HomeVideo GamesPhantom Liberty's Dogtown Is "A Collage Of References"

Phantom Liberty’s Dogtown Is “A Collage Of References”

When CD Projekt Crimson started engaged on Cyberpunk 2077, it already had a basis to work with because of the table-top RPG through which the sport was primarily based on. This meant the core fundamentals of the neon-kissed streets of Night time Metropolis have been already in place because of Cyberpunk 2020’s creator, Mike Pondsmith.

Pondsmith has already gone on document previously to say that the idea of Nighty Metropolis was primarily based on “a fusion of San Francisco and ghetto LA,” together with the likes of Singapore, Sao Paulo Brasil, Beijing, and extra. That is to not say that CD Projekt Crimson did not add its personal flare to this futuristic metropolis although, as most of the Tokyo influences have been added by the studio, in keeping with Pondsmith.

However when it got here to creating Dogtown, a brand-new area included in Cyberpunk 2077’s solely enlargement, Phantom Liberty, it was all all the way down to CD Projekt Crimson to get artistic.

Cyberpunk 2077 Dev Talks Dogtown Influences

DualShockers not too long ago had the chance to take a seat down with Pawel Sasko, who was the lead quest designer for Cyberpunk 2077 and now affiliate recreation director for its upcoming sequel. Throughout our interview with Sasko, we requested him if CD Projekt Crimson had any specific influences when it got here to the design of Phantom Liberty’s Dogtown.

“We did plenty of analysis,” Sasko informed DualShockers. “[We looked] particularly at artwork references when constructing Dogtown. We have been attempting to ensure that we offered one thing that may be distinctive, completely different, particular for the participant.”

Sasko went on to clarify that the objective behind Dogtown was to make the participant really feel like they have been now not in Night time Metropolis. Whereas there are nonetheless loads of references and components to Night time Metropolis, CD Projekt Crimson wished Dogtown to have “its personal identification.”

“It’s a collage of references. There have been components of Nicaragua, components of favelas, and components of Mexican structure,” Sasko stated. “So these have been in all probability the most important influences for us, the visible ones. Typically you may have a really clear reference to a singular location, on this case, it’s a collage.”

The lead quest designer famous that it wasn’t all the time one thing particular that impressed the crew, because it may have been a single road or constructing that impressed them. “The entire of Dogtown was constructed out of references that we hadn’t used earlier than. There’s many issues there, we wished to indicate the historical past of Dogtown, the way it was constructed, the way it was deserted, how Kurt Hansen constructed this form of like a army authorities.”

Be sure that to take a look at our full interview with Sasko to see the developer talk about the sport’s monumental rise and the studio’s darkest days.

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