HomeReviewsPhantom Fury review: a retro shooter obsessed with inconsequential do-hickeys

Phantom Fury review: a retro shooter obsessed with inconsequential do-hickeys

Hurtling alongside on prime of a prepare filled with goons in Phantom Fury you will note one other speeding prepare pulling up at matching pace, inviting you to hop from one to the opposite. A helicopter will quickly be part of the fray. Many issues will quickly explode, and you’ll take a brief break from the minigunning to calmly physics some containers right into a set of steps with a crane. This FPS isn’t a lot writing a love letter to a bygone period of noughties shooters, as it’s standing beneath the window of its revered elders earnestly serenading them with a busted previous keytar from the attic. There are bum notes and the singing voice isn’t precisely boy-band lovely, however the love is unmistakably there. And, hey, singing is tough.

It is a sorta-sequel to Ion Fury, the throwback shooter of 2019 developed within the Construct Engine (the identical codey soup from whence Duke Nukem crawled a few years beforehand). However there is no pre-requisite to grasp the story of the predecessor right here. When you aren’t following the adventures of Shelly “Bombshell” Harrison, simply know that America is underneath risk and that you just and your new cybernetic arm are on a mission to save lots of the day.

Picture credit score: gamerjive Shotgun/3D Realms

This arm is the beasty melee button that’s, admittedly, slightly underutilized outdoors of fight. It will probably flip an enemy to chunks, with a brief cooldown. And alongside different goodies dripfed to Shelly (a bullet-absorbing defend, a powersuit filled with well being bonuses) all of it serves the traditional working, gunning and slurping down sodas as you go them mid-fight. You too can choose up and chuck crates, barrels or – dangerous – the ticking timebomb of a downed drone.

Full disclosure: I’m a simple mark for a nostalgic roll-out of the style conventions of yore, comparable to are displayed right here. There are monster closests, safety cameras that comply with your each transfer, usable merchandising machines that dispense therapeutic cola, strummable guitars, ceiling followers with adjustable pace controls, arcade machines to play, basketballs with nets that invite you to shoot some hoops, beer faucets to pump. The loos are a specific ode to old-school element. Not content material with permitting you to flush the bathrooms, the builders have made it doable to whip spherical the bathroom roll, run the faucets, dispense cleaning soap, and tear off paper towel after paper towel.

Shelly gets a soda from a vending machine

Shelly uses a laptop to call in an airstrike

Picture credit score: gamerjive Shotgun/3D Realms

Once I talked about this to the RPS gang, Graham requested if it was doubtless this devotion to incidental interactivity would final previous the opening ranges. Counter to expectation, it does. I have not accomplished the sport, however nearly each stage has some new silliness to it. A lab with glass take a look at chambers filled with robots to incinerate on the press of a button. Firewatch towers with little radios to tune. Earlier than I begin piercing the sport’s ribcage with my critic’s poker, I do need to set up that the eye to (arguably pointless) interactive element is one thing I really like and sometimes miss in fashionable shooters.

However holepoke I need to. It is a departure from its predecessor within the sense that the fluidity and slipslidiness of the Construct Engine has been changed with barely extra clunkersome motion. So in case you have an immovable desire for The Manner Issues Have been, that altered sense of weight would possibly throw you off.

What took me extra getting used to was the enemy motion. Troopers put strain on you with grenades and ill-advised rush-downs (guys, the woman has a MEGA ARM). Whereas flying drones pester you with agile hovering. All their behaviour is sensible by way of shootsemsups however one thing about their dashing, their sudden path modifications, feels jerky. And the hardiness of some later enemies undermines the in any other case crackling firearm suggestions.

A helicopter drops Shelly off to continue her mission

Picture credit score: gamerjive Shotgun/3D Realms

There’s additionally some visible communication snafus. Many doorways, vents and passageways that look as in the event that they’re accessible do not actually serve a goal. Some obstructions look pummelable however aren’t. Some reddish barrels that look Explosive™ aren’t actually Explosive™. Some waist-high surfaces seem mountable, however your knees is not going to tolerate such an imposition, as if this superhuman girl is offended by the very concept of hoisting. In design vernacular that is an “affordances” concern. In regular human speak, it is the sport not letting you do stuff you anticipate to have the ability to do.

At its worst moments this results in complete areas turning into exhausting to learn. One second that stands out is a desert go surrounded by snipers, the place the sport appears to be saying “do not step out into the open” when actually, the open house is precisely the place you must go. Phantom Fury goes for a form of “arrange and payoff” fashion of stage design. However the payoffs are sometimes unreliable and a few of your options are merely not accounted for. I received shut and hit one among these snipers via the mesh that obscured them, for instance. The blood flew out of them, they grunted in ache, however wouldn’t die. It was like capturing The Crow.

The player drives a jeep down the roads, gunning enemies as they pass

The enemies of Phantom Fury relax in a desert bar

Picture credit score: gamerjive Shotgun/3D Realms

I do not fault the sport too exhausting for these mis-steps. It’s the double-edged sword of constructing an old-school shooter that toys with participant expectations. You may please gamers once they press a button and it does one thing incidental and enjoyable. However then they begin investigating all the things in each room, and the restricted nature of the world turns into obvious. As a participant, when you begin seeing by the way interactive objects, you begin checking if EVERYTHING is interactive. Finally, we might be victims of disappointment as a result of video video games, I’m usually shocked to recall, aren’t actual.

Conversely, as a designer, you must set the foundations of the world firmly whereas encouraging curiousity and play, constructing an in-world visible language round what’s essential, and what’s simply fluff. Phantom Fury is bold on this regard, however it’s a demanding magic trick to drag off. The impact is that you just get a number of laughs, some moments of “haha, neat!” but different moments wherein it is tough to know what the sport goes to allow. In a setpiece shooter the place you’re inspired to be inventive, not with the ability to climb a waist-high ledge, or shoot a person via skinny fabric, might be jarring.

That flow-breaking additionally would possibly happen for some throughout puzzles the place you truly must cease, breathe, and use your noggin. For instance, discovering an antler to plug right into a taxidermy trophy to disclose a secret lab entrance, when no clues about such a contraption have been beforehand seeded. There’s additionally a must make use of the previous Doom observe of mentally noting places of any door locked by a keycard, as a result of though the degrees do their greatest to keep away from backtracking, you continue to usually must make the ultimate leap of logic in terms of navigating many ranges.

Complaints apart, when the triggerhappy setpieces work they’re thrilling in a retro manner. At one level you name in an airstrike by way of a tactical map on a pc display whereas looking the window at your explosive ends in actual time. BLOOD! On the finish of one other stage you escape in a helicopter via the grand canyon. In one other, you roll via ravines in a jeep, machine-gunning pursuers and hopping out once in a while to take care of crane-based physics puzzles; an extended sequence harking back to the car sections of Half-Life 2.

A helicopter escapes through the grand canyon

Picture credit score: gamerjive Shotgun/3D Realms

The prepare stage had me notably pleased and impressed. Conserving a stage thrilling inside such a restricted, confined house appears tough to drag off (hi there, Hitman 3) however this showstopper had me pondering again to the crowded carriages of Goldeneye 64 and the railroad ruckusing of Timesplitters Future Excellent, all with nice fondness (alas, neither is permitted on our PC-centric greatest FPS video games record). Whereas I am at it, I am additionally huge fan of the zombies right here – they’re quite a few and offended and never shy of hurling chairs at you want an overworked instructor who has lastly had it along with your bullshit.

As I’ve mentioned, I’ve not seen the entire thing via (I’ve received actual trains to catch) however I am pleased with on a regular basis I spent bumsliding throughout pixellated metallic grates and bowling plum-coloured ba-bombs into mutant legs. Phantom Fury generally falters in its primary components (and it may be slightly buggy too – truthful warning) however its devotion to element is so laudable I do not care. Chekhov mentioned that in case you have a prop on stage, then that prop should serve a goal to the story. Hemmingway mentioned, nah, that is bollocks, inconsequential particulars are essential. Phantom’s Fury feels just like the latter; a devotee of inconsequential gizmos. Its clocks are absolutely animated gif timepieces. Its cream-coloured PCs make clicking exhausting drive noises whenever you swap them on. And, very importantly, its bathrooms flush.


This assessment was primarily based on a replica of the sport offered by the writer.

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