HomePC GamesHelldivers 2 gets huge level cap increase, new hazards, balance changes

Helldivers 2 gets huge level cap increase, new hazards, balance changes

As if in reward for gamers’ victorious effort to liberate Malevelon Creek from the Automatons on Monday, Arrowhead Recreation Studios dropped a reasonably important patch for Helldivers 2 on Tuesday morning with a enormously raised degree cap, new planetary hazards, and a few important across-the-board steadiness modifications.

Patch 01.000.200, out there now on PlayStation 5 and Steam, raises the extent cap from 50 to 150, and provides blizzards and sandstorms to the listing of planetary hazards Helldivers may face as they battle within the title of managed democracy.

Probably of extra curiosity to many gamers is the listing of steadiness modifications. Most — however not all — of the modifications appear aimed toward making life a bit simpler. You’ll be able to learn the total patch notes beneath, however in brief: Retrieve Important Personnel missions have been made simpler; Destroy Command Bunkers missions have been made more durable; operation modifiers that improve cooldowns have been halved in impact (a really useful buff for all gamers); and Helldivers’ heavy and medium armor has been made simpler.

Among the many weapon steadiness modifications, the Anti-Materiel Rifle, Breaker Incendiary, and Dominator have all had their injury elevated, whereas the Slugger has been nerfed. Varied enemy sorts have been nerfed, too, notably the Charger, Bile Spewer, and Nursing Spewer, however the mighty Bile Titan is now resistant to stuns.

There are a number of fixes too, together with the annoying PS5 bug that may reset save settings when rebooting the sport.

Try the total patch notes beneath.

Helldivers 2 replace 01.000.200 patch notes

Gameplay

Planetary Hazard additions

Elevated degree cap

  • Degree cap has been elevated from 50 to 150

Balancing

Missions

Retrieve Important Personnel

  • Moved the enemy spawn factors additional away from the target to offer gamers a fairer probability of defending the placement.
  • There are fewer civilians required to finish the mission on larger difficulties.

Destroy Command Bunkers

  • Now has extra goal areas, the mission was too simple earlier than in comparison with different missions.
  • It will possibly now seem in operations from issue 5.

Operation Modifiers

  • Halved the destructive impact of operation modifiers that improve stratagem cooldowns or name in instances.

Main, Secondary, & Assist Weapons

  • Arc Thrower: mounted charging inconsistencies; it can now at all times take 1s to cost a shot.
  • Arc Thrower: diminished distance from 50m to 35m.
  • Arc Thrower: elevated stagger pressure.
  • Guard Canine: now restores full ammo from provide packing containers.
  • Anti-Materiel Rifle: injury elevated by 30%.
  • Breaker Incendiary: injury per bullet elevated from 15 per bullet to twenty per bullet.
  • Fireplace injury per tick elevated by 50% (from all sources).
  • Liberator Penetrator: now has a full auto mode.
  • Dominator: elevated injury from 200 to 300.
  • Dominator: elevated stagger.
  • Diligence Counter Sniper: elevated armor penetration from mild to medium.
  • Slugger: diminished stagger.
  • Slugger: diminished injury from 280 to 250.
  • Slugger: diminished demolition pressure.
  • Slugger: mounted armor penetration tag within the menu.
  • Slugger, Liberator Concussive, Senator: mounted incorrect armor penetration tags within the menu.
  • Recoilless Rifle: elevated the variety of rockets you restore from provide packing containers from 2 to three.
  • Spear: elevated the variety of missiles you restore from provide packing containers from 1 to 2.
  • Heavy Machine Gun: the best fireplace price mode diminished from 1200 rpm to a extra average 950.

Stratagems

  • Patriot Exosuit: rockets will now penetrate armor solely on direct hit.

Enemies

Balancing changes have been made to

  • Chargers regular melee assault now does much less injury in opposition to Exosuits.
  • Bile Spewer and Nursing Spewer do much less injury with their puke.
  • The Bile Titan can not be shocked.
  • Shriekers not create bug breaches.
  • Shriekers hitting you whereas they’re useless now does considerably much less injury.

Helldiver

Balancing changes have been made to

  • Heavy and medium armor protects higher and also you now take about 10% much less injury than earlier than whereas carrying heavy and about 5% much less when carrying medium armor. Fortified commando and lightweight armor is unchanged.

Fixes

  • Fastened subject the place save settings for PS5 can be reset when the sport is rebooted, inflicting issues corresponding to loadout and trace settings to reset.
  • Enemies now correctly goal Exosuits. Beforehand, many enemies successfully ignored Exosuits if a helldiver on foot was out there for them to focus on.
  • Fastened Exosuits with the ability to fireplace their weapons whereas opening the minimap.
  • The Helldiver and the Exosuit each had a bug that made them generally take explosion injury a number of instances making issues like automaton rockets be too lethal, that is now mounted.
  • Automaton enemy constellations that most popular to spawn extra of sure Devastators sorts didn’t work and at the moment are functioning as they need to. Because of this generally when taking part in in opposition to the Automatons you’ll face extra Devastators as an alternative of different enemy sorts.
  • We’ve improved the system that stops hellpod steering near giant or necessary objects.
  • We’ve solved points the place the efficient space round objects was loads bigger than meant.
  • We’ve diminished the variety of objects that forestall hellpod steering.
  • Observe: This method is meant to stop softlocks the place gamers can drop on necessary interplay factors, or drop into unintended locations. We are going to proceed to observe the state of the system after the replace to see if extra tweaks are mandatory.
  • Fastened instances the place the bottom underneath some property may very well be bombed inflicting them to drift.

Ballistic Defend modifications

  • Collision mesh has been barely elevated in measurement for extra forgiveness
  • Modified defend poses in order that much less of the helldiver is uncovered
  • Addressed bug the place components of the helldiver would develop into weak whereas utilizing the defend in first particular person

Identified Points

  • These are points that have been both launched by this patch and are being labored on, or are from a earlier model and haven’t but been mounted.
  • Recreation may crash when choosing up a snowball or throwing again a grenade

Varied points involving buddy invitations and cross-play

  • Cross-platform buddy invitations won’t present up within the Good friend Requests tab.
  • Gamers can’t unfriend different gamers befriended through buddy code.
  • Gamers can’t unblock gamers that weren’t of their Pals listing beforehand.
  • Gamers can’t befriend gamers with Steam names shorter than 3 characters
  • Explosive weapon stats embrace solely direct hit injury however not explosive injury.
  • Explosions don’t break your limbs (apart from whenever you fly right into a rock).
  • Planet liberation reaches 100% on the finish of each Defend mission.
  • Drowning in deep water with a Vitality Booster geared up places Helldiver in a damaged state.
  • Stratagem beam may connect itself to an enemy however it can deploy to its unique location.
  • Some participant customizations (like title or physique kind) might reset after restarting the sport.
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