The primary time I performed Amnesia: The Darkish Descent, I needed to put it down and stroll away. I’m an enormous fan of horror video games, and I don’t normally put them down except they’re unplayable or simply unhealthy. The Darkish Descent was completely different, although, a sport that freaked me out so badly that I needed to flip the lights on and simply sit in that glow till I may catch my breath. My imaginative and prescient had grow to be too darkish; I used to be out of oil for my lantern; and there have been cracking noises coming from someplace off display. I hadn’t been greatly surprised by a soar scare or a disturbing creature. I used to be simply unnerved, tense, and very uncomfortable. So, you recognize, the easiest way to be scared.
There are only a few video games which can be genre-defining in a means that really means something, however Amnesia: The Darkish Descent, developed by Frictional Video games, set the usual for survival horror within the 2010s. After a couple of years of action-oriented horror video games, most notably 2005’s Resident Evil 4 and 2008’s Lifeless Area, Amnesia took it again to fundamentals, eradicating fight fully and relying nearly solely on ambiance to induce scares. This was oddly refreshing on the time, and whereas there are many Amnesia-likes accessible to play lately, together with two direct sequels, Frictional continues to be a novel developer on this area for its dedication to this explicit type of horror, even because it’s gone on to discover different themes and types in separate titles, like Soma.
Whereas The Darkish Descent, as a part of Amnesia: Assortment, is obtainable to play on practically all fashionable consoles, it, together with Frictional’s Amnesia: Rebirth and Soma, is leaving Xbox Sport Go on April 15. Which means you have got just some days to play a few of these comparatively brief (The Darkish Descent is round eight hours lengthy) however extremely impactful horror video games. And should you don’t make it in time, you may nonetheless get 20% off if in case you have a subscription.
In The Darkish Descent, you play an amnesiac man named Daniel who wakes up within the eerie Gothic corridors of Brennenburg Citadel. Sadly for the participant, there’s unknowable magic and eldritch horrors round each nook, and with out your reminiscence, you’ll need to uncover why you’re right here and what’s happening so as to escape. Worst of all, there’s zero fight to talk of, which suggests you may’t struggle again. You may choose up objects to resolve puzzles, however when it comes to instruments, all you have got is a lantern it is advisable repeatedly refill with oil and the occasional candle or torch within the atmosphere, which you’ll mild with a tinderbox.
It’s essential to maintain the lights lit right here as usually as potential, as a result of in any other case, the participant’s “sanity” meter — which measures the quantity of emotional misery the character is below — will seem and start to rise, and in consequence, the sport will grow to be tougher and difficult. The longer you keep in the dead of night, the extra your meter will rise. The perimeters of the display will develop darker and distorted, whereas monstrous sounds will begin to creep in, crowding your senses. When you don’t discover the sunshine rapidly, you quickly gained’t see a lot in any respect, an enormous drawback while you’re surrounded by creatures that may and will kill you in just some hits. You’re very a lot by yourself in Amnesia, and whilst you have some influence in your atmosphere, you’re largely powerless.
This wasn’t a brand new expertise in gaming, even for Frictional Video games, which had begun to make a reputation for itself years prior with the Penumbra trilogy of survival horror video games. These additionally eschewed conventional survival horror fight in favor of puzzles and an emphasis on ambiance, which in flip would set the template for what Frictional would ultimately go on to excellent over the following few years. The studio would use that data to land on a method with The Darkish Descent that simply works, particularly should you’re uninterested in motion and gore. Positive, with the ability to kill monsters with a shotgun may be cathartic, however at a sure level, that energy diminishes the scares’ influence, which ought to arguably be one among if not the most essential side of a horror sport.
Amnesia: Assortment options two video games — The Darkish Descent and A Machine for Pigs — together with Justine, a one-hour growth. Whereas A Machine for Pigs isn’t an official sequel, because it was helmed by Pricey Esther developer The Chinese language Room, and Justine is generally unrelated to the unique sport, they helped with establishing what has grow to be Frictional’s Amnesia model. These are all video games concerning the absolute worst vibes.
Every sport is closely impressed by the works of H.P. Lovecraft, memorably emphasizes deformed, oddly natural equipment, and options little to no fight. They use amnesia as a plot system to arrange the exploration and divulges, however they’re extra concerning the skinny line between human and monster, and the lengths we’ll go within the seek for energy.
All of this additionally applies to 2020’s Amnesia: Rebirth, which options some particularly disturbing being pregnant imagery; 2023’s Amnesia: The Bunker, which iterates on the collection with its roguelike design; and 2015’s Soma, which is mainly a cyberpunk, transhumanist Amnesia sport. All of those are at the moment accessible on Sport Go, however solely The Bunker shall be accessible after April 15.
Over time, the Amnesia collection has grow to be a horror mainstay, and every entry can stand by itself with out acknowledging the significance and influence of The Darkish Descent. Nonetheless, that first sport continues to be required enjoying even 14 years later, merely for having began all of it.