HomePC GamesHelldivers 2 Patch Nerfs Spawn Rate of Armored Enemies on Higher Difficulties

Helldivers 2 Patch Nerfs Spawn Rate of Armored Enemies on Higher Difficulties

A brand new Main Order in Arrowhead Sport Studios’ Helldivers 2 sees gamers venturing to the Umlaut Sector to inoculate its planets towards the Terminids. Nonetheless, there’s additionally a brand new patch with some important adjustments – like decreasing the variety of armored enemies that spawn at increased difficulties. A standard criticism, it turned extra pronounced following the Railgun nerf.

Fortunately, the variety of Chargers and Bile Titans spawning on difficulties seven and above has been decreased (alongside the chance of spawn spikes). It’s additionally price noting that the Charger’s head well being is decreased, and a single Recoilless Rifle or EAT-17 shot ought to kill it immediately.

There are the same old fixes for crashes, lacking textual content on HUD/UI parts and whatnot. Nonetheless, the Digital Countermeasures modifier has been eliminated (which occurred in patch 1.000.100 however wasn’t talked about within the patch notes). Will probably be reworked because it was inflicting extra frustration than meant.

Take a look at the total patch 1.000.102 notes under. Helldivers 2 is out there for PS5 and PC – you may learn our evaluate right here or watch its accolades trailer.

Patch 1.000.102 Notes

Overview

At present’s patch is coping with the spawn price of closely armored Terminid enemies in addition to the attainable play towards them. It additionally accommodates some fixes to UI parts and crash fixes.

Balancing

Enemies:

  • The quantity of closely armored targets that spawn on increased difficulties, particularly for Terminids, have been a giant dialogue level on-line and internally. The intent is for teams to need to carry some type of anti-tank functionality however to not the diploma beforehand wanted.
  • To that finish we’ve got decreased the spawn price of Chargers and Bile Titans on difficulties 7 and up. As well as we’ve got decreased the chance of spawn spikes of Chargers and Bile Titans.
  • Please observe that we’ve got modified the distribution of enemy sorts, not decreased issue. Count on different enemy sorts to look in higher numbers as a substitute.
  • We’re humbled by the group’s means to seek out issues like Chargers “leg meta” in our sport, nevertheless spending your heavy anti tank weapons on legs as a substitute of the plain weak level appears counter to expectation.
  • We aren’t altering something concerning the Charger’s legs, we’re nevertheless reducing the well being of the Charger’s head. It ought to now be at a degree the place a effectively positioned shot from a Recoilless Rifle or EAT-17 immediately kills a charger.
  • Along with the sadly undocumented change of final patch that elevated the armor penetration means of much less effectively positioned pictures for EAT-17s and Recoilless Rifle pictures, Chargers ought to now be simpler to deal with by effectively geared up teams.

Gameplay

  • “Digital Countermeasures” operation modifier, which had an opportunity of providing you with a random stratagem as a substitute of the one you enter, has been eliminated so as to be reworked, and will likely be reintroduced in a future iteration. We discovered that this modifier wasn’t communicated clearly sufficient and total brought about extra frustration than pleasure with the way in which it was at present applied. This variation was made in 1.000.100 however was unintentionally omitted from the patch notes.

Fixes

  • Fastened lacking textual content on a number of HUD / UI parts.
  • Fastened a number of subtitle / VO mismatches within the information movies.
  • Fastened numerous crashes that occurred mid-gameplay and when deploying to missions.

Recognized Points

  • Sport crashes when trying to make use of a stim whereas inside an Exosuit.
  • Pink artifacts could seem within the sky when setting off giant explosions.
  • Automaton Dropship seemingly disappears and slides in after being shot down.
  • Pictures from arc-based weapons could not rely in the direction of kills in post-mission stats.
  • Gamers can not unfriend different gamers befriended through good friend code.
  • Cross-platform good friend invitations won’t present up within the good friend requests tab.
  • Gamers could also be unable to pick loadout or return to ship when becoming a member of a multiplayer sport session through PS5 Exercise Card.
  • The Exosuit can destroy itself with rockets if it fires whereas turning.
  • Textual content chat field show is obstructed by the cinematic letterboxing throughout extraction.
  • Some persons are unable to just accept good friend requests. That is largely a difficulty cross platform

RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Most Popular