Arrowhead Sport Studios is now specializing in its post-launch plans for Helldivers 2, having lately additionally confirmed the upcoming addition of mechs, and whereas it stays to be seen what main content material and have additions we will count on from the co-op shooter going ahead, new patches are persevering with to be launched at a gradual clip. One other a type of has gone reside now, and it really does add a neat new mechanic to the sport.
Particularly, Helldivers 2’s newest patch has introduced with it planetary hazards, which implies “many” planets (so not all) will now additionally throw distinctive environmental hazards your manner within the type of issues resembling fireplace tornadoes, meteor showers, and “many” extra. You understand, in case issues in Helldivers 2 don’t get chaotic sufficient already. Arrowhead says these hazards will “seem at random while you’re deployed”.
Moreover, the patch additionally makes a number of balancing adjustments to weapons and stratagems, addresses bugs and technical points, and tweaks the Eradicate missions to make them twice so long as earlier than by rising the variety of required kills and enemy spawns. You possibly can try the complete patch notes under.
Helldivers 2 is out there on PS5 and PC.
PATCH NOTES:
Main Updates
- Planetary Hazards energetic
- Many planets now have extra environmental challenges that can seem at random while you’re deployed, from fireplace tornadoes to meteor showers and lots of extra.
Balancing
Eradicate Missions
- Eradicate missions now require extra kills and enemies spawn extra typically. The time to finish the mission was beforehand shorter than meant and will now often take twice as lengthy to finish.
Major, Secondary, & Help Weapons
- Breaker: Decreased journal capability from 16 to 13, elevated recoil from 30 to 55
- Railgun – Decreased armor penetration in Secure Mode, decreased injury towards sturdy enemy elements
- Flamethrower: Elevated injury per second by 50%
- Laser Cannon: Elevated injury towards sturdy enemy elements, elevated armor penetration, improved ergonomics
- Punisher: Elevated complete ammo capability from 40 to 60, elevated stagger power, elevated injury from 40 per bullet to 45 per bullet
- Breaker Spray & Pray: Elevated armor penetration, elevated fireplace charge from 300 to 330, elevated variety of pellets from 12 to 16 per shot, decreased journal measurement from to 32 to 26
Stratagems
- Power Defend Backpack: Elevated delay earlier than recharging
- 380mm and 120mm Orbital Barrages: Elevated period of the bombardment, decreased unfold
Fixes
- Mounted armor ranking values not lowering injury as meant.
- Mounted sure Bug Holes (together with Stalker Nests) that had been unnecessarily laborious to destroy.
- Mounted anti-aliasing toggle not engaged on PS5.
- Balanced lighting throughout all planets to unravel instances the place the sport was too darkish.
- Improved flashlight efficacy.
- Elevated visibility throughout “sand rain” climate on Erata Prime.
- Up to date tutorial supplies and lighting.
- Improved instances the place some supplies may look blurry if “Lighting” graphic setting was set to “Low”.
- Mounted timing points that might happen within the “Extract E-710” major goal.
- Modified button interplay habits for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a couple of seconds.
- Mounted some instances of enormous belongings floating if the bottom beneath them was blown up.
- Helldivers standing subsequent to ICBMs throughout launch will get correctly toasty with an opportunity of not-so-spontaneous combustion.
- Mounted unthrowable snowballs after ragdolling.
- Mounted with the ability to use grenades after drowning.
- Digital camera now not locked on the participant’s personal corpse and blocking spectator mode.
- Helldivers now take injury from fireplace, gasoline and many others. generated by different gamers.
- Armor now not stretches when dismembered.