HomeVRMeta Explains Why Quest Headsets Stopped Working, Vows To Make Them "More...

Meta Explains Why Quest Headsets Stopped Working, Vows To Make Them "More Resilient"

Meta’s VP of VR defined why Quest headsets have been unusable for an hour yesterday, and vowed to make them “extra resilient” to points like this in future.

If you happen to missed it: each internet-connected Quest headset stopped working for round an hour yesterday morning, and Meta’s different providers like Fb, Instagram, and Threads weren’t working both. Quest headsets merely confirmed a ‘One thing went mistaken’ display stopping the principle system interface from showing, that means no apps might be launched.

Meta Servers Damaged, All Quest Headsets Unusuable

Meta’s servers weren’t working accurately earlier as we speak, and the problem rendered all Quest headsets quickly unusable.

Whereas some commentators incorrectly claimed that this was as a result of Quest headsets require a relentless connection to Meta’s servers, we at UploadVR knew that Quest headsets work offline, as we have used them with out an web connection on a number of events, and even on networks that block Meta’s servers. That is what made this incident so unusual.

What Quest headsets do require, whereas on-line, is a logged in Meta account. We seen that Meta’s different providers like Fb logged all customers out, and the ‘One thing went mistaken’ display on Quest was truly the machine’s login interface. This advised to us that both Meta’s server issued a signout command to all apps and units or a client-side safety examine thought the login token is now not safe, as if you happen to’d clicked “signal out” within the headset’s settings.

In a submit on X, Meta’s CTO Andrew Bosworth responded to this analogy saying “sure, precisely like that. This was an surprising final result and we’re engaged on it”.

In a extra detailed submit additionally on X, Meta’s VP of VR Mark Rabkin described our evaluation as “fairly correct”, and supplied the next extra particular rationalization in addition to a vow to stop it taking place in future:

“Quest already works offline, however on this occasion our login servers had a bug and have been returning responses the headset didn’t anticipate which made the classes invalid.

We’ll work to make it extra resilient to this tremendous uncommon situation.”

So there you may have it. Meta’s servers despatched inaccurate login-session-related knowledge to all headsets, which made the headset assume the login was now not legitimate. This sort of response can be helpful in a scenario the place your account was compromised and also you modified your password, for instance, however could be very annoying when it occurs due to a technical concern.

Rabkin vowed Meta will “work to make it extra resilient to this tremendous uncommon situation”.

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