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Sand Land review: a boring Mad Max lite that should have been very exciting

Sand Land is sort of a sanitised manga-ish Mad Max Fury Street, the place there are fewer explosions and no one huffs paint and screams “Witness me!”. So, arguably, a much less cool Mad Max. On this incarnation it is an open world motion sport with mild RPG parts; in earlier incarnations it’s a manga and anime by the creator of Dragon Ball. My takeaway from taking part in Sand Land the sport is that it’s a great advert for the manga and anime, within the sense that every thing good about Sand Land the sport is from these, and I might fairly be studying or watching them as a substitute.

The plot of the sport follows – so far as I can collect, as a result of I am not conversant in the supply materials – the plot of the anime, which expanded the unique manga. You play as Prince Beelzebub, a small however very highly effective little demonic scamp, who, alongside together with his good friend Thief (a thief), joins an previous soldier from the human military to convey water again to the enormous desert that’s Sand Land. Ever since a conflict for the remaining water supply many years earlier than, the King has saved management of a secret water supply – and thus management of the inhabitants of his kingdom. You (spoilers) do handle to liberate the water briefly order, at which level a menace from the neighbouring Forest Land reveals itself.

You are aided in your quests by Ann, an ace mechanic with Daisy Dukes and a secret, who builds Prince & Co. a number of automobiles and mechs (known as bots) to hurry them on their method. First off you get a tank, then a bounce mech and a motorcycle, however you may get others like a hopper and a hover automobile. You may improve them, and customise them with new weapons and additional talents – a flaming thruster, seeker missiles, or simply higher armour. While you’re out and about on the planet you may change between them as the necessity dictates, or hop out of them to biff enemies straight.

Round this you are able to do some bounty contracts, avoid wasting locals, get in commonly scheduled boss fights, have a home, and pace across the setting gathering crafting supplies by slamming into bushes or taking pictures dinosaurs. You may improve your self and your mates with new fight talents (punch very laborious, and so forth.). Generally there’s a stealth part, however they’re so uncommon I nearly neglect to say them. Generally there may be what I’ll, with the lavish generosity of Harvester’s limitless salad bar, check with as a puzzle dungeon.

I’m explaning the fundamental features of the sport to you in a really dry method firstly as a result of that’s thematically very apt, and secondly as a result of in practise it’s all tremendously boring. That is type of an achievement as a result of the characters and premise are nice; Prince’s uncommon interactions together with his father are very humorous, Thief, simply, as an idea is a favorite of mine, and the animation and route on cutscenes are fabulous. I significantly beloved a recurring household group referred to as the Swimmers, a buff middle-aged man and his giant grownup sons who minimize about in speedos, and Common Krowa, a teddy boy with a motorcycle and a military fee.

Picture credit score: gamerjive Shotgun/Bandai Namco

However most of this could, presumably, be credited to the supply materials, which does appear terrific. Translated to a sport, although, and also you’re simply travelling by largely empty areas at medium pace. The automobiles you do that in do really feel completely different to deal with, however the weapons have little to separate them, so that you solely actually change between bots when it’s important to get in a mech that may bounce – a function of the repetetive dungeons which rapidly turns into infuriating, when it’s important to swap from the bike into your bounce bot to leap over a slightly-too-tall crate, after which get out of it to stroll by a small hole as Prince. This feels much less like enjoyable and extra like a take a look at of engagement, like when Netflix asks for those who’re nonetheless watching to ensure you have not died in your chair in entrance of eight hours of Bodily 100.

Constructing automobiles is considerably enjoyable, and discovering a brand new gun or engine out within the wasteland does ignite a short spark of pleasure in your chest. However you may have so many kinds of automobile it finally ends up feeling extra like admin, and is lacking some stuff – like having the ability to pin the sources you want for a component to make it an lively mission – that might make it simpler and extra partaking. You additionally lack the buy-in you get with, say, the precise Mad Max sport, the place you had simply the one automobile that you simply poured all of your time and a spotlight into, making it like a accomplice and never a method to an finish. That does not occur in Sand Land.

In reality there’s little or no to connect you to something. The aspect quests to develop your house base, Spiro, are nearly all ‘kill X monsters’. The dungeons are ditchwater boring. The world is bigger, however impressively empty. There are hidden caves and traversal challenges, however you rapidly realise that these all simply home useful resource crates, fairly than something truly shocking or pleasant – and the map does not mark them off as soon as you have finished them, which could be very annoying. After the primary stage of Sand Land, the enlargement of Spiro kicks in and you’ll discover extra of the map, so issues get a tiny bit extra attention-grabbing. However Forest Land simply reskins the expertise with some bushes and grass, fairly than including precise substance. And it takes – I am unable to emphasise this sufficient – fucking ages to even get to that time: at the least ten hours of pissing about backwards and forwards over the identical small little bit of desert. There’s a whole lot of going to a city to have a single dialog after which instantly leaving once more, which does not deal with a conflict with the type of urgency I feel it wants.

Shooting raptors in the Forest Land map in Sand Land

Building parts for a tank in Sand Land

Picture credit score: gamerjive Shotgun/Bandai Namco

Fight, whether or not in or out of the cockpit, feels weightless, such as you’ve disassociated from the controller. It turns into particularly rote in boss fights, the place the issue – which you will see trivial till the boss fights – rubberbands into being artificially laborious by dint of it going down in a bizarre area with lasers. Fight barks are repeated with a punishing frequency (after one struggle with Krowa I had “How ’bout a molotov!” pinballing round my cranium for hours). By rights this must be a really thrilling sport.

Regardless of Sand Land being a sport with an emphasis on traversal, I largely used the quick journey, as a result of there was by no means something taking place on the planet that I used to be afraid to overlook. All of it made me really feel listless and petulant – oh, however I do not wanna go there! – which is, I suppose, form of in character for taking part in a younger demon with limits on his gaming time. I’ll watch the anime as a substitute now.


This evaluation was primarily based on a evaluation construct of the sport offered by the publishers.

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