HomePlayStationHelldivers 2 is Rolling Back Enemy Spawns and Patrols Changes

Helldivers 2 is Rolling Back Enemy Spawns and Patrols Changes

Developer Arrowhead Recreation Studios has introduced on the official Helldivers 2 Discord channel that it plans on making adjustments to patrols and spawning charges of enemies within the recreation, in response to IGN. The studio plans on rolling again among the adjustments that had been initially made to enemy spawns and patrols in a earlier replace.

Group supervisor Twinbeard took to the Discord channel to speak in regards to the upcoming adjustments, revealing that the studio was basically swamped due to the current PlayStation Community account linking controversy that Helldivers 2 went by means of. Because of this, the studio wasn’t capable of spot the problems with enemy patrols and spawns till extra not too long ago.

“As lots of you could have seen, one thing has been off with patrols and spawn fee for a while now,” mentioned Twinbeard on the Discord channel.

He goes into element, explaining that extra enemies are exhibiting up than the studio initially meant. This has basically led to gamers going through a a lot increased diploma of problem, making it much less enjoyable for some gamers.

“This primarily results in extra enemies rearing their ugly heads than they’re speculated to, not directly to gamers feeling overrun, kiting, and subsequently much less enjoyable gameplay,” Twinbeard continued. “This has been the case for all gamers, however predominantly for smaller groups and solo enjoying. We’ve been conscious, however frankly, the previous couple of weeks have been so hectic that we haven’t been capable of give this the TLC that it required. We now have, and we’ve concluded that it’s not working as meant and we’re altering it.”

Whereas the studio remains to be making some tweaks to enemy spawns and patrols, it’s basically rolling again to how issues had been earlier than the patch that introduced in regards to the change from a number of weeks in the past.

“There may be some minor tweaks, however general we’re reverting again to how patrols and spawn fee labored earlier than the patch that modified them a number of weeks in the past,” he mentioned. “We imagine that this is kind of the way you presently need them to be.”

Twinbeard goes on to disclose that, whereas it’s a comparatively easy change, it’s going to nonetheless take a while, for the reason that studio desires to present the replace “correct testing and assessment”.

“Even when this implies we’re confronted with extra bugs and bots than even the bravest of residents would deem sensible for some time longer, we hope you’re proud of us fixing the issue,” he mentioned.

Helldivers 2 has been fairly profitable for Sony and Arrowhead Recreation Studios, having bought 12 million copies since its launch earlier this yr. The sport additionally not too long ago acquired a brand new Premium Warbond. For extra particulars about Helldivers 2, try our assessment.


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