HomeVideo GamesLeague Of Legends Devs Want To Prioritise Action-Strategy Experiences Over User-Generated Content

League Of Legends Devs Want To Prioritise Action-Strategy Experiences Over User-Generated Content

Consumer-generated content material has been popularized inside main titles reminiscent of Roblox, Minecraft, and Fortnite, however Riot Video games isn’t ready to compete with these heavyweights in League of Legends. As an alternative, the devs need to give attention to the qualities that make MOBA video games a singular expertise for gamers.

One other space that Riot has been discussing lately is the battle area’s growing older demographic, and the way the devs are engaged on broadening gameplay modes to accommodate the portion of the participant pool with households and jobs. After a tough day’s work, not each League participant will need to partake in aggressive play.

Riot Is Not About To Go Head-To-Head With Epic Over Consumer-Generated Content material

Throughout a latest Q&A session (Thanks PC Gamer), Riot’s head of League Studio Andrei van Roon, and the MOBA’s sport director Pu Liu addressed the thought of user-generated content material inside League. Whereas it’s not one thing the group was eager on implementing within the MOBA, the devs did say it’s an choice to pursue within the growth of future video games.


Promotional still from League of Legends' Yasuo entry.

As an alternative of being geared in direction of UGC, Van Roon believed League was constructed on a basis of experiences as an alternative, saying “We really feel a variety of what we have constructed on League, the place we now have strengths, what gamers are on the lookout for, for us are are much less about kind of constructing a UGC platform and extra about constructing specific sorts of expertise utilizing these characters in a aggressive or semi-competitive setting.”

Van Roon continued by explaining this method inside League was “taking part in to the strengths of MOBA, that action-strategy combine”, which is a sturdy basis to construct upon. Inside an business stuffed with aggressive video games all competing for the eye of the lots, it’s vital to acknowledge and play to a sport’s particular person strengths.


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Liu weighed in on the subject of UGC by explaining this specific sort of content material “is primarily a platform and know-how play” and there’s already a piece of video games dominating this area of interest inside “a reasonably winner-take-all market”.

Lastly, the director acknowledged the very last thing he needed to do was go to struggle with Epic Video games – the developer behind Fortnite – saying “I feel if I take a look at what Riot’s strengths are and our aggressive benefits, I am not gonna go choose that battle with Epic. Possibly Andre, my boss, would inform me we should always however I feel it is a know-how platform play and never one which we’re prone to win.”

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