HomeHardwareMicrosoft just made DLSS, FSR, and XeSS upscaling easier for everyone

Microsoft just made DLSS, FSR, and XeSS upscaling easier for everyone

Microsoft DirectSR has simply been made obtainable, offering a single utility programming interface (API) for builders to entry the upscaling options of AMD FSR, Intel XeSS, and Nvidia DLSS. Consequently, extra video games ought to be capable to implement a wider vary of upscaling choices in a faster and simpler method than ever earlier than.

The brand new Microsoft API will imply that whichever probably the greatest graphics playing cards on this planet you’re utilizing, there’s a better likelihood your favourite sport will assist decision upscaling.

It has solely been three months for the reason that preliminary Microsoft DirectSR announcement however Microsoft has already circled a working model of the know-how with it obtainable through the DirectX 12 Agility SDK 1.714.0 preview construct. Microsoft took to X/Twitter to announce that the SDK was now obtainable to obtain and for builders to begin implementing into their video games.

Whereas it’s thrilling to see this collaboration – DirectSR was developed in partnership with AMD, Intel, and Nvidia – it’s price clarifying simply what this does and doesn’t imply for players.

DirectSR isn’t a brand new model of any of the prevailing upscaling applied sciences however as an alternative, it supplies a common interface for builders to ‘ask’ the graphics driver to carry out upscaling. Should you’re utilizing an AMD graphics card, DirectSR will run FSR 2.2 (which it helps natively and is cross-platform anyway), whereas Intel playing cards will hearth up XeSS, and Nvidia playing cards will use Nvidia DLSS 2.

The API works by passing on the important thing knowledge required to activate upscaling then leaves the remaining to the driving force. This info contains pixel depth and shade in addition to movement vectors, with the latter used to assist inform the upscaling algorithms of how far objects within the scene have moved.

It’s unclear simply how lengthy it would take for the primary video games to make use of DirectSR to begin being obtainable however we suspect it gained’t take lengthy for some unbiased builders to mess around with the tech. Maybe the larger query might be what number of bigger builders change tack on present growth to implement the characteristic and simply what number of will return and make updates to present video games.

Whereas we wait to search out that out, you’ll be able to learn up extra on what DLSS and FSR upscaling truly do in our DLSS and FSR guides.

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