HomeVideo GamesSeason 3 Reloaded Update 1.43 Patch Notes (May 1)

Season 3 Reloaded Update 1.43 Patch Notes (May 1)

Fast Hyperlinks

  • Trendy Warfare III: Season 3 Reloaded Patch Notes
  • Warzone: Season 3 Reloaded Patch Notes

Name of Obligation’s Season 3 Reloaded replace shall be formally launched on Could 1 at 9AM PT, in response to a brand new weblog publish by Activision. The patch will carry brand-new content material to Name of Obligation: Warzone, Trendy Warfare III, and Warzone Cell, together with new weapons, multiplayer maps, modes, and far more.



Notable additions for this mid-season replace embody two brand-new 6v6 multiplayer maps for Trendy Warfare III, in addition to a brand new ‘Arcade Playlist’ that features modes with ammo modifiers, ultra-powerful weapon pickups, and extra. As for Warzone gamers, you’ll take a look at the brand new Foresight killstreak, which permits gamers to see all future fuel circles, and bounce into Rebirth Island at night time with the brand new variable time of day characteristic.


There’s loads extra the place that got here from although, so if you wish to learn all concerning the new options, enhancements, and weapon changes, be sure that to take a look at the patch notes for Trendy Warfare III and Warzone beneath.


Trendy Warfare III: Season 3 Reloaded Patch Notes

modern warfare 3

NEW MAPS

Grime (6v6)

Take to the derelict streets of London in an all-new, medium-sized map that helps all kinds of gameplay.

Checkpoint (6v6)

Deploy to a well-known locale because the Stronghold portion of Rebirth Island has been modified to assist 6v6 Multiplayer gameplay. Developed in partnership with our buddies at Beenox.

NEW WEAPON

BAL-27 (Assault Rifle)

A bullpup prototype weapon designed to extend hearth charge over time whereas the set off is squeezed. The primary 4 photographs are slower to fireside however extremely correct.


Unlock it by way of the labeled sector within the Season 3 Battle Cross.

NEW AFTERMARKET PARTS

JAK Wardens (Lockwood Mk2)

Relive the glory days, fire up the hornet’s nest, and take down your enemies, leaving no free ends with these museum-worthy akimbo lever-action Shotguns.

Unlock it right this moment right this moment by way of the Season 3 Week 5 Challenges!

JAK Patriot (M16)

Converts the M16 into a totally computerized rifle with a heavy ported barrel constructed to supply superior recoil management and firing intention stability.

JAK Atlas Package (AMR9)

Converts the AMR9 into a particularly deadly and correct 5-round burst carbine chambered in 556.

NEW MODES

Escort

In a recreation of energy and endurance, every workforce will get a flip to escort a MAW to its vacation spot because the opposing workforce tries to cease it in any respect prices.

Minefield

Watch your step! Lethal mines are deployed on the loss of life web site of gamers, triggered by the presence of the fallen participant’s workforce.

Arcade

Combat for management of weapons kitted with game-changing modifiers obtainable for pickup across the map, all of the whereas not forgetting to PTFO.


NEW EVENTS

Along with limited-time Double XP and the continued Vortex: Vi.Rus Mainframe occasions, the Name of Obligation Endowment has a two-week occasion on the horizon.

Name of Obligation Endowment: U Help Veterans

Full the CODE UAV Problem to assist navy veterans navigate their profession search whereas incomes rewards.

GLOBAL

CUSTOMIZATION

  • Resolved a difficulty stopping the Wheelson-HS Killstreak from operating over enemies whereas the Hearth Breather Pores and skin is provided.
  • Slash Harm Tracers on the Dino May Blueprint will now constantly play.
  • Improved visible results when eradicating the Barrel from the Viral Ignition Blueprint.

PROGRESSION

Introducing Weapon Status Camos

In Season 3 Reloaded, we’re introducing Weapon Status Camos, a brand new development system for gamers to flex mastery of their favourite weaponry in Trendy Warfare III.

To unlock a Weapon Status Camo, gamers should earn a set quantity of Weapon XP for any weapon of alternative, together with these carried ahead from MWII. Weapon Status Camos are earned on a per-weapon foundation, rewarding dedication and giving these of you completionists a grind to maintain you busy for Seasons to come back.


Our debut Weapon Status Camo is One Trick. Unlocked upon incomes 150,000 Weapon XP, this camo coats the complete floor of your weapon in molten gold – and sure, it’s animated.

You may count on to see a brand new Weapon Status Camo in every of the remaining Seasons forward. We sit up for seeing which weapons you select first to your journey to status!

MULTIPLAYER

UIX

  • Elevated the variety of allowed favourite Attachments from 10 to 30.
  • Weekly Challenges that reward an Aftermarket Half will now show the bottom Weapon within the data modal.
  • Added Locked and Unlocked filter choices to Calling Playing cards within the Customization menu.
  • Bug Fixes
    • Unlocked Calling Playing cards that required Problem completion as soon as once more point out the fulfilled standards.
    • Resolved a difficulty inflicting the Customization menu to not seem correctly on ultrawide shows.
    • Addressed an exploit permitting a number of Attachments to be geared up to a single slot on a Weapon within the Gunsmith.
    • Fast Equip possibility in Bundles is as soon as once more obtainable whereas utilizing a mouse and keyboard enter machine.
    • Execs and Cons are now not hidden when viewing locked Attachments.
    • Immediate to carry out a Ending Transfer on enemy Operators is now seen whereas utilizing a Juggernaut Recon.
    • Weapon ammo depend now not disappears after performing a Ending Transfer whereas utilizing a Juggernaut Recon.
    • Bomb Drone Killcams now not show overlapping overlay results.


GAMEPLAY

  • In Hardpoint, elevated desire for spawns farther from enemies and nearer to spawn factors just lately utilized by a teammate.
  • Bug Fixes
    • Weapons with a charged hearth skill now perform correctly when the Handbook Hearth Habits possibility is ready to Maintain.
    • Swapping from tac-stance to aiming down sight will now not trigger a jarring recoil animation.

PROGRESSION

  • Resolved a difficulty stopping the DG-58 Miro Barrel Attachment from unlocking.
  • Kills with out reloading Challenges will now not proceed to trace between matches.
  • DM56 Priceless Camo Problem description as soon as once more matches the monitoring necessities.

MAPS

  • 6 Star
    • Clear glass doorways within the Safety space have been swapped with opaque glass doorways to raised talk the shortage of penetrability.
    • Added bullet collision to the DJ sales space within the Membership to stop unintended kills by means of the wall.
    • Reworked Hardpoint seize level areas, sizes, and related spawns.
      • P1: Membership
      • P2: Backyard (New)
      • P3: Lightwell (New)
      • P4: Infinity Pool (New)
      • P5: Safety (New)
  • Emergency
    • Added extra spawn factors in Crew Deathmatch, Domination, and Hardpoint.
  • Growhouse
    • Polished setting in a number of areas of the map the place there have been visible glitches and inconsistencies.
  • Invasion
    • Added an extra spawn level close to P3 in Hardpoint.
  • Karachi
    • Added extra spawn factors close to P3 in Hardpoint.


MODES

  • Contaminated
    • Restricted-time vacation variant of the mode icon is now not used.
  • One within the Chamber
    • Radar pings are now not energetic till three alive gamers stay.

WEAPONS & ATTACHMENTS

Assault Rifles

  • BP50
    • Elevated hipfire unfold minimal from 2.4deg/s to 3deg/s (+25%).
    • Elevated hipfire unfold most from 6.7deg/s to 7.2deg/s (+7%).
    • Elevated shifting hipfire unfold most from 4.7deg/s to five.2deg/s (+11%).
  • SVA 545
    • Elevated hipfire unfold minimal from 2.6deg/s to three.3deg/s (+27%).
    • Elevated hipfire unfold most from 7.3deg/s to 7.8deg/s (+7%).
    • Elevated shifting hipfire unfold most from 5.3deg/s to five.8deg/s (+9%).
  • RAM-7
    • Elevated hipfire unfold minimal from 2.6deg/s to 3deg/s (+15%).
  • MTZ-556
    • Elevated hipfire unfold minimal from 2.6deg/s to three.1deg/s (+19%).
    • Elevated hipfire unfold most from 7deg/s to 7.4deg/s (+6%).
    • Elevated shifting hipfire unfold most from 5.3deg/s to five.4deg/s (+2%).
  • Holger 556
    • Elevated hipfire unfold minimal from 2.6deg/s to three.4deg/s (+31%).
    • Elevated hipfire unfold most from 7.5deg/s to 7.8deg/s (+4%).
    • Elevated shifting hipfire unfold most from 5.5deg/s to five.8deg/s (+5%).
  • MCW
    • Elevated hipfire unfold minimal from 2.6deg/s to three.2deg/s (+23%).
    • Elevated shifting hipfire unfold most from 5.3deg/s to five.6deg/s (+6%).
  • DG-56
    • Elevated hipfire unfold minimal from 2.4deg/s to 2.8deg/s (+17%).
    • Elevated shifting hipfire unfold most from 3.3deg/s to 5deg/s (+52%).
    • Added medium harm vary, 29 harm to 38.1m.
    • Decreased minimal harm from 29 to 25 (-14%).
  • FR 5.56
    • Decreased dash to fireside time from 231ms to 216ms (-6%).
    • Decreased intention down sight time from 260ms to 250ms (-4%).
    • Elevated intention down sight motion velocity from 2.7m/s to 2.9m/s (+7%).
    • Elevated bullet velocity from 680m/s to 720m/s (+6%).
    • 600mm FR Longbore Barrel
      • Eliminated hipfire unfold minimal profit.
      • Decreased hipfire unfold penalty by 8%.
      • Decreased intention down sight velocity penalty by 20%.
      • Changed aiming idle sway penalty with profit.
    • 435mm FR 435 Barrel
      • Eliminated motion velocity penalties.
      • Eliminated hipfire unfold penalties and advantages.
      • Elevated recoil management profit by 5%.
      • Added firing intention stability profit.
      • Eliminated bullet velocity profit.
      • Eliminated harm vary penalty.
      • Decreased intention down sight velocity penalty by 2%.
      • Decreased intention down sight motion velocity penalty by 3%.
      • Eliminated aiming idle sway penalty.
    • 395 FR Minibore Barrel
      • Changed hipfire unfold minimal penalty with profit.
      • Added dash to fireside velocity profit.
      • Eliminated aiming idle sway penalty.
    • FR Sprinter Inventory
      • Eliminated tactical dash velocity profit.
      • Added intention down sight velocity profit.
      • Decreased aiming idle sway penalty.
      • Added flinch resistance profit.
    • Recon Inventory Pad
      • Eliminated crouch motion velocity profit.
      • Added motion velocity profit.
      • Changed hipfire unfold penalty with profit.
      • Added dash to fireside velocity profit.
      • Eliminated intention down sight velocity profit.
    • FR Anchor Comb
      • Eliminated tactical dash velocity penalty.
      • Decreased dash to fireside velocity penalty by 3%.
      • Added aiming idle sway profit.
    • FR TON-618 Comb
      • Decreased intention down sight velocity penalty by 18%.
      • Eliminated aiming idle sway profit.
      • Added firing intention stability profit.
    • FR Giga Comb
      • Elevated intention down sight velocity profit by 2%.
      • Eliminated intention down sight motion velocity penalty.
      • Added flinch resistance penalty.
    • RMT Rear Grip
      • Elevated intention down sight velocity profit by 2%.
    • 45 Spherical Journal
      • Decreased motion velocity penalties.
      • Decreased intention down sight velocity penalty by 4%.
    • 60 Spherical Journal
      • Decreased motion velocity penalties.
      • Decreased intention down sight velocity penalty by 7%.


Many FR 5.56 Attachments have been reworked to extend their enchantment and the general viability of the Weapon.

  • Lachmann-762 (MWII)
    • Elevated most harm vary from 19.3m to 30.5m (+58%).
    • Elevated near-medium harm vary from 37.1m to 43.2m (+16%).
    • Elevated medium harm vary from 48m to 55.9m (+16%).
  • M13C (MWII)
    • Elevated most harm vary from 17.8m to 25.4m (+43%).
    • Elevated near-medium harm from 27 to twenty-eight (+4%).
    • Elevated near-medium harm vary from 33.5m to 39.4m (+17%).
    • Elevated leg and foot harm multipliers from 0.88x to 1x (+14%).

Battle Rifles

  • SOA Subverter
    • Added near-medium harm vary, 33 harm to 38.1m.
    • Decreased minimal harm from 33 to 26 (-21%).

The SOA Subverter is now a 6-shot kill throughout the minimal harm vary.

  • MTZ-762
    • Decreased intention down sight time from 280ms to 260ms (-7%).
    • JAK Thunder LMG Package
      • Decreased intention down sight time profit by 20ms.
  • FTAC Recon (MWII)
    • Hearth Kind: Semi-Auto
      • Elevated minimal harm from 45 to 50 (+11%).


Inside its most harm vary, the FTAC Recon is now a assured 3-shot kill, or 2-shot kill to the top.

  • Hearth Kind: Full-Auto
    • Elevated higher torso, arm, and hand harm multipliers from 1x to 1.1x (+10%).

Inside its near-medium harm vary, the FTAC Recon (full-auto) 3-shot kill with 1 to the top and a pair of to the higher torso,

  • SO-14 (MWII)
    • Hearth Kind: Semi-Auto
      • Elevated most harm from 46 to 50 (+9%).
      • Elevated near-medium harm from 35 to 46 (+31%).
      • Elevated medium harm from 32 to 40 (+25%).
      • Elevated minimal harm from 30 to 38 (+27%).

Inside its most harm vary, the SO-14 is now a constant 3-shot kill.

  • Hearth Kind: Full-Auto
    • Decreased dash to fireside time from 307ms to 261ms (-15%).
    • Decreased intention down sight time from 290ms to 270ms (-7%).
    • Decreased torso, arm, hand, leg, and foot harm multipliers from 0.8x to 0.74x (-8%).

Submachine Weapons


  • RAM-9
    • Elevated horizontal recoil from 16.9deg/s to 17.6deg/s (+4%).
    • Elevated vertical recoil from 42.9deg/s to 44.4deg/s (+3%).
    • Decreased most harm vary from 12.7m to 11.2m (-12%).
  • AMR9
    • Elevated near-medium harm from 25 to 29 (+16%).
    • Elevated medium harm from 23 to 24 (+4%).
    • Elevated minimal harm from 21 to 22 (+5%).
    • Elevated decrease arm and hand harm multipliers from 1x to 1.1x (+10%).
  • HRM-9
    • Elevated medium harm vary from 30.5m to 33m (+8%).
  • WSP-9
    • Decreased dash to fireside time from 110ms to 66ms (-40%).
  • WSP Swarm
    • Decreased most harm vary from 6.9m to five.6m (-19%).

Shotguns

  • KV Broadside
    • JAK Jawbreaker
      • Eliminated intention down sight unfold.
      • Decreased hipfire unfold penalty from 100% to 30%.
      • Muzzle Attachments can now be geared up.
  • Riveter
    • Decreased intention down sight unfold by 10%.

Decreased unfold whereas aiming down sight permits a extra constant 3-shot kill throughout the Riveter’s medium harm vary.


  • .410 Gauge Ball Ammunition
    • Elevated intention down sight unfold by 10%.
    • Elevated most harm from 33 to 37 (+12%).
    • Elevated near-medium harm from 26 to 33 (+27%).
    • Elevated medium harm from 21 to 27 (+29%).
    • Elevated minimal harm from 19 to 25 (+32%).

With the Ball rounds geared up, the Riveter now performs significantly higher inside its 3-shot kill vary.

Gentle Machine Weapons

  • DG-58 LSW
    • Decreased horizontal recoil from 7.28deg/s to six.35deg/s (-13%).
    • Decreased vertical recoil from 52.65deg/s to 47.89deg/s (-9%).
    • Elevated minimal harm from 33 to 35 (+6%).
    • Elevated torso, arm, and hand harm multipliers from 1x to 1.1x (+10%).

With the DG-58 LSW, a 4-shot kill is now potential if 2 photographs hit the torso.

  • TAQ Eradicator
    • Decreased dash to fireside time from 252ms to 210ms (-17%).
    • Decreased intention down sight time from 340ms to 330ms (-3%).
  • Holger 26
    • Elevated neck harm multiplier from 1.1x to 1.2x (+9%).

Marksman Rifles

  • MTZ Interceptor
    • Decreased most harm vary from 38.1m to 30.5m (-20%).

Sniper Rifles


  • MORS
    • Elevated intention down sight time from 560ms to 580ms (+4%).
    • Decreased decrease leg and foot harm multipliers from 1x to 0.95x (-5%).
    • HVP Anti-Materiel Slug Ammunition
      • Elevated bullet velocity penalty from 15% to twenty%.

Whereas geared up with HVP Anti-Materiel Slug Ammunition, the MORS can now not one-shot kill to the decrease leg or foot.

Handguns

  • COR-45
    • Elevated motion velocity from 5.2m/s to five.4m/s (+4%).
  • Renetti
    • Elevated motion velocity from 5.2m/s to five.4m/s (+4%).
  • TYR
    • Elevated motion velocity from 5.1m/s to five.3m/s (+4%).
  • WSP Stinger
    • Elevated motion velocity from 5.7m/s to five.9m/s (+4%).
  • P890 (MWII)
    • Elevated motion velocity from 5.2m/s to five.3m/s (+2%).
  • .50 GS (MWII)
    • Elevated dash velocity from 5.7m/s to five.8m/s (+2%).
  • X12 (MWII)
    • Elevated motion velocity from 5.2m/s to five.4m/s (+4%).
    • Elevated dash velocity from 6m/s to six.1m/s (+2%).
  • Basilisk (MWII)
    • Elevated motion velocity from 5.1m/s to five.3m/s (+4%).
  • FTAC Siege (MWII)
    • Elevated motion velocity from 5.1m/s to five.3m/s (+4%).
  • GS Magna (MWII)
    • Elevated dash velocity from 5.7m/s to five.8m/s (+2%).
  • 9mm Daemon (MWII)
    • Elevated motion velocity from 5.3m/s to five.5m/s (+4%).
    • Akimbo 9mm Daemon Rear Grip
      • Eliminated 10% motion velocity penalty.
      • Decreased hipfire unfold minimal from 2.4deg/s to 1.7deg/s (-29%).
      • Decreased hipfire unfold most from 5.5deg/s to 5deg/s (-9%).
      • Eliminated 26% harm penalty.
      • Elevated decrease torso, arm, and hand harm multipliers from 1.1x to 1.3 (+18%).


Melee

  • Gladiator
    • Decreased standing lunge distance to 1.3m, matching that of the Fight Knife.

PERKS

  • Climbing Boots
    • Eliminated this Perk and utilized its results to all gamers by default.
      • Elevated climbing and mantling velocity. Reduces fall harm.
  • All-Terrain Boots
    • Added a brand new Perk to the Boots class, changing Climbing Boots.
      • Considerably elevated motion velocity. Disables Tactical Dash.
  • Operating Sneakers (Boots)
    • Improved dash to fireside time whereas utilizing Tactical Dash by 25%.
  • Stalker Boots
    • Elevated strafe velocity is now omnidirectional, somewhat than lateral.
    • Added strolling smoothness profit, reducing the bounciness of the reticle whereas aiming down sight.
  • Commando Gloves
    • Improved dash to fireside velocity by 10%.
    • Added the flexibility to cancel a reload by utilizing Tactical Dash.
  • Assault Gloves
    • Improved hipfire unfold whereas shifting by 15%.

EQUIPMENT

  • EMD Grenade (Tactical)
    • Monitoring units at the moment are destroyed by enemy EMP and DDoS results.
    • Decreased monitoring machine length from 30s to 20s (-33%).


FIELD UPGRADES

  • Trophy System
    • Decreased the entire variety of photographs fired from 3 to 2.

For Zombies patch notes, go to the Name of Obligation web site.

Warzone: Season 3 Reloaded Patch Notes

warzone

CUSTOMIZATION

  • Resolved a difficulty stopping the Wheelson-HS Killstreak from operating over enemies whereas the Hearth Breather Pores and skin is provided.
  • Slash Harm Tracers on the Dino May Blueprint will now constantly play.
  • Improved visible results when eradicating the Barrel from the Viral Ignition Blueprint.

PROGRESSION

» WEAPON PRESTIGE CAMOS «

In Season 3 Reloaded, we’re introducing Weapon Status Camos, a brand new development system for gamers to flex mastery of their favourite weapons in Trendy Warfare III.


To unlock a Weapon Status Camo, gamers should earn a set quantity of Weapon XP for any weapon of alternative, together with these carried ahead from MWII. Weapon Status Camos are earned on a per-weapon foundation, rewarding dedication and giving these of you completionists a grind to maintain you busy for Seasons to come back.

Our debut Weapon Status Camo is One Trick. Unlocked upon incomes 150,000 Weapon XP, this camo coats the complete floor of your weapon in molten gold – and sure, it’s animated.

You may count on to see a brand new Weapon Status Camo in every of the remaining Seasons forward. We sit up for seeing which weapons you select first to your journey to status!

WARZONE

MAPS

» URZIKSTAN «

MODES

» REBIRTH ISLAND «

  • Loaded Resurgence
    • Much like Plunder, this Resurgence variant permits gamers to deploy with the Loadout of their alternative! Anticipate continuous motion with shifting circles impressed by Excessive Journey Resurgence.

  • Lockdown
    • Personalized for Rebirth Island, Lockdown shall be returning to Warzone later this season!


GENERAL

  • Resurgence Champion’s Quest
    • Resurgence followers could now expertise the final word Resurgence problem on two new maps: Fortune’s Preserve and Vondel.
    • Beauty rewards are shared between Rebirth Island, Fortune’s Preserve and Vondel.

  • Rebirth Island Audio Enhancements
    • Enhancements have been made to audio occlusion.
    • Audio stage changes have been made to the next:
      • Ascenders
      • Parachutes
      • Enemy footsteps

  • Ascender Audio Enhancements
    • Enemies and allies utilizing ascenders will now make two distinct audio sounds.

  • Interrogation & Revive Sounds High quality of Life
    • Elevated audible distance and quantity of Interrogation and Revive sounds.

GAMEPLAY

NEW FEATURES

» REBIRTH ISLAND | RESURGENCE «

  • Heavy Armor Public Occasion
    • This model new public occasion raises the variety of armor plates gamers can carry, buffing the entire variety of well being factors from 150 to 200 for the entire match.
    • This occasion has a low likelihood of occuring initially of every match.


  • Weapon Commerce Station
    • The Weapon Commerce Station (WTS) that was launched again in Rebirth Bolstered makes it return! It is the right instrument to commerce undesirables for extra advantageous gear.
    • The return for buying and selling in a weapon is as follows:
      • Frequent Weapon
      • Unusual Weapon
        • Frequent Weapon
        • Deadly & Tactical Gear
      • Uncommon Weapon
        • Unusual Area Improve/Utility Field/Medic Vest/Comms Vest/Stealth Vest
        • Fuel Masks
        • Frequent Weapon
      • Epic Weapon
        • Likelihood between Uncommon/Epic Area Improve, Uncommon/Epic Killstreak
        • Money
        • Unusual Weapon & Further Ammo
      • Legendary/Extremely Weapon
        • Epic Killstreak/Area Improve/Specialist Perk Bundle
        • Self-Revive Package
        • Money
        • Uncommon Weapon & Further Ammo
        • Deadly & Tactical Gear
      • Hearth Sale Commerce
        • Legendary Weapon & Further Ammo
        • Money
        • Sturdy Fuel Masks/Tempered Plate Service
        • Epic Killstreak/Area Improve

  • Utility FieldArea Improve
    • The proper mixture of the armor & munition field.

  • Foresight Killstreak
    • Foresight makes its return! This Killstreak grants intel of each future circle when used.
    • Will be acquired by way of [[REDACTED]].


  • Specialist Perk Bundle
    • Specialist is lastly again! Gamers who discover Specialist will instantly obtain the advantages of each Warzone Perk concurrently.
    • Will be acquired by way of [[REDACTED]].

  • [[REDACTED]] Improve
    • With the arrival of recent, glorious gear, Konni has up to date [[REDACTED]] to make good use of them.

» REBIRTH ISLAND | RESURGENCE «

  • Variable Time of Day
    • Though most matches will stay Sunny, Rebirth Island can now be skilled in 3 various totally different occasions of day:
    • Much like Vondel, the time of day could change throughout one particular match. Keep watch over good shows to remain knowledgeable concerning the forecast.

ADJUSTED FEATURES

» ALL MAPS | ALL MODES «

  • Ascender EnhancementsHigh quality of Life
    • Minor changes to the use vary and angles for ascenders. This alteration primarily helps with circumstances the place ascenders in elevators wouldn’t present a immediate at sure angles and ranges.


  • Elevator Ascenders High quality of Life
    • Ascenders at elevator areas will now be simpler to work together with

» REBIRTH ISLAND | RESURGENCE «

  • Excessive StakesPublic Occasion
    • Excessive Stakes crates now give a Utility Field as a substitute of an Ammo & Armor field

  • Drugs Cupboard
    • These containers will now drop 1 Stim, down from 2.

  • Spy Drone Contract
    • Lowered the drone depend in a swarm to 7, down from 9
    • Considerably lowered Spy Drones well being.
    • Barely lowered Spy Drones base altitude.
    • Shortened the minimal and most Spy Drones spawn distance from participant.

  • Biometric Scanners
    • Lowered the animation time when interacting with the Biometric Scanner.

» URZIKSTAN | WARZONE BOOTCAMP «

  • Warzone Bootcamp Loot
    • The next objects have been faraway from the Warzone Bootcamp loot pool:
      • PDS
      • Loadout Drop Marker
      • Loadout Chests

WEAPONS

NEW WEAPON

  • BAL-27 Assault Rifle
    • A bullpup prototype weapon designed to extend hearth charge over time whereas the set off is squeezed. The primary 4 photographs are slower to fireside however extremely correct.
    • Accessible by way of a brand new Sector within the Season 3 Battle Cross.


NEW AFTERMARKET PARTS

  • JAK Patriot
    • Compatibility: M16 (Assault Rifle)
    • Converts the M16 into a totally computerized rifle with a heavy ported barrel constructed to supply superior recoil management and firing intention stability.

  • JAK Wardens
    • Compatibility: Lockwood Mk2 (Marksman Rifle)
    • Develop into the enemy’s largest nightmare with this AMP permitting akimbo use of the {powerful} lever-action Shotgun.

  • JAK Atlas Package
    • Compatibility: AMR9 (SMG)
    • Converts the AMR9 into a particularly deadly and correct 5-round burst carbine chambered in 556.

WEAPON ADJUSTMENTS

ASSAULT RIFLES

BP50

  • Elevated hipfire unfold minimal to 3deg/s, up from 2.4deg/s.
  • Elevated hipfire unfold most to 7.2deg/s, up from 6.7deg/s.
  • Elevated shifting hipfire unfold most to five.2deg/s, up from 4.7deg/s.

SVA 545

  • Elevated hipfire unfold minimal to three.3deg/s, up from 2.6deg/s.
  • Elevated hipfire unfold most to 7.8deg/s, up from 7.3deg/s.
  • Elevated shifting hipfire unfold most to five.8deg/s, up from 5.3deg/s.


RAM-7

  • Max Harm decreased to twenty-eight, down from 32.
  • Close to-Mid Harm decreased to 26, down from 28.
  • Close to-Mid Harm Vary decreased to 39.37 meters, down from 43.18.
  • Mid Harm Vary decreased to 49.53 meters, down from 53.34.
  • Elevated hipfire unfold minimal to 3deg/s, up from 2.6deg/s.

MTZ-556

  • Elevated hipfire unfold minimal to three.1deg/s, up from 2.6deg/s.
  • Elevated hipfire unfold most to 7.4deg/s, up from 7deg/s.
  • Elevated shifting hipfire unfold most to five.4deg/s, up from 5.3deg/s.

HOLGER 556

  • Elevated hipfire unfold minimal to three.4deg/s, up from 2.6deg/s.
  • Elevated hipfire unfold most to 7.8deg/s, up from 7.5deg/s.
  • Elevated shifting hipfire unfold most to five.8deg/s, up from 5.5deg/s.

MCW

  • Mid Harm elevated to 24, up from 23.
  • Min Harm elevated to twenty, up from 18.
  • Max Harm Vary elevated to 30.48 meters, up from 26.67.
  • Elevated hipfire unfold minimal to three.2deg/s, up from 2.6deg/s.
  • Elevated shifting hipfire unfold most to five.6deg/s, up from 5.3deg/s.


FR 5.56

  • Elevated intention down sight motion velocity to 2.9m/s, up from 2.7m/s.
  • Elevated bullet velocity to 720m/s, up from 680m/s.
  • Higher Torso and Higher Arm Modifier elevated to 1.1x, up from 1x.
  • 600mm FR Longbore Barrel
    • Eliminated hipfire unfold minimal profit.
    • Decreased hipfire unfold penalty by 8%.
    • Decreased intention down sight velocity penalty by 20%.
    • Changed aiming idle sway penalty with profit.
  • 435mm FR 435 Barrel
    • Eliminated motion velocity penalties.
    • Eliminated hipfire unfold penalties and advantages.
    • Elevated recoil management profit by 5%.
    • Added firing intention stability profit.
    • Eliminated bullet velocity profit.
    • Eliminated harm vary penalty.
    • Decreased intention down sight velocity penalty by 2%.
    • Decreased intention down sight motion velocity penalty by 3%.
    • Eliminated aiming idle sway penalty.
  • 395 FR Minibore Barrel
    • Changed hipfire unfold minimal penalty with profit.
    • Added dash to fireside velocity profit.
    • Eliminated aiming idle sway penalty.
  • FR Sprinter Inventory
    • Eliminated tactical dash velocity profit.
    • Added intention down sight velocity profit.
    • Decreased aiming idle sway penalty.
    • Added flinch resistance profit.
  • Recon Inventory Pad
    • Eliminated crouch motion velocity profit.
    • Added motion velocity profit.
    • Changed hipfire unfold penalty with profit.
    • Added dash to fireside velocity profit.
    • Eliminated intention down sight velocity profit.
  • FR Anchor Comb
    • Eliminated tactical dash velocity penalty.
    • Decreased dash to fireside velocity penalty by 3%.
    • Added aiming idle sway profit.
  • FR TON-618 Comb
    • Decreased intention down sight velocity penalty by 18%.
    • Eliminated aiming idle sway profit.
    • Added firing intention stability profit.
  • FR Giga Comb
    • Elevated intention down sight velocity profit by 2%.
    • Eliminated intention down sight motion velocity penalty.
    • Added flinch resistance penalty.
  • RMT Rear Grip
    • Elevated intention down sight velocity profit by 2%.
  • 45 Spherical Journal
    • Decreased motion velocity penalties.
    • Decreased intention down sight velocity penalty by 4%.
  • 60 Spherical Journal
    • Decreased motion velocity penalties.
    • Decreased intention down sight velocity penalty by 7%.


Many FR 5.56 Attachments have been reworked to extend their enchantment and the general viability of the Weapon.

M13B (MWII)

  • Max Harm elevated to 24, up from 23.
  • Headshot Modifier decreased to 1.4x, down from 1.5x.
  • Higher Torso Modifier elevated to 1.2x, up from 1.1x.
  • Arm and Hand Modifiers elevated to 1.2x, up from 1x.

TEMPUS RAZBORBACK (MWII)

  • Close to-Mid Harm elevated to 26, up from 22.
  • Min Harm elevated to 22, up from 18.

FR AVANCER (MWII)

  • Close to-Mid Harm elevated to 22, up from 20.
  • Mid Harm elevated to twenty, up from 17.
  • Min Harm elevated to 18, up from 16.

BATTLE RIFLES

SOA SUBVERTER

  • Min Harm decreased to 25, down from 28.
  • Max Harm Vary decreased to twenty.57 meters, down from 22.86.

MTZ-762

  • Decreased intention down sight time to 260ms, down from 280ms.
  • JAK Thunder LMG Package
    • Decreased intention down sight time profit by 20ms.

SO-14 (MWII)

  • Hearth Kind: Full-Auto
    • Decreased dash to fireside time to 261ms, down from 307ms.
    • Decreased intention down sight time to 270ms, down from 290ms.

SUBMACHINE GUNS


HRM-9

  • Max Harm decreased to twenty-eight, down from 31.
  • Close to-Mid Harm decreased to 24, down from 28.
  • Mid Harm decreased to 22, down from 24.
  • Max Harm Vary decreased to 10.41 meters, down from 11.3.

RAM-9

  • Elevated horizontal recoil to 17.6deg/s, up from 16.9deg/s..
  • Elevated vertical recoil to 44.4deg/s, up from 42.9deg/s.

RIVAL 9

  • Max Harm elevated to 26, up from 25.
  • Max Harm Vary decreased to 12.19 meters, down from 13.97.
  • Decrease Arm and Hand Modifiers elevated to 1.1x, up from 1x.
  • Decrease Torso Modifier elevated to 1.1x, up from 1x.

WSP-9

  • Decreased dash to fireside time to 66ms, down from 110ms.

STRIKER

  • Min Harm elevated to twenty-eight, up from 23.
  • Mid Harm Vary elevated to 35.56 meters, up from 30.48.

SHOTGUNS

KV BROADSIDE

  • JAK Jawbreaker
    • Eliminated intention down sight unfold.

RIVETER

  • Decreased intention down sight unfold by 10%.
  • .410 Gauge Ball Ammunition
    • Elevated intention down sight unfold by 10%.

LIGHT MACHINE GUNS

DG-58 LSW

  • Higher Torso Modifier elevated to 1.1x, up from 1x.
  • Arms and Arms Modifiers elevated to 1.1x, up from 1x.
  • Decrease Torso Modifier elevated to 1.1x, up from 1x.


BRUEN MK9

  • Max Harm decreased to 26, down from 28.
  • Leg Modifiers decreased to 1x, down from 1.05x.
  • Decrease Torso Modifier decreased to 1x, down from 1.1x.

TAQ ERADICATOR

  • Decreased dash to fireside time to 189ms, down from 252ms.
  • Decreased intention down sight time to 330ms, down from 340ms.

SNIPER RIFLES

XRK STALKER

  • Decreased bullet velocity to 790m/s, down from 860m/s.

KATT-AMR

  • Decreased bullet velocity to 620m/s, down from 660m/s.

MORS

  • Elevated intention down sight time to 580ms, up from 560ms.
  • Decreased bullet velocity to 900m/s, down from 960m/s.
  • HVP Anti-Materials Slug Ammunition
    • Elevated bullet velocity penalty to twenty%, up from 15%.

HANDGUNS

COR-45

  • Elevated motion velocity to five.4m/s, up from 5.2m/s.

RENETTI

  • Elevated motion velocity to five.4m/s, up from 5.2m/s.

TYR

  • Elevated motion velocity to five.3m/s, up from 5.1m/s.

WSP STINGER

  • Higher Torso Modifier elevated to 1.1x, up from 1x.
  • Elevated motion velocity to five.9m/s, up from 5.7m/s.

P890 (MWII)

  • Elevated motion velocity to five.3m/s, up from 5.2m/s.

.50 GS (MWII)

  • Elevated dash velocity to five.8m/s, up from 5.7m/s.


X12 (MWII)

  • Elevated motion velocity to five.4m/s, up from 5.2m/s.
  • Elevated dash velocity to six.1m/s, up from 6m/s.

9MM DAEMON (MWII)

  • Elevated motion velocity to five.4m/s, up from 5.2m/s.
  • Akimbo 9mm Daemon Rear Grip
    • Max Harm elevated to 24, up from 22.
    • Close to-Mid Harm elevated to 22, up from 21.
    • Mid Harm elevated to twenty, up from 18.
    • Min Harm elevated to 18, up from 16.
    • Max Harm Vary elevated to 10.36 meters, up from 5.64.
    • Close to-Mid Harm Vary elevated to 18.28 meters, up from 12.34.
    • Mid Harm Vary elevated to 33.52 meters, up from 18.58.
    • Eliminated 10% motion velocity penalty.
    • Decreased hipfire unfold minimal to 1.7deg/s, down from 2.4deg/s.
    • Decreased hipfire unfold most to 5deg/s, down from 5.5deg/s.

LOADOUT

» FORTUNE’S KEEP | RESURGENCE «

  • Bunker Buster Killstreak
    • Drop time lowered to 2 seconds, down from 4.
    • Explosion Max Harm lowered to 275, down from 350.
    • Explosion Min Harm elevated to 50, up from 25.
    • Explosion Radius lowered to 512, down from 600.
    • Fuel Radius elevated to eight.9 meters, up from 6.5.


UI/UX

  • Ranked Play Restrictions High quality of Life
    • Up to date menu to supply extra readability for restricted weapons in Ranked Play.

  • Champion’s Quest
    • We’ve added a immediate to inform gamers who try to go away a match {that a} Champion’s Quest goal is in progress and obtainable to intercept.

  • Bunker Buster Minimap EnhancementsHigh quality of Life
    • Bunker Buster will now show a pink circle on its touchdown location and can present a pink circle all through the damaging fuel space.

  • Finish of Match CirculateHigh quality of Life
    • After a match ends, gamers shall be returned to the chosen playlist mode somewhat than to the playlist choose menu.

  • Perk Descriptions
    • Further data has been added to some perk descriptions.

BUG FIXES

  • Mounted a number of occlusion points permitting gamers to take advantage of the map.

  • Mounted a difficulty that prevented UAVs and Counter UAVs from getting used whereas sitting within the passenger seat of a car.

  • Mounted a difficulty making it tough to make use of the ladder on the lighthouse in Headquarters on Rebirth Island.


  • Mounted a difficulty inflicting floating foliage round Rebirth Island.

  • Mounted a difficulty inflicting the in-game Stats tab to point out incorrect stats on the finish of the match.

  • Mounted a difficulty stopping gamers from respawning in Resurgence after they rejoin a match in progress.

  • Mounted a difficulty inflicting gamers to get caught loading when queueing for Warzone Bootcamp.

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