HomeNintendoReview: Astro Duel 2 (Nintendo Switch)

Review: Astro Duel 2 (Nintendo Switch)

Astro Duel 2 is a shooter/platformer for the Nintendo Swap. After I say shooter/platformer, I don’t imply it merely merges these genres into one. No, Astro Duel 2 options two distinct parts: platforming and taking pictures. It’s a cool idea that usually works, regardless of a couple of flaws.

I get pleasure from shooters and platformers, so a recreation combining each is correct up my alley. In Astro Duel 2, ranges start with a brief platforming expertise earlier than your character jumps into his or her ship. You’re immediately in area, taking down every kind of alien craft. You then discover some form of portal on the sting of a constructing. Flying to this edge transports you inside the place you possibly can run and gun to defeat much more enemies earlier than popping again into your ship at one other doorway. This seamless transition between gameplay types makes this title simple to get pleasure from. It’s solely truthful, then, to speak about every half of the sport individually. Let’s begin with platforming.

I’m an enormous platforming fanatic; working and leaping are my jam. Astro Duel 2 presents a easy method to the style, with a small sprite who can run, bounce, and shoot. Every part is self-contained, comprising small rooms to dodge and assault enemies. It really works nicely, with fundamental controls that make it accessible. 

Having stated that, it’s not all the time apparent how one can do sure issues, like use particular weapons. It took me longer than I’d wish to admit to understand that selecting up new weapons didn’t routinely change my default weapon. There’s a separate button for that, and so they have restricted use by way of ammunition. A sign of how a lot ammo is left for these particular weapons could be welcome, too.

The shooter part retains issues equally easy. On the plus facet, this creates one thing simple to leap into and revel in. However, it lacks the depth to maintain gamers hooked for lengthy intervals. Flying is usually high quality, although I discovered my ship considerably arduous to regulate. It feels a bit free, however possibly that’s meant to emulate the sensation of being in area? It’s not uncontrollable by any means, it simply feels slightly completely different from what I anticipated.

Capturing can also be barely completely different. Reasonably than being able to shoot repeatedly, you’re restricted to 3 bullets at a time. These replenish after a brief wait, however it feels barely stilted and pointless. Whereas it helps create a extra strategic method to taking pictures, I want the fast-paced motion of a typical shooter. 

Astro Duel 2 - Nintendo Switch - screen 1

Nonetheless, completely different doesn’t equal unhealthy, and Astro Duel 2 presents a enjoyable expertise as soon as you recognize what you’re doing. There are a number of phases to play by, every that includes waves of enemies. You may take three hits earlier than dying utterly, requiring you to restart at wave one. 

Capturing enemies drops cash, and incomes sufficient will can help you open new missions. It’s a easy prospect that forces you to maintain an eye fixed out for moolah floating round. Some repetition is critical to earn sufficient for some ranges, however, fortunately, every mission is succinct sufficient that replays don’t really feel too burdensome.

You may select from 4 pixelated avatars, even giving your chosen astro murderer a singular title. There are two modes to pick from: missions and co-op. What’s lacking, although, is a narrative mode. The missions, although fulfilling, change into repetitive after a couple of hours, notably with out the overarching risk of a much bigger enemy to work in the direction of.

Astro Duel 2 - Nintendo Switch - screen 3

Total, Astro Duel 2 is a neat mixture of two well-liked genres. The straightforward setup is enjoyable, regardless of my preliminary points with the controls. It may benefit from slightly extra selection and a few form of story mode to tie all of it collectively, however the addition of a co-op mode is welcome.

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