if near a Bile Titan or Manufacturing unit Strider corpse.
  • Repair for Manufacturing unit Strider typically spawned an additional mannequin after being destroyed.
  • Decreased conditions the place helldivers may spontaneously die whereas strolling into seemingly walkable valleys on some planets.
  • Mounted uncommon situation on arctic planets the place gamers may spontaneously die near massive our bodies of water.
  • Mounted Pelican-1 typically leaving instantly after any participant will get onboard.
  • Mounted bug the place helldiver may get caught in grenade idle state after throwing grenades
  • Repair Superior Packing Methodology not working for different friends.
  • Latest Gamers listing will now embody hot-joining gamers.
  • Relaxed disconnection coverage for PC customers.
  • Mounted a problem the place earlier classes’ participant names won’t be saved appropriately when restarting.
  • Defend occasion assault origin now visualized when hovering the planet with the defend occasion or the assault origin planet.
  • Applied outlines for beforehand poorly readable texts.

Crash Fixes

  • Basic crash fixes.
  • Repair for a crash that would happen when making use of wounds to a number of enemies.
  • PlayStation Solely: Mounted a problem that might typically trigger a crash when switching between High quality and Efficiency mode.
  • Repair for a crash when a participant leaves in spite of everything their railguns have exploded.
  • Repair for crash that would happen when rejoining a earlier session
  • Repair for crash that occurred when making an attempt to throw a snowball in ADS mode
  • Repair for potential crash when loadout is aborted throughout hotjoin.
  • Repair for uncommon crash linked to leaving a session whereas aiming a weapon.

Identified Points

These are points that had been both launched by this patch and are being labored on, or are from a earlier model and haven’t but been fastened.

  • Sending good friend requests by way of good friend code in recreation at the moment doesn’t work.
  • Gamers could also be unable to be joined or invited to the sport.
  • Gamers added to the ‘Latest Gamers’ listing will seem in the course of the listing.
  • Gamers could expertise delays in Medals and Tremendous Credit payouts.
  • Spear concentrating on is unable to focus on Automaton Spawners.
  • Enemies that bleed out don’t progress Private Orders and Eradicate missions.
  • Arc weapons typically behave inconsistently and typically misfire.
  • Most weapons shoot under the crosshair when aiming down the sights.
  • Plasma Punisher is unable to shoot out of the defend turbines.
  • Stratagem beam may connect itself to an enemy however it should deploy to its authentic location.
  • Helldiver could also be unable to face up from crouching when surrounded by enemies.
  • “Hand Carts” ship module doesn’t scale back Protect Generator Pack’s cooldown.
  • Bile Titan typically doesn’t take injury to the top.
  • Charger’s butt doesn’t take injury from explosions.
  • Gamers could turn into caught within the Loadout when becoming a member of a recreation in progress.
  • Reinforcement might not be obtainable for gamers who be part of a recreation in progress.
  • Planet liberation reaches 100% on the finish of each Defend mission.
  • “Elevate Flag of Tremendous Earth” goal doesn’t present a progress bar.
  • Mission rely within the Profession tab is being reset to zero after each recreation restart.
  • Some weapons’ descriptions are out-of-date and don’t mirror their present design.
  • BR-14 Adjudicator has incorrect recoil values

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