Halloween Terror returns to Overwatch 2 when Season 13: Spellbinder lands on October fifteenth. A brand new season additionally means a brand new stability patch, and Blizzard Leisure has shared in depth adjustments coming to heroes like Mauga, Ramattra, Juno, Sombra, and extra.
First is the ignite length on Mauga’s Incendiary Chaingun, which is now 4 seconds as a substitute of three. Ramattra can not pierce obstacles along with his Pummel, nevertheless it offers 2.5 occasions extra injury, thus opening up extra choices for different tanks. Juno’s Mediblaster now heals six HP/s with every projectile as a substitute of 6.5, whereas the falloff vary has gone from 30-50 meters to 20-35.
Baptiste’s main fireplace is getting a 30 % discount in recoil (which is extra about lowering the fatigue of managing it). Brigitte’s Restore Pack may have an elevated cooldown – 5.5 seconds as a substitute of 5. As for Sombra, her Hack not ends Stealth (although it does reveal her to enemies), and the power lockout length goes from 1.5 to 1 second.
Moreover, Stealth is not passively activated however with the Translocator as a substitute, and it lasts for under 5 seconds. Opportunist returns as a passive, whereas Sombra offers 20 % extra injury to hacked targets. Take a look at the hero adjustments beneath and full patch notes right here.
Overwatch 2 Retail Patch Notes – October 15, 2024
HERO UPDATES
Basic
Swapping your hero hides your choice on the enemy scoreboard for 15 seconds.
Developer Feedback: This variation provides a extra friction to counterswapping, particularly within the excessive case the place two gamers on reverse groups are each sitting in spawn with the scoreboard open and quickly swap their heroes in response to one another’s selections.
Tank
Mauga
Incendiary Chaingun
- Ignite injury over time length elevated from 3 to 4 seconds.
Developer Remark: Rising the length of Mauga’s burn impact will assist higher reward going for the smaller, more durable to hit targets.
Ramattra
Pummel
- Not pierces obstacles.
- Now offers 2.5x extra injury to obstacles.
Developer Feedback: Ramattra’s Pummel projectiles passing by obstacles was a supply of frustration for gamers making an attempt to guard themselves or their allies. With these adjustments enabling Ramattra to deal important injury to obstacles, he’ll nonetheless be a worthwhile hero alternative in opposition to barrier mechanics, however received’t instantly apply injury to gamers on the opposite aspect.
Reinhardt
Barrier Discipline
- Well being diminished from 1600 to 1500.
Developer Feedback: That is just a few positive tuning for the barrier well being and regeneration charge because it had turn out to be barely too powerful to interrupt by.
Injury
Hanzo
- Base well being elevated from 225 to 250.
Developer Feedback: We’re reverting Hanzo again to his earlier well being now that it’s potential to take out an opposing Hanzo with a well-aimed headshot due to the weapon injury adjustments.
Sojourn
Railgun
- Vitality not stops degenerating at 25 vitality.
- Time earlier than vitality degeneration begins elevated from 7 to 12 seconds.
Disruptor Shot
- Injury per second elevated from 60 to 80
- Now generates 25% of harm finished to enemy gamers as Railgun vitality.
Developer Feedback: These Railgun adjustments swap out the 25 minimal vitality it decays to for an extended time earlier than it begins to degenerate which alleviates a number of the stress to shortly use the secondary fireplace. Disruptor shot is getting a injury enhance to helps its effectiveness as an space denial device, andlong with extra utility by producing a small quantity of Railgun vitality to make it extra broadly helpful.
Sombra
Hack
- Not ends Stealth however does reveal Sombra.
- Hacked skill lockout impact length diminished from 1.5 to 1.0 seconds (EMP length unchanged).
- BOB hacked stun length diminished from 10 to three seconds.
Stealth
- Not passive and now prompts by utilizing Translocator.
- Now has a 5 second length.
- Added stealth timer across the reticle and eliminated skill icon.
- Taking injury now reveals Sombra for 1 second as a substitute of ending stealth.
Translocator
- Cooldown elevated from 5 to 7 seconds.
EMP
- Final price elevated 12%.
Opportunist
- The Opportunist passive has been added again in.
- Will increase Sombra’s weapon injury versus hacked targets by 20%.
- See critically injured enemies by partitions.
Developer Feedback: It is a vital change to Sombra’s playstyle within the hopes of constructing her extra interactive for the opposing crew and shifting a few of her energy from the utility of Stealth and Hack into elevated lethality.
Stealth having a restricted length lower than the Translocator cooldown is meant to create temporary home windows of vulnerability. It nonetheless allows Sombra to cross by harmful areas unseen, however to essentially hold round within the enemy backline would require transferring from cover-to-cover just like different flanking heroes. Not having the stealth motion velocity eliminated upon taking injury additionally enhances its usefulness as an escape device.
Assist
Baptiste
Biotic Launcher
- Main fireplace recoil diminished by 30%.
Developer Remark: This variation is geared toward lowering the fatigue ensuing from controlling the recoil over longer intervals of play greater than making an attempt so as to add energy to Baptiste’s main fireplace.
Brigitte
Restore Pack
- Cooldown elevated from 5 to five.5 seconds.
Developer Remark: Brigitte’s therapeutic output over the course of a match is kind of excessive, so that is only a slight adjustment to assist deliver that in line.
Juno
Mediblaster
- Falloff vary diminished from 30-50 meters to 20-35 meters.
- Therapeutic per projectile diminished from 6.5 to six.
Developer Feedback: Juno’s therapeutic output is simply too excessive for a way a lot mobility she possesses so we’re shortening her falloff vary to extend the significance of positioning nicely together with her mobility talents.