HomeReviewsHomeworld 3 review: a lavish and often gripping RTS that is overly...

Homeworld 3 review: a lavish and often gripping RTS that is overly reliant on playing the hits

Spacefaring RTS Homeworld 3 is sweet sci-fi. Monolithic constructions scorched with plasma burns. Glossy spacecraft. Alien sunrises. It’s additionally good sci-fi as a result of its characters converse via reams of inscrutable however cool-sounding house science, and at no level does a grinning quipster inform a scientist: “Whoa there, professor. Why don’t you strive saying that once more… however in English!” Mainly, in case your wishlist for Homeworld 3 has tone and ambiance on the prime, relaxation straightforward. At no level did I get the sense that Blackbird ever took making the primary correct Homeworld in eight years frivolously.

Homeworld 3 can also be, on steadiness, a very good time. I say ‘on steadiness’ as a result of it took me about two-thirds of the 13-mission marketing campaign to start out comfortably navigating the controls, by which period different, extra elementary points began to crop up. Unit disposability and clickmania finally takes over from the measured tactical play these great ships deserve. Additionally, the ‘regular’ marketing campaign is generally a glorified tutorial, which implies some story beats didn’t hit as onerous. (“The mothership can’t take one other hit like that!” command screams, as an asteroid knocks off roughly 3% of my complete well being.)

By way of all this, although, Homeworld 3 by no means didn’t preserve me pacified with dramatic, prolonged cutscenes, unimaginable vistas, gripping moments, and considerate particulars. All of it left me with a strong appreciation that didn’t fairly translate to a rip-roaring videogame time, however I’ll get into all that in a bit.

The sport begins as scientist Imogen S’Jet is getting ready to enter the Hiigaran mothership, Khar-Kushan, as its navigator. It is a course of the place she’ll successfully grow to be one with the big vessel, each bodily and thru a psychic hyperlink to your complete fleet. A Dangerous House Occurring referred to as ‘The Anomaly’ is spreading, disrupting gate journey and destroying ships. Now, earlier Homeworld navigator Karan S’Jet has gone lacking. Nicely, don’t simply sit there like a 2D chump! Get on the market and command some ships to maneuver round in 3D house and discover out what’s taking place.

Dogfights are spectacular, however ways may give method to response velocity. | Picture credit score: Blackbird Interactive/gamerjive Shotgun

It’s this 3D motion that, alongside your fleet of models carrying over between missions, differentiated the sequence from its contemporaries again in ‘99 when the primary recreation launched. Asteroid coming your method? A silly flat-plane dwelling Warcraft orc must work-work on their headbutting abilities, however you may simply swoop beneath. Outnumbered in a dogfight? Ambush the fleet from above to get at these weak topsides. This extends to formations, too, the place command teams will be set to fly and struggle as spheres or defensive partitions. Later, you’ll unlock minelayer frigates, capable of lay diamonds or containers of explosives to safe chokepoints on a number of elevations.

Of the 13 missions, one is a tutorial and introduction, however not one of the different twelve fall again on the RTS skirmish staple of defending a base till you’ve constructed up a drive, then sallying out to crush the enemy. I really wouldn’t have minded this at the very least as soon as, since such missions are a very good sandbox to check out totally different fleet compositions, however I believe their absence comes all the way down to offering rigidity in a sequence the place you don’t really construct a base in any conventional sense. You’ll have as much as 5 useful resource gatherers and your mothership for unit manufacturing, and any kind of defensive perimeter comes down to creating certain none of them get blown up. In any other case, missions often supply up some twist on level seize, steadily with an enormous showdown on the finish. There are onerous limits on each particular person ship kind and ship lessons, like frigates or strike craft. So useful resource administration and excessive degree ways are sometimes centered on the right way to successfully cut up your fleet to cowl aims, protection, and common assaults so that you don’t get overwhelmed.

Keep in mind Beat Saber? I convey it up as a result of it’s my go-to instance of a management system so recognisable and easy that anybody, whether or not or not they’ve held a controller earlier than, can get pleasure from themselves with it in about fifteen seconds. Homeworld 3 is regardless of the reverse of that’s: a management system completely particular to itself. It’s not unintuitive within the sense of being complicated or superfluous, it’s simply, nicely, not intuitive. Understandably so, in some methods, because it should assist an uncommon set of actions. This isn’t a unfavorable evaluation, it’s only a new expertise that can journey you up for a couple of hours, perhaps longer.

After I did lastly get proficient, utilizing the default ‘fashionable’ management scheme, it was onerous to not lean into the fantasy of flicking levers and and turning dials on the helm of some gargantuan battleship. Homeworld 3 makes you utilize your mouse and keyboard in another way. It’s neat in a “that is the closest I’ll ever come to proudly owning the Metal Battalion controller with out promoting a kidney” method. It’s simply not instantly pure. Or, eight-hours-in pure, actually. So, there’s your worth proposition: you get two marketing campaign playthroughs. One on regular to benefit from the story and study the controls, one on onerous to really play the sport.

Choosing an artefact upgrade in Homeworld 3's War Games mode

Rougelike co-op ‘Warfare Video games’ mode permits you to choose upgrades between missions. | Picture credit score: Blackbird Interactive/gamerjive Shotgun

Is it a nasty factor to have a recreation’s controls represent a part of its problem, particularly in case you’re successfully enjoying a personality taking over the horrible psychic weight of controlling a complete fleet of unbelievably superior ships? That asteroid area, for instance, can be even much less of a difficulty if navigation was so user-friendly it wasn’t even a consideration. One thing to ponder, perhaps, whilst you’re grappling with the usually ineffective ‘click on on empty house to convey up a 3D radial factor’ as a result of ‘empty house’ is difficult to search out in a pinch attributable to all of the background terrain. The ‘motion aircraft’ grid, which provides you a flat adjustable floor to vector motion throughout, is usually the one dependable choice.

I received’t cut back the tonal professionals and usefulness cons of those controls to a flat ‘impartial’. Every represents one thing notable. Controls all learnt, although, I’m not satisfied there’s all that a lot depth in fight, or sufficient depth so tactical selections appear to be a precedence over response velocity. Possibly I’m asking an excessive amount of right here. RTS fight kind of at all times orbits some type of rock, paper, scissors, and Homeworld 3 has extra incentive than most to play the hits. However the recreation provides such a convincing and absorbing simulation elsewhere that it primes you for the same degree of involvement the place plasma meets hull. But I obtained via regular problem with the identical ways I developed for Warcraft 2 after I was ten: overwhelm with an enormous ball of models, and in case you’re up towards one thing notably nasty, focus fireplace it down. Laborious problem feels extra substantial, as different mission aims grow to be extra of a problem with deadlier foe compositions.

There’s some nuance to the press. Queuing the motion vectors for bombing runs is demanding within the warmth of battle, and satisfying when pulled off. Every ship class has a hotkey means that may rework an engagement when timed appropriately, and arranging a number of command teams in several formations will be massively highly effective. I believe an enormous challenge right here is that something smaller than frigate class tends to start out dropping like house flies a couple of seconds after beginning a dogfight, which makes sophisticated maneuvers really feel a bit pointless. Early on, if you solely have a couple of ships obtainable, you struggle a frigate with tiny strike craft, and also you’re instructed the armour on the again is weaker. You micromanage a couple of assault runs, due to this fact, and really feel like an area genius. However issues quickly get far too hectic for this to be reasonable except you wish to be paused on a regular basis – and since pause isn’t obtainable in roguelike co-operative Wargames or PVP modes, I obtained the sense it’s only a concession for the marketing campaign. Counting on it looks like a crutch.

A strike craft prepares for an attack run in Homeworld 3

You may wish to take any alternative to zoom proper in to particular person ship’s views of the motion. | Picture credit score: Blackbird Interactive/gamerjive Shotgun

One other challenge with ‘enjoying the hits’ is that it passes up the chance to meaningfully evolve the issues that made earlier Homeworlds particular. Take that contiguous fleet: why not develop your relationship with them additional via issues like expertise ranges and promotions? I’ll get to this in a second, however the plot right here is so centered on a couple of characters to the detriment of the Hiigarans as a folks that your little pilots simply find yourself feeling disposable. There’s an early scene the place Imogen first realises she will be able to really feel the ache of each pilot within the fleet that dies in battle. I’d like to really feel that too, however I’m having hassle summoning up empathy for any of the handfuls of similar recon ships. A bit extra survivability on either side so dogfights lasted longer would make particular person losses really feel much more consequential. I’d love to inform your loved ones what occurred, firstname bunchahullpoints, however I’m afraid I don’t know the way you died.

Zoom out, although, and Homeworld 3’s tone and atmospheric mixture of somber obligation and awed surprise is kind of the particular factor. Sci-fi storytelling at all times has a little bit of a problem in avoiding the cerebral turning into sterile. The Homeworld setting has a little bit of the house feudalism and techno-spirituality of Battletech, but it surely additionally strikes me as too within the how of all of it, the expertise, to totally slip into science fantasy. That intangible loneliness remains to be there although. That Homeworld feeling of being the top of a fleet of a whole bunch of vessels of unfathomable dimension, however nonetheless being very small and really alone in an enormous unknowable house. As one cutscene captures masterfully, it evokes the extra terrestrial surprise of deep ocean exploration.

The precise plot, whereas steadily gripping, triumphant, and tense, is lacking one thing: Homeworld instructed the story of a complete individuals. This tells the story of, like, 4 individuals. They’re a likable bunch, nicely acted, however they’re forged in what’s finally a reasonably rote heroes vs. villains plot. I’d have preferred to play a narrative much less character-driven, extra concerning the ‘what’ and ‘why’ than the few heroic ‘who’. This could have allowed house for little story snapshots of some particular person pilots, and for tragedy and demise and actual stakes. Right here, you meet the primary characters in the beginning, and none of them actually undergo any kind of development. It lacks the somber poetry I affiliate with the sequence.

Imogen S'Jet prepares to navigate the mothership in Homeworld 3

Imgogen S’Jet is a powerful protaganist, however the story’s concentrate on just some characters weakens it. | Picture credit score: Blackbird Interactive/gamerjive Shotgun

This isn’t to say I disliked every part about your tiny pilots. I am a fan of how mid-mission chatter is dealt with, for one. I’m instructed Deserts of Kharak did this too, however Homeworld 3 offers you little pockets of dialog out of your ships, updating you on how their thrusters are performing or different such trivialities. A few of these traces are designed to present you important info throughout battle, akin to in case you set command teams, and one in all them begins dropping ships, you’ll get a “group 4 is in hassle” voice line. It will get fairly intensive. Though I may do with out being instructed “group 1 is taking heavy losses” when actually all they’ve misplaced is 2 of the most cost effective ships. The dramatic advisor that cried wolf, and all that.

Homeworld 3 leaves me within the unusual place the place I wish to play extra of it, however I’ve mainly had my fill of the marketing campaign, I’ve obtained little interest in PvP, and Warfare Video games mode is foolish tough in single participant. It’s like having a set of very nice brushes however no canvas, so to talk. I suppose that is most likely the place mods are available in – the sport is meant to be launching with in-built assist and instruments on day one. I get that “It’ll be nice with mods” doesn’t come throughout as a ringing endorsement, however to reiterate: Homeworld 3 is a reasonably good time in an excellent sci-fi setting. I can’t suggest it wholeheartedly, however I’m additionally hoping it finds sufficient of an viewers that it paves the best way for a extra experimental sequel or enlargement sooner or later – and in case you’ve been eager for 21 years for a followup to Homeworld 2, I can’t see you being too disillusioned.

This overview is predicated on a overview construct of the sport supplied by the developer.

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