HomeVideo GamesSlitterhead Producer Talks Dehumanizing Players

Slitterhead Producer Talks Dehumanizing Players

An prolonged have a look at gameplay from Bokeh Sport Studio’s upcoming horror Slitterhead was showcased through the Summer season Sport Fest’s opening ceremony, and the title exists properly among the many Silent Hill hype – regardless that some followers weren’t impressed by Pyramid Head’s “motion determine” aesthetic within the new film, Return to Silent Hill.

The creator of Konami’s pioneering anthology collection, Keiichiro Toyama, is behind the brand new action-adventure recreation that’s being in comparison with Siren and Gravity Rush, and it is set within the fictional metropolis of Kowlong. Gamers will pilot the entity “Hyoki” as he makes an attempt to abolish an invading wave of the titular monsters that disguise themselves as people, and gamers must depart their humanity on the door in the event that they need to reach gameplay.

Slitterhead Devs Consider Gamers Will Care Much less For People Because the Sport Progresses

In an interview with IGN, Slitterhead creator Toyama, producer Kazunobu Sato, and recreation director Junya Okura mentioned the possession mechanic the place people turn out to be hosts for Hyoki’s spirit to battle enemies – an idea developed from Siren. Toyama famous that his recreation proposal initially had each individual within the metropolis as a playable character, however within the identify of recreation design, that quantity was restricted.

In Slitterhead, each possessed human has their very own background with assaults to match, comparable to a homeless one who was once knowledgeable boxer or a civilian with a background in Chinese language martial arts. Nevertheless, Okura made it clear that “the sport expects you to eliminate the our bodies you’ve got managed”, and defined this choice “works in your benefit to sacrifice them as you play.”

Understandably, this dehumanizing mechanic left check gamers uneasy, as Toyama revealed many “discovered this difficult to get used to.” After the interviewer advised gamers would really feel immoral controlling an outdated girl after which discarding her, Okura added, “Sure, you get connected to them and attempt to maintain them alive. However really, sacrificing them works to your benefit.”

Sato referenced the sport’s tutorial, which makes it abundantly clear that “it’s Okay to sacrifice our bodies”, and thought it was “attention-grabbing to see gamers attempting to guard the lives of the characters they management at first, and the way they begin to care much less and fewer as they get used to the sport.”


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Talking bluntly about human physicality and the way it compares to a robust spirit like Hyoki or the Slitterheads, Toyama defined that the “human physique is weak and needs to be disposed of as you battle. That is one thing that Okura applied within the recreation very effectively.”

Utilizing people as puppets to achieve the higher hand on the battlefield could also be an immoral mechanic to grapple with for some gamers, however horror followers should not have any drawback exploring this bleak idea.

Slitterhead is scheduled to be launched on November 8, 2024.

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