HomeXboxSlitterhead Was Originally Meant to be Open World

Slitterhead Was Originally Meant to be Open World

Silent Hill, Siren, and Gravity Rush creator Keiichiro Toyama and his staff at Bokeh Sport Studio are set to ship a brand new horror title within the type of Slitterhead later this 12 months, although even a passing look on the recreation is sufficient to let you know that it isn’t trying like a conventional style expertise, as an alternative adopting an action-horror method revolving round a singular body-swapping mechanic. Apparently sufficient, if issues had gone somewhat otherwise, Slitterhead would have additionally been an open world expertise on prime of that.

The identical was revealed by Toyama in a current interview with VGC, the place he revealed that the preliminary plan within the early phases of Slitterhead’s improvement had been to construct it with an open world construction, one thing that the event staff in the end determined towards as a result of recreation’s decrease funds. The mission-based construction that the sport in the end went with, nonetheless, ended up working properly for the expertise, in accordance with Toyama.

“One determination we made early within the recreation was that we initially wished an open-world setting for the sport, but it surely wasn’t cheap with the funds,” he stated. “That call labored properly, boxing within the missions and progressing by the storyline.”

Slitterhead is due out on November 8 for PS5, Xbox Sequence X/S, PS4, Xbox One, and PC.


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