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Overwatch 2 season 11 patch notes

Overwatch 2 season 11 is right here, bringing with it a brand new Push map, Neighborhood Crafted mode, and a brand new battle go that’s themed round Japanese tremendous heroes and monsters. In fact, there’s a protracted checklist of hero steadiness updates and tweaks, with characters like Cassidy, Ilari, D.Va, and Kiriko getting some noteworthy adjustments.

For a full rundown of the whole lot occur in Overwatch 2’s new season (and when it goes stay), try our full breakdown of season 11 content material. For particulars on aggressive adjustments, hero updates, and bug fixes, confer with the complete patch notes from Blizzard under.


Overwatch 2 Retail Patch Notes – June 20, 2024

Season 11 – Tremendous Mega Ultrawatch

Be part of Ultrawatch for an action-packed season! Go well with up and battle the forces of evil led by the fallen Mythic Calamity Empress Ashe and her sidekick B.O.B, then declare and customise Mythic Ashe’s diabolical darkish mage type to your personal. Rejoice as Overwatch reaches 100 million gamers, marked by the long-requested return of Pink Mercy alongside a brand new Rose Gold Mercy Bundle. From June 25–July 8, 2024, Blizzard will donate 100% of the acquisition value (excluding any relevant platform charges and taxes) to the Breast Most cancers Analysis Basis. Proceed the celebration by unlocking the Aztec Sombra Bundle by challenges and luxuriate in a enjoyable Neighborhood Crafted mode curated by beloved streamers.

Neighborhood Crafted Mode

Dive into a brand new Neighborhood Crafted mode, that includes inventive and chaotic steadiness adjustments and enjoyable hero tweaks designed by your favourite content material creators. Emongg, Custa, TQQ, and Eskay deliver their inventive touches to Tank, projectile Harm, hitscan Harm, and Assist heroes, respectively. Expertise wacky hero talents resembling Baptiste sharing his package with Ana, and Reaper’s Wraith Kind getting an additional sting.

Hero Mastery Updates

Sharpen your kunai and grasp your purpose when Hero Mastery single-player programs for each Kiriko and Soldier: 76 launch this season. Follow your Swift Step and energy up your Tactical Visor as you participate in new challenges in a limited-time occasion from June 20 to July 9. Plus, earn new rewards and as much as 22,500 Battle Move XP.

• Hero Mastery Programs for Soldier: 76 and Kiriko have been added.

• Hero Mastery Gauntlet Co-op has been eliminated.

New Map: Runasapi

Hike your means up the brand new Runasapi Push map, to a city hidden excessive within the Peruvian Andes. Amble by marketplaces stuffed with recent produce and pay a go to to the Inti Warrior Historic Museum and Monument. This thrilling Push map is vibrant and difficult as you escort TS-1 by tight streets. Be careful as some fights might happen precariously near the steep cliffs overlooking the sunny farmlands under.

Problem Updates

Weekly Problem Catch Up

  • All previous incomplete Weekly Challenges may be accomplished at any time in a given season.
  • When the Weekly Reset happens on Tuesdays, incomplete Weekly Challenges acquire a further copy of that problem. When a Weekly Problem is accomplished, if that problem has copies remaining, the Problem will refresh and may be accomplished once more.

Weekly Milestones

  • Weekly Milestones are challenges progressed by finishing different Weekly Challenges.
  • Every week, a brand new Weekly Milestone is unlocked. All previous Weekly Milestones may be accomplished at any time in a given season.
  • Weekly Milestones progress one after the other. All previous Weekly Milestones have to be accomplished to progress a Weekly Milestone.

Aggressive Play Updates

  • Rank Share is now displayed on the Aggressive Progress web page permitting you to examine your precise share with out taking part in one other match.
  • Renamed the Modifiers “Win Streak” and “Loss Streak” to “Win Pattern” and “Loss Pattern” to extra precisely convey that these modifiers are calculated by weighing the newest video games extra closely, however that they aren’t true streaks.
  • Added extra parameters for the way the matchmaker handles huge teams, in order that it could actually guarantee higher queue instances.
  • A button that means that you can view the match’s remaining Scoreboard has been added to every web page in the course of the end-of-game circulation.

Hero Updates

Basic

  • Knockdown time when two charging talents collide lowered from 2 to 1.7 seconds.

Developer Feedback: This stun time discount applies to the knockdown that occurs when two charging talents collide and lead to a tie (with Reinhardt, Doomfist, Brigitte, Mauga, Bob). The counterplay and interplay of two charging talents impacting one another is nice, however it took each gamers out of the combat a bit too lengthy.

Tank

D.Va

Boosters

  • Influence injury elevated from 15 to 25.

Fusion Cannons

  • Weapon unfold lowered from 3.75 to three.375 levels.

Developer Feedback: These adjustments will enhance D.Va’s effectiveness in opposition to smaller targets as she turned much less efficient in opposition to armored enemies within the earlier patch.

Junker Queen

Rampage

  • Startup time lowered from 0.75 to 0.5 seconds.

Jagged Blade

Developer Feedback: The Tank knockback resistance passive was affecting Junker Queen’s pull impact greater than meant. The gap may be affected by their motion, however Tanks at the moment are pulled in about 5-6 meters as a substitute of solely 3 meters or so.

Orisa

Javelin Spin

  • Cooldown lowered from 9 to eight seconds.

Developer Feedback: Orisa’s survivability was lowered greater than obligatory in her final spherical of adjustments so we’re partially reverting the cooldown improve to Javelin Spin.

Roadhog

  • Base well being lowered from 650 to 600.

Take a Breather

  • Harm discount lowered from 50% to 40%.

Developer Feedback: Roadhog’s already-powerful survivability elevated considerably with the headshot injury discount from the tank function passive so these adjustments are to assist deliver that again in line.

Harm

Cassidy

Flashbang

  • Magnetic Grenade means is now Flashbang.
  • Hinders enemies as a substitute of Beautiful them for 1.2 seconds.
  • Motion pace discount elevated from 30% to 50%.
  • Hinder now prevents crouching motion.
  • 45 explosive injury.
  • 12 second cooldown.

Deadeye

  • Motion pace penalty now scales down over time, from 70% to 35%.
  • Harm discount now scales down over time, from 40% to 0%.

Fight Roll

  • Harm discount lowered from 75% to 50%.

Peacekeeper

  • Secondary fireplace “Fan the Hammer” injury lowered from 50 to 45.

Developer Feedback: We’re reverting the Magnetic Grenade means to be deployed like Cassidy’s earlier Flashbang means, however it would maintain the Hinder impact as a substitute of a full stun. We’ve heard suggestions surrounding the Magnetic Grenade means and agree that whereas the fantasy of a homing grenade was enjoyable, the moment-to-moment gameplay of it typically felt too unpredictable as as to if it could land or not. The Hinder impact has been a useful gizmo to behave as a counter to extremely cell heroes with out going again to a full stun and the enemy participant shedding the power to combat again.

The Deadeye final is getting an adjustment to extend its flexibility towards the top of its period, enabling it to get worth outdoors of shopping for time for Cassidy or his allies, although it might be riskier to carry it for a very long time because the injury discount will fade away together with the motion pace penalty.

Mei

Endothermic Blaster

  • Secondary fireplace base projectile measurement lowered from 0.15 to 0.12 meters.
  • Secondary fireplace injury elevated from 75 to 85.

Developer Feedback: Mei’s injury output over time is meant to be on the low finish for a Harm hero, as she provides robust utility and survivability by her means package, however we wish to make the secondary fireplace icicle extra rewarding by rising the injury and barely harder to land persistently.

Reaper

Hellfire Shotguns

  • Weapon unfold lowered from 6.5 to six levels.

Shadow Step

  • Forged time lowered from 1.5 to 1.2 seconds.

Developer Feedback: With the earlier patch change to how armor reduces injury, shotgun weapon heroes like Reaper misplaced some worth since a lot of their sport plan revolved round pressuring giant tank heroes. To assist shift Reaper towards being more practical in opposition to smaller targets we’re tightening the weapon unfold on the Hellfire Shotguns and decreasing the period of time enemies need to react to his Shadow Step teleport.

Sojourn

Railgun

  • Secondary fireplace injury scaling lowered from 30-130 injury all the way down to 1-100 injury.
  • Secondary fireplace projectile not requires Overclock to pierce enemy gamers.
  • Main fireplace pictures per second elevated from 14 to 16.

Overclock

  • Power cost fee elevated from 100 to 120 per second.

Developer Feedback: This variation is decreasing the burst injury potential of the secondary fireplace Railgun shot to each reduce frustration from taking part in in opposition to that burst injury, and to shift energy into her sustained main fireplace injury. This could clean out the feast-or-famine nature of Sojourn persistently hitting the secondary fireplace pictures.

Symmetra

  • Base well being elevated from 100 to 125 (Whole well being elevated from 250 to 275).

Photon Projector

  • Main fireplace cost fee elevated 25%.

Developer Feedback: To assist solidify Symmetra as a close-range risk, we’re rising her well being to higher survive in that vary, together with how rapidly her main fireplace beam injury ramps up.

Assist

Illari

Therapeutic Pylon

  • Therapeutic per projectile elevated from 30 to 40.
  • Pylon therapeutic is now solely half as efficient when concentrating on Illari.
  • Max well being elevated from 100 to 125.

Outburst

  • Harm elevated from 10 to 25.

Developer Feedback: Illari’s Therapeutic Pylon is meant to be helpful for therapeutic her workforce in comparatively secure positions with out a lot focus required, which allows her to both apply stress along with her main fireplace or spot heal in bursts from her extra restricted secondary fireplace therapeutic beam. To encourage this, it now has improved well being and therapeutic output, however is much less efficient when Illari makes use of it to heal herself.

Kiriko

Safety Suzu

  • Not cleanses arduous knockdown stuns.

Swift Step

  • Cooldown elevated from 7 to eight seconds.

Developer Feedback: “Laborious knockdown stuns” confer with most all the current knockdowns the place the participant is surprised and laying on the bottom (resembling Reinhardt’s Earthshatter), aside from Ana’s Sleep Dart impact, which is eliminated upon taking injury or Safety Suzu’s cleanse.

Map Updates

Colosseo

  • Eliminated the glass and added stairs at first checkpoint for added pathing and fight alternatives.
  • Prolonged the map with a brand new lowered part and mega well being pack behind the second checkpoint for flank/rotational methods
  • Added a route by a constructing that connects spawn/remaining level to second checkpoint.
  • The preliminary spawn constructing has been pulled again to provide gamers extra room to easily navigate the realm out entrance. There is no such thing as a added run again time with this variation.
  • The steps and canopy surrounding the ultimate level have been adjusted to enhance the circulation of the house and to assist groups safely defend the ultimate level.

Push Sport Mode

  • Lowered the match time from 10 minutes to eight minutes in Fast Play.
  • Elevated push robotic pace by 10% when pushing the barricade for each Fast Play and Aggressive.

Bug Fixes

Maps

Numbani

  • Mounted items of the setting that allowed talents to go by it.

New Junk Metropolis

  • Mounted lighting in some areas of the map.

Hollywood

  • Mounted areas of the map that would trigger gamers to develop into briefly caught.

Heroes

Junker Queen

  • Mounted a bug that brought about Junker Queen’s Commanding Shout to play the audio once more when utilizing a Teleporter.

Reinhardt

  • Cost now appropriately damages Ice Wall and Tree of Life.

Enterprise

  • Mounted an interplay that allowed Enterprise to remain burrowed indefinitely.• Mounted the outline of Drill Sprint to match its performance.
  • Mounted a bug with Tectonic Shock that would enable it to cost Enterprise’s Final Meter some conditions.

Zarya

  • Mounted an interplay the place a Particle Shielded Zarya standing on a Teleporter might stop teammates from utilizing the teleporter.
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