HomeNintendoReview: UDO: Unidentified Drilling Object (Nintendo Switch)

Review: UDO: Unidentified Drilling Object (Nintendo Switch)

UDO: Unidentified Drilling Object describes itself as an “arcade down-scroller roguelike.” Yeah, I wasn’t certain what a down-scroller was myself. The closest comparability I can provide you with is the title Downwell. This mix of genres won’t be inherently my factor, however UDO managed to develop on me.

After a protracted preliminary load, you begin on the floor of an alien planet. There’s a necessary tutorial, and also you’ll want it as you be taught among the leaping, drilling, and sure enemy varieties in retailer for you. I don’t know if it’s alleged to convey compensation for the load of the drill, however leaping appears a tad off. Count on to overshoot enemies or land simply shy, a minimum of early on. If there’s a narrative for why you’re right here, it’s not evident. That’s a disgrace, because the locales may make for some sci-fi plot enjoyable. Working your method from the highest to the underside, digging together with your drill, and taking out enemies needs to be its personal reward, which finally ends up being the case.

My early instincts have been to go for the quicker route, avoiding enemies the place attainable whereas concentrating extra on falling and dodging. At the least within the preliminary goings, the velocity made it onerous to inform which enemies to fall on with the drill versus those who wanted a fueled drill with extra power. I want that mechanic received launched a bit later. However you’ll want to interact with enemies fairly a bit, as talents (which are usually expensive) are acquired by defeated foes paying out pocket change. So, fight quickly moved to the forefront, and is fortunately satisfying.

A problem I’ve with this, although, is explicit hit detection. Your drill is an effective dimension, however usually, in apply, you have to hit enemies with its tip. Steadily, I took harm whereas questioning why the enemy didn’t die. It’s by no means good once I repeatedly really feel failure is simply as a lot the sport’s fault as mine. This quirk is further annoying when enemies with exaggerated velocity get launched. In fact, some enemies (these exploding into toxic gasoline clouds) are legit finest averted. Observe makes excellent.

For me, UDO wasn’t “straightforward to be taught,” as claimed. It took me some time to come back to grips with the nuances so I may advance previous the primary world. Extra profitable was the “tremendous tight and rewarding gameplay” promise. Whereas I’ve points with hit detection, gas consumption, and sure enemies, the controls click on responsively. And it’s rewarding as you begin shopping for gadgets and advance past the identical opening ranges. Every time you fail, you’re introduced with stats displaying how lengthy you lasted, pickups acquired, and extra. These give the sport that “sure one thing”…the ingredient that each arcade-type recreation desires—”yet another time”—however just some can lay declare to. When the temper hits, a recreation or two of UDO can flip into fairly a couple of extra.

Nonetheless, extra polish would’ve been welcomed. Past among the issues I already talked about, there are different smaller (however no much less noticeable) ones. As an example, when making an attempt to scroll amongst plentiful skins, you’ll be able to’t simply maintain left or proper, however must faucet repeatedly. These little issues add up. It boils all the way down to execution. Udo has a good quantity of items that might’ve been carried out higher to show recreation into an amazing one.

I can’t fault the presentation, although. The music is strong, becoming the arcade vibe the sport goals for. The pixel artwork works. The backgrounds have element, and there may be much more colour as you advance regardless of the underground setting.

UDO: Unidentified Drilling Object manages to have some success regardless of itself. Whereas its quite a few little points accumulate into some unpolished actual annoyances, it has that “yet another time” ingredient down, even with repetitiveness. I’m satisfied there’s sufficient good right here {that a} sequel ought to jettison the roguelike confines. Udo deserves to be a correct platforming journey the place it might probably drill a extra distinctive identification.

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