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Rainbow Six Siege Director Feels Making a Sequel or Moving to a New Engine Would be a Mistake

Regardless of being almost a decade previous and having suffered fairly a horrid begin upon its launch all these years in the past, Rainbow Six Siege has, over time, changed into one of many profitable and extensively performed reside service video games on the market.

Given its age, nonetheless, many could be questioning when Ubisoft will select to place out a brand new mainline Rainbow Six game- although its builders appear to have no intention of constructing an precise follow-up to Siege, nor do they plan on implementing a serious technical overhaul by shifting the sport to a unique engine.

Talking throughout a latest group interview on the latest Siege Invitational 2024 occasion in Brazil, Alexander Karpazis – who’s been artistic director on Rainbow Six Siege since 2022 – spoke about the identical. Apparently sufficient, the factor he touched on first was the multiplayer shooter’s engine, which has been topic to criticism from many within the playerbase who’ve deemed it to be too aged.

In accordance with Karpazis, nonetheless, the Avil Engine – the toolset that Siege is constructed on – is best-in-class for a PvP shooter, and the event crew at present has no intention of shifting the sport to a unique engine. He went on to seek advice from video games (that he refused to explicitly title) which have tried to change engines, just for issues to not work out as supposed.

“I can confidently say that we’ve most likely among the finest engines on the earth in relation to reside PvP shooters,” he stated (by way of PC Gamer). “The crew is unbelievable, and we’ve an enormous engine pipeline crew that each single month incrementally improves the way in which that we will ship content material quicker, extra strong, extra steady, hopefully as a lot as doable.

“The concept of switching engines to one thing that may be off-the-shelf prepared merely doesn’t reply the wants of a extremely aggressive and demanding sport like Siege. I’m not going to call names, however you see video games that did undergo sequels and simply utterly drop the ball as a result of they need to remake each single factor that they did in that first sport.”

He added: “It may be actually irritating, actually expensive, and in the long run, it doesn’t even offer you something that was a profit. If you recognize what you must start with, and also you construct it up, that’s the place we see success. And that’s the place we all know we will take Siege into the longer term.”

So how lengthy can Ubisoft hold Rainbow Siege Siege going with out having to resort to an engine swap or a full-fledged sequel? Nicely, so far as Karpazis is anxious, the multiplayer shooter can hold going indefinitely.

“We actually do know that it is a sport that may final perpetually with the individuals and the expertise and the instruments that we’ve right this moment,” he stated.

Members of Rainbow Six Siege’s improvement crew have expressed on quite a few events that the sport goes to stay round for a while to return. In 2021, then-creative director artistic director Leroy Athanassof stated {that a} sequel to the sport was pointless, and that incremental updates and adjustments made to the prevailing framework can be a greater method for a sport like Siege. Previous to that, in 2019, Alexandre Remy – who was model director of Rainbow Six on the time – stated that there have been no plans to work on a sequel.

Rainbow Six Siege is accessible on PS5, Xbox Collection X/S, PS4, Xbox One, and PC. As of February 2022, it had crossed 80 million gamers throughout all platforms.


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