HomeReviewsPlanet Coaster 2 review: a good water park is hard to build

Planet Coaster 2 review: a good water park is hard to build

Theme park administration sim Planet Coaster was all about making curler coasters that will push your park company to the sting of puking up their overpriced burgers whereas ensuring the thrill ranges of your twisting rides remained excessive. Planet Coaster 2 needs to try this once more, however this time provides water parks into the combination, with slides to design, swimming pools to plop down, and raft rides that you could click on collectively to kind ambitiously speedy spirals. You possibly can really feel some inventive satisfaction whenever you look down on the watery wonderland you’ve got made with these instruments. However you may additionally surprise if it was well worth the effort. As a newcomer to Planet administration video games, I’ve discovered this slippy sequel fiddly, cumbersome, and poorly defined.

An enormous promoting level is the modular constructing you are able to do. Principally, you get a library of particular person items included within the menus, and you’ll click on them collectively to create new buildings through which to accommodate the bathrooms on your company, the altering rooms, or pizza stands. This goes for adorning your park too, with an enormous chunk of the menus dedicated to bushes, rocks, and props themed on Vikings or classical structure. Not solely this, however every water slide and coaster may be constructed piece by piece, twisting and turning over the heads of your company in accordance with your whims.

Picture credit score: gamerjive Shotgun / Frontier Developments

It is a good suggestion on paper. I get pleasure from pulling and pushing collectively winding vomit comets, or manipulating water flumes into more and more perilous spirals – they really feel like a very good use of your inventive time. However jamming fundamental drink outlets into prefab casings to make them a bit of extra presentable, against this, looks like fiddlesome busywork hampered by menus which are a nuisance to navigate.

For context I usually love constructing and creating stuff utilizing recreation instruments (I’ve made complete maps in Halo’s Forge mode, for instance). And an earlier hands-on with this soaking sequel had me enthusiastic about making my very own funloving aqualand. However on a deeper playthrough there’s one thing essentially unintuitive to me concerning the menus and consumer interface, which makes studying and understanding the sport’s many quirks a ache. At any second in Planet Coaster 2, I’m deeply not sure of what a part of the display screen I have to click on.

There are YouTubers on the market doing the nice work of explaining all these things, nevertheless it would not cease the meter tweaking and field ticking from feeling like a chore to me. These extra devoted to the waterpark of their desires (or these extra acquainted and affected person with the UI of Frontier’s different Planet video games) will get extra out of it. However even they could surprise if it is price dropping many different themed items from the primary Planet Coaster, which have been overlooked on this sequel, most likely to make sure that they are often later offered for DLC.

Guests relax in the pool with a body slide in the background.

Picture credit score: gamerjive Shotgun / Frontier Developments

Nonetheless, you do not have to truly clickybuild issues your self. You possibly can as a substitute press an enormous button labelled the “Frontier workshop” to scroll by means of the creations of different gamers, all out there to obtain. You will discover big coasters that dive into the mouth of an Arrakis sandworm, for instance, or an ornate Roman bathtub home facade, able to be stuffed with the wave swimming pools and diving docks of your alternative. However even this archive of filtersome items looks like a clunkier model of what gamers from the earlier recreation loved by way of the Steam workshop.

The marketing campaign mode (usually the place the place administration video games wish to disguise their tutorials) spends extra time indulging whimsical characters having family-friendly small discuss than really displaying you the ins and outs of the UI. Characters will share jokes, flirt, and – for some purpose – set up deep lore concerning the Planet Coaster universe. I perceive the need so as to add some cartoon persona to a style that’s principally about numbers and massive image planning. Nevertheless it additionally slows down the stream of helpful data (your objectives or studying goal) as you anticipate a surprisingly massive forged of characters to complete their little skit. You possibly can skip their chatter, however you then’ll be left none the wiser as to why you are doing any of the stuff summarised within the targets menu.

A ferris wheel rotates above the shoreline of a jungle map.

Picture credit score: gamerjive Shotgun / Frontier Developments

Ultimately, most marketing campaign missions are usually not actually studying workout routines in any respect. Or, if they’re, they turn out to be more and more hands-off, inviting confusion and a number of menu-exploring guesswork. It is usually unclear what the sport needs from you, and the liberty it provides you in these situations varies a lot that you simply run up in opposition to synthetic limitations as you seek for the answer. You is likely to be tasked to finish a rollercoaster which has a number of lacking elements. However you may’t edit or delete elements of the present observe, solely add new elements. One other process may need you place down a brand new curler coaster. However you’ve got already crammed all out there house with flat rides from a earlier process. Can you purchase new land? No, that is not allowed but. The true resolution is to individually bulldoze every tree and every rock in a single tight spot and squeeze the experience into the house left behind.

This holding again of sure options might be the results of the marketing campaign making an attempt to show you its numerous instruments of constructing in a piecemeal approach. Nevertheless it extra usually simply finally ends up feeling like the sport needs you to play “the suitable approach” with out explicitly saying what that proper approach is. Think about an artwork instructor placing 30 brushes in entrance of you and saying: “Artwork is all about creativity! Let’s study!” then whenever you attain out for the broad bristly brush, they are saying: “Not that one.”

A twisting raft ride towers into the sky.

Crowds make a pathway congested outside a Viking themed ride.

A woman slides down a waterslide in a dinghy.

The camera shows a roller coaster from the point of view of a passenger, with their arms raised.

Picture credit score: gamerjive Shotgun / Frontier Developments

The sport’s penchant for micromanagement takes on some tedious features elsewhere, like having to navigate into the menu of each visitor providers kiosk to click on “open” earlier than it would really do its job. What does this additional step add to the sport? It is solely three clicks, certain, nevertheless it’s the identical joyless three clicks each time. It is smart for the rides to be examined earlier than you open them, however does a burger stand really want a grand opening each time you construct one?

All of the fiddliness of the marketing campaign precipitated me to desert it early in favour of the sandbox mode, the place you may mercifully give your self infinite money, and select whether or not or not you need to trouble with energy and water filtration networks. By default you mainly have to put these mills and pumps all through the park to unfold a colour-coded glow that denotes your swimming pools and rides have adequate electrical energy and clear water (think about the underlying water and electrical energy maps of Jail Architect, however with much less have to be exact). I performed with these switched on, as a result of I like to consider these things in layers and take a look at the sport’s visible heatmaps that present the place your energy community is missing, or the place the swimming pools are seemingly filled with piss. However you may flip these layers of the sport off fully, at which level your sandbox park will simply work. An inviting prospect to those that simply need to make stuff look cool.

An artificial river is made from a snaking wading pool among some jungle trees.

Picture credit score: gamerjive Shotgun / Frontier Developments

I messed about in sandbox mode far longer than I suffered the marketing campaign. Right here, I loved making winding paths for company and coping with crowded bottlenecks by engaging them down one other route lined with stalls filled with scorching canines and inflatable toys. I used to be particularly comfortable after I planted down an enormous set of jungle bushes accidentally, then embraced it to create a “swamp” of snaking swimming pools that company may wade by means of to find my newly launched flume experience. In these moments, the inventive potential of the sim actually shines, and I may see precisely why individuals put a lot effort and time into their Workshop creations.

However, as time went on, the load of the poor consumer interface ultimately crumpled my enthusiasm for that too. I have been taking part in administration video games for a very long time, and it feels odd that Planet Coaster 2 ought to make me really feel so silly. The tactic of constructing one thing so simple as a set of restrooms is elaborate and sticky, and requires a lot returning to a facet menu to resize grids or twiddle the angles that my mind simply begins to reject it. Like I say, extra affected person Planetfans would possibly really feel the ache of this troublesome interface much less keenly. If that is you and also you’re keen to threat a face filled with chlorinated slider bars, then dive proper in. However for brand spanking new gamers like me, it is a painful stomach flop.

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