Nvidia has simply dropped a brand new video detailing all of the RTX options which are supported in The First Descendant, exhibiting fairly convincingly simply how highly effective a few of its AI-enhanced RTX tech may be. The brand new video demonstrates options resembling DLSS 3.5 ray reconstruction for clearly better-looking ray tracing together with the large efficiency leap you will get with RTX 3.0 body era, all of which we’ll clarify extra about beneath.
The First Descendant is a brand new co-op third-person squad recreation from Korean developer, Nexon, and it has already racked up over 170,000 concurrent gamers on Steam. So, whereas we’re positive you’re eager to become familiar with how the brand new recreation’s Final Descendants work and the way The First Descendants crossplay is setup you too can have a gander on the options you may wish to activate when you’ve got a contemporary Nvidia GPU.
The primary characteristic demonstrated within the video is merely labeled as “RTX” however is in impact simply ray tracing, which is offered on AMD, Intel, and Nvidia GPUs and is supported on all these by the brand new recreation. Nevertheless, one characteristic that’s distinctive to Nvidia RTX GPUs is DLSS 3.5 ray reconstruction.
This makes use of an AI-enhanced algorithm, and the RTX cores in your GPU, to successfully higher fill within the blanks when performing ray tracing operations. The web result’s extra detailed, smoother, extra steady shadows and reflections as clearly proven within the video – although it does need to zoom in fairly a bit to make it apparent.
Subsequent on this quick video is DLSS 3.0 body era. That is unique to RTX 3000 collection or newer playing cards, such because the RTX 3060 and RTX 4070, so it will possibly’t be used on older RTX 2080 playing cards, for example. The approach works by primarily making up new frames in between normally-rendered frames to extend your perceived body charge for a smoother gaming expertise.
It’s not best for aggressive video games the place uncooked excessive body charges and low latency are tremendous necessary however is nice for video games like The First Descendant the place you might wish to prioritise a cinematic-level of in-game element with a slower uncooked body charge and easy out the texture with body era. We are able to see on this video how the sport’s body charge jumps from 49fps to 112fps simply by turning on body era.
Different body era methods can be found, resembling AMD’s FSR 3.0 however Nvidia’s is at present probably the most extensively supported and greatest wanting, although the hole is closing.
That’s it for Nvidia’s little RTX highlights reel however in its press launch accompanying the video, it highlights a few of the numbers related to these options. It highlights how at 4K max settings with all ray-traced results activated, “DLSS 3.5 multiplies body charges by a median of two.7X on GeForce RTX 40 collection desktop GPUs”. It additionally factors out that Nvidia Reflex is offered within the recreation, which might help scale back system latency “by as much as 55%.”
To get probably the most from all these options you possibly can obtain Nvidia’s newest Sport Prepared driver that features the most recent optimizations for The First Descendant.
You possibly can learn extra about Nvidia’s DLSS applied sciences in our DLSS information in addition to bone up on what AMD’s rival FSR tech brings to the desk in our FSR information. In the meantime, for extra on what’s proving to be the most important new recreation proper now, take a look at our The First Descendant information for all the most recent data.