Helldivers 2’s Stratagems have helped set it aside from different video games within the style, and provides every particular person the power to customise their gameplay expertise. Nonetheless, this additionally signifies that gamers can be in search of to parse out the meta. Which Stratagems are the very best for which missions?
Whereas the very best total Stratagems will change barely relying in your playstyle, few can say that there aren’t some glorious Provide Stratagems to take. Hold studying for a ranked record of the highest ten Provide Stratagems primarily based on their effectiveness throughout a number of ranges of play, affect, cooldown, and which enemies they’re greatest towards.
10 The Jumppack
Your Terrain Is No Match For Me
The Jumppack is at present the one mobility Stratagem out there to gamers, and boy is it enjoyable. Whereas outfitted, you can maintain down the leap button to spice up your self up onto excessive terrain, or over enemies. Most notably, gamers can use the Jumppack to keep away from the assaults of offended Chargers.
Nonetheless, regardless of being a good time, the Jumppack does not present a lot that your dive does not already, and it takes up your again slot. This implies you might be unable to hold an ammo backpack for an Autocannon or Recoiless Rifle, can’t deliver a Provide Pack, and might’t use a Guard Canine – all helpful choices.
Module |
Hangar |
---|---|
Stage to Unlock |
Stage 8 |
Worth |
6000 Requisition Slips |
Cooldown |
480 seconds |
Name-In Time |
5 seconds |
9 The Autocannon
Excessive Injury, Excessive Recoil, Low Ammo Capability
The Autocannon performs the same perform to the Railgun and Recoilless Rifle. It’s able to eradicating thick armor from enemies, softening them up in your Major Weapons. Favored by some for its energy, the Autocannon requires its personal ammo backpack, which may be worn by a good friend to hurry up the reloading course of.
Nonetheless, regardless of some promising injury numbers, the recoil and low ammo capability on the Autocannon normally imply there are higher choices to take with you on a mission. If you happen to’re trying to deal excessive injury, contemplate the Railgun. If you need one thing to blow away armored targets with some space of impact, attempt the Recoilless Rifle.
Module |
Patriotic Administration Middle |
---|---|
Stage to Unlock |
Stage 10 |
Worth |
7000 Requisition Slips |
Cooldown |
480 seconds |
Name-In Time |
3 seconds |
8 The Machine Gun
Outdated Dependable Is Right here To Keep
The Machine Gun is perhaps the primary Provide Stratagem you unlock in Helldivers 2, however that does not imply that it’s inferior. In reality, the Machine Gun has a spot in lots of mid to late-game loadouts, significantly on Terminid Planets. Its strengths lie in horde management and suppressive fireplace, which is very efficient towards massive teams of Scavengers, Hunters, Warriors, Troopers, Raiders, and Marauders.
Necessary to notice when bringing this weapon onto a mission is the shortage of mobility you’ll have whereas utilizing it. The Machine Gun is designed for use whereas mendacity susceptible, which is the one strategy to stop recoil and inaccuracy on this huge gun. Moreover, you have to be crouched or susceptible when reloading, and the reload animation will stop you from shifting for its period – a dangerous prospect.
Module |
Patriotic Administration Middle |
---|---|
Stage to Unlock |
Stage 1 |
Worth |
N/A |
Cooldown |
480 seconds |
Name-In Time |
3 seconds |
7 Expendable Anti-Tank Launcher
The Beginner’s First Armor Piercing Weapon
The Expendable Anti-Tank (typically known as an EAT by the group) is the primary tank-busting weapon new gamers can get their palms on. Unlocking at degree 3, this weapon blasts off the armor on most enemies however is single-use and inaccurate. Every use of this low cooldown Stratagem calls down two EATs, however you may solely carry one by one – group knowledge suggests solely utilizing the Stratagem if you end up staying nonetheless for a while, or having a good friend take the opposite.
Whereas this weapon does its job, you’ll in all probability transition out of utilizing it as quickly as you might have entry to higher anti-tank choices, such because the Recoilless Rifle or Railgun. Actually, most gamers will solely use the EAT towards their earliest tank encounters, such because the Bile Spewer.
Module |
Patriotic Administration Middle |
---|---|
Stage to Unlock |
Stage 3 |
Worth |
3000 Requisition Slips |
Cooldown |
70 seconds |
Name-In Time |
2 seconds |
6 The Provide Pack
By no means Run Out Of Key Objects Once more
Whereas not probably the most flashy of Help Stratagems, hardly ever will you be sorry to have a Provide Pack. Throughout longer engagements, it’s simple to blow by way of sources on this sport, particularly when Resupplies are tightly restricted. These packs present reduction, as they’ll refill ammo, stims, grenades, and even ammo backpacks for Help Weapons just like the Recoilless Rifle and Autocannon.
Every pack has 4 prices, usable by your self or a good friend at your discretion. To offer a Resupply to a fellow Helldiver, merely stroll up and press the immediate (much like utilizing a stim on a squad mate). That it’s good to distribute the provides has a pleasant facet profit as properly. You’ll be able to stop randoms from hogging all of the sources by handing out the costs to gamers most in want.
Module |
Engineering Bay |
---|---|
Stage to Unlock |
Stage 2 |
Worth |
4000 Requisition Slips |
Cooldown |
480 seconds |
Name-In Time |
5 seconds |
5 The Grenade Launcher
Excessive Affect, Excessive Danger Of Pleasant Hearth
The Grenade Launcher is considered one of the very best assist weapons when it comes to affect towards Terminids, because it lets you shut Nests at a distance and deal injury to armored enemies. As with most explosive projectiles on this sport, the injury dealt by the Grenade Launchers is substantial. This makes it tempting for brand spanking new gamers. Nonetheless, it does not rank increased on our record as a result of bounce on these grenades.
Firing a Grenade Launcher at any stable floor has a excessive likelihood of launching the Grenade to a different location, normally again at your squad. Then, the excessive injury per shot that sounded so good sounds… much less good. Because of this, the Grenade Launcher has shortly gained the popularity of being the worst Pleasant Hearth Weapon within the sport.
Module |
Engineering Bay |
---|---|
Stage to Unlock |
Stage 5 |
Worth |
6000 Requisition Slips |
Cooldown |
480 seconds |
Name-In Time |
3 seconds |
4 The Antimaterial Rifle
Snipers Rejoice, For You Can Kill Tanks
The Anitmaterial Rifle is the sport’s major sniper weapon, particularly in earlier ranges. This gun packs a punch from lengthy vary and does not require a separate backpack to reload. It might take out many enemies with a single shot when aimed toward their weak spots, together with many of the Automaton Faction.
For optimum play, you may wish to make the most of the first-person mode when firing this weapon. This will increase accuracy and provides you a greater concept of the place you might be aiming. To take action, maintain down the reload button to change aiming modes. You can even change your sport settings to recollect the aiming modes for every weapon, inflicting the sport to default to FPV when utilizing an Antimaterial Rifle sooner or later.
Module |
Patriotic Administration Middle |
---|---|
Stage to Unlock |
Stage 2 |
Worth |
5000 Requisition Slips |
Cooldown |
480 seconds |
Name-In Time |
3 seconds |
3 The Stalwart
The Machine Gun’s Versatile Little Brother
In all probability the very best horde breaker weapon within the sport is the Stalwart, a extra cellular model of the Machine Gun. This gun trades a few of its injury for a shorter reload time, andthe power to run whereas reloading. Whereas this drop in injury is perhaps noticeable towards reasonably tanky enemies comparable to Brood Commanders, it is unlikely to affect your means to take out massive portions of small enemies – which is the true power of a machine gun anyway.
That being stated, it isn’t suggested to take this weapon into higher-difficult lobbies with out understanding that another person is bringing a Railgun or Recoilless Rifle. The Stalwart is abysmal at reducing by way of armor, and you will shortly get overwhelmed and not using a sturdy single-target injury choice.
Module |
Patriotic Administration Middle |
---|---|
Stage to Unlock |
Stage 2 |
Worth |
3500 Requisition Slips |
Cooldown |
480 seconds |
Name-In Time |
3 seconds |
2 The Recoilless Rifle
Group Work Makes The Dream Work
The Recoilless Rifle is extensively thought to be the most suitable choice for squads on higher-level problem settings. It’s because it shoots shortly and precisely, with respectable armor penetration. It’s also out there a lot earlier on than different equally powered choices, such because the Railgun.
For optimum play, one participant ought to use the rifle, whereas one other ought to carry the ammo backpack. This permits one participant to reload the gun whereas the opposite is taking pictures, leading to little to no downtime between photographs. Sadly, when you can put on the ammo backpack your self for reloading, this closely reduces the effectiveness of the gun. Reloading a Recoilless Rifle your self requires you to change from the firing animation to the reloading animation, which could be very gradual.
Module |
Patriotic Administration Middle |
---|---|
Stage to Unlock |
Stage 5 |
Worth |
6000 Requisition Slips |
Cooldown |
480 seconds |
Name-In Time |
3 seconds |
1 The Railgun
Insane Injury With Pinpoint Accuracy
The Railgun, a Help Weapon first out there for buy at degree 20, is shortly changing into a participant favourite. Not solely does it deal unbelievable injury to armored targets, however it’s also one of many few weapons of its type that does not require a separate backpack to reload. This makes it perfect for solo and quickplay, which is the fact for a lot of gamers whose mates are at present unavailable.
Nonetheless, the Railgun’s energy is not plug-and-play. To get probably the most from this weapon, you may have to make the most of a menu many gamers aren’t conscious of. When utilizing a gun, you may maintain down the reload button to open an choices menu. This lets you change the facility and accuracy settings of your gun. Within the Railgun’s case, you may flip off Security Mode, which lets you cost every shot for extra injury.
Module |
Patriotic Administration Middle |
---|---|
Stage to Unlock |
Stage 20 |
Worth |
– |
Cooldown |
480 seconds |
Name-In Time |
3 seconds |